Commando Training Camp
Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambush places),...
Filenames
joi_ctc.wad
Size
49.63 KB
MD5
a7fcb791d8c56cdab848eab25b98d0bd
SHA-1
8d581560c6881695d35ae466ef743bed3a06a51a
SHA-256
62f805ab2fcd7849b0d7a6f54ed65c8f04e0f372456a23b8251339892bab7471
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Read Me
ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ ³º Greetings from ChriSp of Handest Data. º³ ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ ³º This is another fine DOOM2 conversion of a DOOM1 level º³ ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ ³º This conversion contains the DOOM2 monsters, that is º³ ³º allways lacking in other braindead conversions. º³ ³º The super shotgun is also in there somewhere. º³ ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ ³º Some monsters will be stuck on the map as a result of º³ ³º the conversion, therefore a special version of the º³ ³º doom2.exe file is required. º³ ³º This can be made by using our dm2cnv1.deh file. º³ ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ ³º Beware this is a real kick ass conversion for real º³ ³º kick ass action. º³ ³º DOOM: it's not a game, it's a way of life. º³ ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ ³º Niels Handest & Christian Spence 18-11-1995 º³ ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; ========================================================================== Title : Commando Training Camp Filename : JOI-CTC.WAD Author : JOI Email Address : Misc. Author Info : Description : Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambush places), high walls to walk on and narrow underground passages to crawl. But remember, just when you think you found the perfect ambush place, someone else shoots you from the back. There are many ways to get in one place in case someone blocks the other way. All the weapons are available, yes the plasmagun and BFG9000 are possible to get. If you think you get stuck in the balcony, try pushing the railing. Try pushing everywhere to find out extra goodies. There are few secret teleports for quick transport. Although this is rather small map, as deathmatch levels should be, it requires fast machine to run smoothly. This map includes special autotimer feature which automaticly sets limit for playing time. Timer is one deathmatch starting point, where are stairs to exit button. All stairs are teleports to back to game, but they work only once, so after all stairs have been used the only way out is exit button. Additional Credits to : The authors of DOOM and DEU Playtesters: METAL GURU, -=UPI=-, HANGMAN, DARKFIRE ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes (But no exit point) Cooperative 2-4 Player : Yes (But no exit point) Deathmatch 2-4 Player : Oh yes (With special autotimer feature.) you might want to try it first with -nomonster parameter Difficulty Settings : Yes (Effects only on monster types) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 4 days and nights plus 2 nights testing with deathmatch Editor(s) used : DEU 5.2 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. I am sick and tired to play the same maps with only different names and one big monster added to original map. However, you are welcome to use autotimer feature if needed but leave some credits for me in your wad text. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu BBS numbers: WADWHAT 1.1 by Randall R. Spangler ([email protected]) ============================================================================== PWAD FILE JOI-CTC.WAD: ------------------------------------------------------------------------------ EPISODE 2 MISSION 1 S1 S2 S3 S45 | M1 M2 M3 M45 ------------------------------------------------------------------------------ Play modes: Single player Cooperative (4 player) Deathmatch (16 starts) Bosses: Baron 0 0 0 23 | 0 0 0 23 Monsters: Trooper 23 23 0 0 | 23 23 0 0 Imp 0 0 23 0 | 0 0 23 0 Weapons: Shotgun 8 8 8 8 | 8 8 8 8 Chaingun 1 1 1 1 | 1 1 1 1 Rocket launcher 1 1 1 1 | 1 1 1 1 Plasma gun 1 1 1 1 | 1 1 1 1 BFG-9000 1 1 1 1 | 1 1 1 1 Chainsaw 1 1 1 1 | 1 1 1 1 Equipment: Backpack 4 4 4 4 | 4 4 4 4 Invulnerability 1 1 1 1 | 1 1 1 1 Berserk 1 1 1 1 | 1 1 1 1 Invisibility 1 1 1 1 | 1 1 1 1 Expendibles: Bullets 970 485 370 370 | 970 485 370 370 Shells 416 208 208 208 | 416 208 208 208 Rockets 74 37 37 37 | 74 37 37 37 Cells 1680 840 840 840 | 1680 840 840 840 Armor points 1004 502 502 502 | 1004 502 502 502 Health points 1802 901 901 901 | 1802 901 901 901 Barrels 44 44 44 44 | 44 44 44 44 Difficulty: Total monster hp 46 46 138 2300 | 46 46 138 2300 Max ammo damage 8722 4361 4246 4246 | 8722 4361 4246 4246 RATIO 0.005 0.011 0.033 0.542 | 0.005 0.011 0.033 0.542 Other info: Average brightness 203 (0=dark, 255=bright) Secrets 5 Nukeage / sectors 5 / 111 Triggers / linedefs 87 / 359 Reject resource YES Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20% REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20% Replacement 2: SERGEANT=CHAINGUNDUDE@30% REPLACE 9 WITH 65@30% Replacement 3: IMP=HELLKNIGHT@30% REPLACE 3001 WITH 69@30% Replacement 4: DEMON=MANCUBUS@30% REPLACE 3002 WITH 67@30% Replacement 5: SPECTRE=REVENANT@30% REPLACE 58 WITH 66@30% Replacement 6: CACODEMON=PAINELEMENTAL@30% REPLACE 3005 WITH 71@30% Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20% REPLACE 3003 WITH 68@20% 64@20% Replacement 8: CYBERDEMON=ARCHVILE@30% REPLACE 16 WITH 64@30% Replacement 9: SPIDERDEMON=ARCHVILE@30% REPLACE 7 WITH 64@30% Replacement 10: SHOTGUN=SUPERSHOTGUN@100% REPLACE 2001 WITH 82@100% Replacement 11: AMMOCLIP=BOXOFAMMO@50% REPLACE 2007 WITH 2048@50% Replacement 12: SHELLS=BOXOFSHELLS@50% REPLACE 2008 WITH 2049@50% Replacement 13: HEALTHPOTION=STIMPACK@50% REPLACE 2014 WITH 2011@50% Replacement 14: STIMPACK=MEDIKIT@50% REPLACE 2011 WITH 2012@50% Replacement 15: GREENARMOR=BLUEARMOR@50% REPLACE 2018 WITH 2019@50% Replacement 16: SOULSPHERE=MEGASPHERE@50% REPLACE 2013 WITH 83@50% Seed for random generator is: 521474835 Copying source to destination... Processing REPLACEMENTS... REPLACEMENT=1 TOTAL OBJECTS=7 Megasphere=1 Medikit=1 Soul Sphere=1 Green Armor=1 Blue Armor=1 REPLACEMENT=2 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=3 TOTAL OBJECTS=23 Hell Knight=7 REPLACEMENT=4 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=5 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=6 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=7 TOTAL OBJECTS=23 Arachnotron=5 Archvile=5 REPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED REPLACEMENT=10 TOTAL OBJECTS=8 Super Shotgun=8 REPLACEMENT=11 TOTAL OBJECTS=11 Box of Ammo=6 REPLACEMENT=12 TOTAL OBJECTS=2 Box of Shells=1 REPLACEMENT=13 TOTAL OBJECTS=36 Stimpack=18 REPLACEMENT=14 TOTAL OBJECTS=27 Medikit=14 REPLACEMENT=15 TOTAL OBJECTS=2 Blue Armor=1 REPLACEMENT=16 TOTAL OBJECTS=6 Megasphere=3 Operation completed: converted 1 level, 75 textures, 73 objects.