rjpack4.pk3

rjpack4.pk3 is a PK3

Filenames
rjpack4.pk3
Size
323.24 KB
MD5
824d27979e8b44eafb1f8f025ff151d7
SHA-1
8d87a3e7f622390ff9249265bbcdf7a0e2b9d216
SHA-256
66200d0e55527a3bf0d2d8b1f7a3a39480835c97f38f34d7153b3a6a7581441f
WAD Type
PK3
IWAD
Unknown
Engines
ZDoom
Lumps
101

Read Me

RJPack is a mod designed to help rocket jumping, without changing anything
about the technique. Also to get monsters out of the way quickly.

You have two classes, with the only difference being what rocket launcher
they get: the Rocket Jumper and the I-Rocket Jumper. They're both completely
invulnerable (PowerInvulnerable, not PowerProtection, so horizontal thrust still
works), and even if they weren't, they heal back up to 250 HP instantly whenever
they take damage. Only a BFG ball, Doomsphere'd rocket/grenade/rail, or instant
death sector can kill them.

Here are the main tools of the rocket jumping trade:

* Rocket Launcher: (Rocket Jumper)
    You can probably guess. It's also a grenade launcher (alt-fire).

* Instant-Rocket Launcher: (I-Rocket Jumper)
    Fires rockets/grenades instantly, but otherwise same thing. Use
    discouraged.

* Spawn Setter:
    Allows you to set your spawn point, so you don't have to restart the map
    whenever you die. That shouldn't be very often, but who knows?

You also have two items to murderificate anything that gets in your way of
rocket jumping (ie. makes RJumpExtreme less annoying). They are:

* Super Chaingun:
    It fires fast and rips shit up even faster. Alt-fire goes at double
    speed, but is less accurate.

* Super Railgun:
    Deadly accurate, and depending on how charged it is, extremely
    overpowered. It explodes, but you can't use it to rocket jump. Don't
    bother.

And right now, that's it. More will come as I get ideas (suggestions welcome).

Email address: [email protected] - checked very sporadically