goaway09.WAD (goaway v0.9)
Some aliens invaded your town and you want them to goaway! | Large city-like level. over 450 sectors. |\ | / Ton of archviles. | \ | / | \|/ | /|\ | / | \ |/...
Filenames
goaway09.wad
Size
270.15 KB
MD5
d0d2b9ad4f31742b1f7d58908342761b
SHA-1
8dae755b7cf586a6c43de07bb1b17ec14c0c662e
SHA-256
738d0f53a092113b6b76078306ede56dfb4f3ef87699a178e5d92ceb04c787f2
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
================================================================ Title : goaway09.WAD (goaway v0.9) Author : Malcolm Sailor Email Address : [email protected] Misc. Author Info : From E-mail messages about 3_pack1.zip Thanks. I needed that. [email protected]. something. I have one thing to say: cooool. -Rob doell ([email protected] I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 [email protected] Soon to come: Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun2.zip: second of a series: the space ship at the end nonun.zip(oh, so that's what it was) My fav. wads: Raven.wad (you know it) Mtfactor.wad. It's incredible! get it now! Darkcvnt.wad. The best! Description : Some aliens invaded your town and you want them to goaway! | Large city-like level. over 450 sectors. |\ | / Ton of archviles. | \ | / | \|/ | /|\ | / | \ |/ | \ | Additional Credits to : Canada, Myself, iD, and the makers of dck. Without it, I would still be trying to close a sector in deu. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Deathmatch 2-4 Player : Yes, Extra Weapons, Closed off to a certain portion of the map -not tested though Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Just imagine the sky is whatever it would look like on the sun. Or if you have dante's gate and dck you can add dante's gate to your list of textures and then play and it will have a starry sky which looks a lot better. Demos Replaced : None * Construction * Base : New level from scratch Build Time : I would guess 35 hours. Editor(s) used : Dck 3.4, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : at the end, something screws up that I guarantee you won't notice if you don't look. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But if you do give me credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.