IC DooM 2003 : 'Yet More DooMing' *Bug Fix*

IC DooM 2003 : 'Yet More DooMing' *Bug Fix*

This is a single level, Single Player/Co-Op wad. Turned out to be pretty damn big and probably quite tough, though I have made a bit of an effort to make it ...

Filenames
ic2003.wad
Size
468.02 KB
MD5
385927b261ff334987988bba1823200f
SHA-1
8ea0e1d5dab4a3ab9c21f8ce8c80c7899674aa08
SHA-256
c511e5c6a9078b950388301f275ef5bdc57e73e48c0fd128cf66fc93810e1089
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : IC DooM 2003 : 'Yet More DooMing' *Bug Fix*

Filename                : IC2003.WAD

Author                  : Ian Cunnings

Email Address           : [email protected]

Misc. Author Info       : I used to run a DooM website named Brighton's Dungeon of DooM 			  years ago. I wrote a few levels some time back called ICDooM1, 			  ICDooM2 and ICDM1. More recently I have written IC2001.wad and 			  IC2002.wad (there's a trend in the names here...).

Description             : This is a single level, Single Player/Co-Op wad. Turned out to be 			  pretty damn big and probably quite tough, though I have made a bit 			  of an effort to make it easier on 'I don't want to Die' and 'Hurt 			  me Plenty'. Personally I think the level plays better on these 			  settings.

			  * This second upload is just a bug fix, nothing else changed.

Additional Credits to   : The Deu Team for Windeu 5.24 and id software for DooM (of course). 			 
================================================================

* Play Information *

Game			: DooM2
Map #		        : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No, too big
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No


* Construction *

Base                    : New level from scratch.
Editor(s) used          : WINDEU 5.24
Known Bugs              : Not a bug as such, but the lighting was done with a non-GL port in 			  mind. If you play it on an OpenGL port you may want to mess around 			  with the brightness/depthfog options to get the right effect.
			  * There was a bug with the reject lump (apparently), which has now 			  been fixed.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, but please feel free to extract the musics if you like.  
It's not as if I wrote them in the first place any way.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp://3darchives.in-span.net/pub/idgames/ and it's mirrors

BBS numbers: None that I know of

Other: E-Mail me, and I can arrange sending you the zip file.

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
6