Zombie Heart of Death
Filenames
zomheart.wad
Size
974.44 KB
MD5
77c8bc8481923234f95dedfc2afd3bcf
SHA-1
8ec44efe67d9fbc83441919edbd21c2215057971
SHA-256
9f6b6776f9f75236c040e960d67befe6dc4c0a7361b60792f5a4af1d8aa71e5b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
63
Maps
MAP01
Download
Read Me
============================================================================== Title : Zombie Heart of Death v1.11 (C) Copyright David E. Armstrong, 1996, 2011 (P) Performance Rights David E. Armstrong, 1996, 2011 All Rights Reserved. ************** NOTE! *********************************************** Before you play -- see important pre-play information below..... ******************************************************************** Author : David E. Armstrong E-mail Address : [email protected] Misc Author Info : Independent Software Development Consultant/ Composer/Sound Designer/Graphic Designer/Etc. Soundtracks (Film, Video, Game) of particular interest Space is the place! Files in the zip : Zomheart.wad -- the wad Zomheart.txt -- this file Zomheart.bat -- prepares zomheart.wad for play DeuSF 3.7 Additional Credits : Id -- nice 3D cheats, guys! Renaud Paquay, Raphael Quinet and Brendon J. Wyber for WinDeu Olivier Montanuy for WinTex and DeuSF Colin Reed for BSP 1.2x Serge Smirnov for CleanWad v1.0b Peter Monks for TED v1.2 Playtesters : Thomas M. Frusti, Jim F. Flynn, Michael G. Abbott, John Orzechowski, and Dalias Thanks for helping make this a better wad!! Thanks to Grazza for helping release this to the world again! Description : The challenge of this wad is to not become a Zombie! This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places). Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook! But, most of all, Beware the Beating of the Heart... ============================================================================== ********* Important Pre-Play Information *********** You should run zomheart.bat before playing this wad -- this will make the wad very large (>4.53 Megabytes -- make sure you have room!). This process adds a critical element to the game (and you may crash late in the game if you don't do it). Don't worry, this will not modify your copy of Doom2 in any way -- it only modifies the zomheart.wad file. If you unzipped this to your doom2 directory, just run the zomheart.bat file. Then start doom2 like this: zomheart <DeuSF will give you a bunch of feedback as it reads the sprites> doom2 -file zomheart.wad If you unzipped this to a different directory, run zomheart.bat from the dos command line with your doom2 directory as the only parameter. For example: zomheart c:\doom2 That's it! Then run the wad as you would any external PWAD. ============================================================================== Episode and Level # : 1 Single Player : Yes Cooperative 2-4 Player : Yes - not tested - probably fun, but not enough ammo... Deathmatch 2-4 Player : Yes - not tested - probably lousy Difficulty Settings : All - note: skill 2 is HMP, skill 3 is UV, and skill 4 is for "Top Doomers Only!" New Sounds : Yes New Graphics : Yes New Music : Yes New Sprites : Yes -- that's why it gets so darn big! Demos Replaced : No * Construction * Base : New level from scratch Build Time : Surely you jest Editor(s) used : WinDeu by Renaud Paquay, Raphael Quinet and Brendon J. Wyber Other Utilities : BSP v1.2x by Colin Reed; WinTex and DeuSF by Olivier Montanuy CleanWad v1.0b by Serge Smirnov TED v1.2 by Peter Monks Lots of other tools... Known Bugs : Let's all repeat the programmer's mantra together: They're not bugs, they're features... Let me know what you find. ============================================================================== * Copyright / Permissions * Authors MAY NOT use this level or any portion thereof. You MAY distribute this file, provided you include this text file, with no modifications. =============================================================================== * Where to get this WAD * =============================================================================== Hints!! If you wander into a place and you're low on weapons/ammo, and there are just too darn many monsters, you probably shouldn't be there yet. Go another way! Retracing your steps can keep you from going around in circles at times. When all is darkest... the automap can help a bunch. If you think playing King of the Hill is hard, the key is not to be blue, try playing King of the Kill! You must bow down many times to the evil thing to escape! If shooting yourself in the foot seems like an odd thing to do, sometimes it pays off to be a bit odd. This level can be finished without becoming a Zombie, or dying at all! There is an exit level switch. Hmmm, not much of a hint...but just in case you had any doubts... To find a million ellipsoids, one must endure a very hot foot on the edge of reality. Have fun! I've added a separate Solutions file with some more hints. ================================================== Remember -- Everything's Relative!
Maps
Endoom

Zombie Heart of Death (C) Copyright David E. Armstrong, 1996 (P) Performance Rights David E. Armstrong, 1996 All Rights Reserved. You may not distribute this file without permission from the author Available on CompuServe in the Action Games Forum Thanks to the people at Id I hope you enjoyed playing my wad Everybody needs to become a zombie now and then Comments, etc. contact: 70471,[email protected]