Doom(4) for Doom v2.0
A gameplay mod bringing some of the Doom4 mechanics and it's weapons, with mods included.
Filenames
d4d.pk3
Size
50.02 MB
MD5
2fafe5e680b3ebb1f5596e361bdf422c
SHA-1
8f539a1042ac11788cd458dce6f2f49ddf62e398
SHA-256
75cb7c40e7e46349a19011265f828c1e002abf5ea01fffe3ae73aed8eec5600c
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
4637
Maps
TITLEMAP
Read Me
=========================================================================== Archive Maintainer : (special instructions if any) Update to : D4D.pk3 Advanced engine needed : GZDoom v2.2 Primary purpose : Single player, no levels included =========================================================================== Title : DOOM(4) for DooM Filename : D4D.pk Release date : 10-31-16 Author : DBThanatos, Major Cooke, Michaelis Email Address : [email protected] Other Files By Author : DBThanatos: "Quake4 Lightning Fast Mod Doom Edition", "Doomstorm", "AEons of Death", "Super Doom 3 Take II", "The Ultimate Torment & Torture: Take II", "Dream of magic 2.0" Major Cooke: "AEons of Death" Michaelis: "ZBlood+", "AEons of Death" Misc. Author Info : Stuff. Description : A gameplay mod bringing some of the Doom4 mechanics and it's weapons, with mods included. Additional Credits to : See credits section =========================================================================== * What is included * New levels : None (unless you count the "Titlemap") Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A plethora of Zdoom specifi lump Other files required : None other than a recent GZdoom devbuild * Play Information * Game : Doom 2 (compatible with Doom) Map # : No Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes, a lot of them =========================================================================== * Construction * Base : New from scratch Build Time : Something like 6 months Editor(s) used : Slade, Programmer's notepad, GIMP, Audacity, Notepad++, Paint.net, FL Studio, GitKraken Known Bugs : Sometimes glory kills will only do a quick punch of death instead of the GK animation. Mastermind GK will never show full animation due to tech limitations. Sometimes glory killing will make monsters clip through walls, floors or celings while being executed. If you use Gzdoom devbuilds, HUD elements might look off. GZDoom 2.2 is recommended. May Not Run With : GZDoom current devbuilds. Will NOT work with Zandronum. It might run in ZDoom but it will look like crap due to color limitations. Tested With : GZdoom v2.2 =========================================================================== * Credits * Neccronixis : Creator of all the Doom 4 weapon sprites & doomdoll pickup and animation. DBThanatos : Project idea and direction. Import, offseting, renaming all of Neccronixis' weapon sprites. Edited all muzleflash sprites from the weapons. Created base functional code of all weapons. Doom4 sound ripping, conversion and processing. Created voxels for: ammo pickups, health pickups, armor pickups, chaingun pickup and it's holograph version, all holo system mod/upgrades and cursor. Created sprites for all voxels DBT made. Coding and adding all decals for monsters and weapons. Coded all monsters. Titlemap. Menu graphics and design. Implementation of DoomDoll and grenade system. "Roach" monster recolor (which was used as D4D imp). Game balance. Resource gatherer and organizer. Final polishing of visual effects. Major Cooke : Design, creation and implementation of the "Holo upgrade system". General overhaul of the weapon code to enable "hold altfire to ready mod". Creator of the BFG tracers and electric effects. Creator of almost all particle effects, including bullet tracers, pickup trails and just about every single fancy particle system found in here. Finetunning most of the DECORATE code. Deprecation of many ACS based systems and ported them to DECORATE. Implementation of "Double Double Trouble Trouble" (double supershotgun) via overlays. Behavior and visual effects of syphon grenade explosion. Coder for spawned Holo-player. Developed and implemented Half Life-like laser for Gauss Cannon, Static Rifle and many more. Created the Carrion Cannon. General DECORATE & ZScript mastermind. Michaelis : Ripping, conversion and processing of graphics for the Heads Up Display. Implementation of reticles specific to each weapon, including the charging animations. Rip/processing/implementation of blood elements in the hud (along with cacodemon HUD hits). Implementation of multi jump and ledge grabbing. Added powerups and situation-aware crates. General SBARINFO & ACS mastermind. ZZYZX : Making shaders for glory kill effect, shaders for holographic effect. Current internal dev working on top secret stuff. * Special Credits * Roxas : Creator of the weapon voxels minus the "chaingun". Teaching me how to do voxels from scratch. Xaser : Assistance to create the Titlemap. General advisor. Fine tunning of weapon animations. HorrorMovieGuy : Doom 64 pinky with clasic doom's color pallete, glory kill base system The Zombie Killer : Footsteps scripting system & sounds. BeardedDoomGuy : Creating the "Demon tears mug" image. Zanieon : Bullet tracer model & texture, 1st iteration of baron sounds. Baron of Hell and Hell Knight sprites. Phobos867 : D4 imp sprite, modified from the "roach" monster and cacodemon sprite MW-21 : Sound contributions for Archvile and Arachnotron * Other credits * Amuscaria : Monster sprites for Arachnotron, Archvile, Hell Mancubus, Baron of Hell, Pain Elemental. All from Demon Eclipse. Voxelbro : Allmap, radsuit & berserk voxels ScubaSteve : First person Mancubus weapons Mike12 : First person Revenant cannons id Software : Quake 4 / Doom 2016 sounds and graphics Flying Wild Hog : Hard Reset Sounds Activision : Battlezone I & II Sounds Monolith : Sprite used for Baron of Hell hand Blizzard : Diablo II Sound (just one!) * Beta Testers * - 3xlneed - BeardedDoomGuy - Colossus - Hellser - iSpook - JonnyTheWolf - Matsilagi - TheZombieKiller - TiberiumSoul - DoomKrakken - Snivyus - MW-21 - Hellstorm Archon - TheZombieKiller * For monsters from Realm667 * - "Roach" (base sprite for imp) Sprites vader Sprite Edit: Ghastly_dragon, Mike12 - "Psychic soul" (lost soul replacement Sprites: Id Software Sprite Edit: Neoworm, Maelstrom - "Blasterborg" (shotgun guy replacement) Sprites: Id Software, 3D Realms Sprite Edit: Neoworm - "Rapid fire trooper" (zombieman replacement) Sprites: Id Software Sprite Edit: NMN, Tormentor667 =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. JUST LET ME KNOW :) Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.