The Termination

The Termination

The Termination is made up of two killer Deathmatch levels that have taken a VERY long time to build and I guarantee that you will be very well rewarded. Bot...

Filenames
term.wad
Size
857.86 KB
MD5
fdf47a9bb6871962a7122ef1e7fb025e
SHA-1
904d7370724e5428e2aafa7b482111148359c571
SHA-256
7d028daa4543419c680160cbb112ab2d77bb6da73debc0a8e0edc47a0920d05e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
55
Maps
MAP01, MAP02

Read Me

============================================================================
Title                   : The Termination

Wadname                 : TERM.WAD

Author                  : Polymorph (a.k.a. Michael Stephens)

Email Address           : [email protected]
                          (only during University time
                          i.e. March thru December)

Misc. Author Info       : Bachelor of Computer Science student

Description             : The Termination is made up of two killer
                          Deathmatch levels that have taken a VERY
                          long time to build and I guarantee that you
                          will be very well rewarded. Both levels
                          have new music and some new textures thrown
                          in too!
                          The first map ("All Boxed In") is a warehouse
                          type atmosphere with heaps of boxes and things
                          to hide behind. The end of level switch is
                          in a hidden room (along with plenty of ammo!).
                          The second map ("Judgement Day") is a fairly
                          large level with heaps of good vantage points,
                          heaps of teleporters, quite a few baddies,
                          and a number of hidden crafty traps (see the
                          demo's to find out where the hidden traps lie).
                          Also, the rocket launcher IS GETTABLE!! (see
                          the demo's). The end of level switch is quite
                          well hidden so keep yer eyes peeled!


Additional Credits to   : Renaud Paquay (the author of WinDEU).
                          Robert Fenske (the author of WARM).
                          Olivier Montanuy (the author of WinTex).
                          Glen Thoroughgood & Richard Lacey for
                          playtesting.
                          
============================================================================

* Play Information *

Game                                    : Doom2
Map #                                   : Maps 1 - 2
Single Player                           : yes, but only to check it out...
Cooperative 2-4 Player                  : yes, but there's no point!
Deathmatch 2-4 Player                   : YES INDEEDY!
Recommended # of players (deathmatch)   : probably best with 3 or 4 players
                                          but it was tested with 2 and
                                          found to be awesome...
Difficulty Settings                     : Yes
Demos Replaced                          : Yes....All 3 of 'em!
New Sounds                              : Yes....Lots of 'em!
New Graphics                            : Yes....new wall textures!
New Music                               : Yes....new music for both levels!

============================================================================
* Construction *

Base                    : Map 1 uses WAREHOUS.WAD as a base (thanx
                          goes out to the author - I've forgotten
                          who you are ;-) )
                          Map 2 is from scratch!!

Build Time              : A VERY, VERY, VERY, LONG TIME!!!

Editor(s) used          : Editors: WinDEU 5.24, DoomEd 4.20
                          Nodes  : WARM 1.4
                          Reject : WARM 1.4
                          Music  : WinTex 4.0
                          Graphix: WinTex 4.0, ENDOOM

Known Bugs              : None (as yet :-) lemme know if ya find any tho!)

============================================================================
* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, but
email me when you've finished so I can check out what you've done 8^).
  
You MAY distribute this WAD, provided you include this file, with
NO modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 
============================================================================

* Disclaimers *

I shall not be responsible if anything happens to your system while 
using this PWAD, although I don't see how anything could! I've used  
it about 500+ time by now! ( Disclaimers....gotta love em'!)

============================================================================
* Where to get this WAD *

Looks like you've already got it! If not, try one of these...

BBS Numbers     : Point Break BBS        +61 049 571685
                  Hollow Pursuits BBS    +61 049 252052
                  (I am contactable on either of these BBS's - just
                  send any mail to Michael Stephens)

FTP sites       : ftp://ftp.cdrom.com

============================================================================
Please feel free to email me and let me know what you think of these
levels. Also keep an eye out for further levels created by me.

Maps

MAP01

MAP01

Deathmatch Spawns
12
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
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                              The TERMINATION                                   
       ────────────────────────────────────────────────────────────────         
                       DOOM WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
              Design: Sandy Petersen    Tech Support: Shawn Green               
                              BIZ: Jay Wilbur                                   
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                   The Termination levels were created by:                      
                                  Polymorph                                     
                           (a.k.a. Michael Stephens)                            
                         [email protected]