HARDTIME.WAD
An interwoven 2 key level; kind of interwoven like the original Doom levels. The action is pretty intense.. for a first level at least.
Filenames
HARDTIME.WAD
Size
223.51 KB
MD5
91815f98893d378f3074629b812d60cc
SHA-1
9e030d9618452d160088eac540f996e0d3dec7a9
SHA-256
07248ee7985be3e820853355f0390fd793e27d449713b4b675dd1dad413302ba
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1
Download
Read Me
================================================================ HARDTIME.WAD Created by: Mike Katzberg Beta Testers: Simon Dyck, Matt Mclellan, and Scott Sentis. Release date : May 27, 1995 Email: [email protected] before Sep. '95, or [email protected] from Sep. '95 on. (Any bugs?! What do you think of my level? Tell me!!) ================================================================ Misc. Author Info : Experienced Wolfenstein, Duke Nukem, Doom, Doom II, etc. level designer. Currently majoring in English at the University of Regina, but a computer nerd in general. :-) Upcoming Doom releases by this author : DOOM69 (A 10 level replacement that I'm putting the finishing touches on.) (i.e. erasing chunks 'cause my levels are just too damn big for Doom to handle...) HRDTM2.WAD? (What do you think? Should I make a sequel?) I'm currently working on some levels that are set in some kind of "Death Arena" for the Demons' viewing pleasure and your general annoyance... Description : An interwoven 2 key level; kind of interwoven like the original Doom levels. The action is pretty intense.. for a first level at least. The Story So Far : Uhmm... You like start in this weird alien base man, and... Naahh... Make up your own story--or better yet, just kick some demon ass! ================================================================ * Play Information * Game : Doom I: should work with any version. Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes (but play on the _easiest_ level!) (Of course if you're really macho you can see just how far you get on the harder levels...) New Sounds : No New Graphics : No Demos Replaced : No REAL avg. playing time : 35-45 minutes (No kidding!) General : * Construction * Base : New level from scratch Build Time : 30+ hours, plus beta testing Editor(s) used : DEU 5.21, idbsp 1.12 Known Bugs : Standard glitches from overhanging sectors which are especially noticeable in "the slime pit" area. And other normal Doom bugs are in full effect here too. ================================================================ * Hints * Warning: don't read any farther if you're a Doom pro, but if you're just getting into it read on for a few helpful hints: Remember where the various keys and doors are if you pass them and cannot go through them at that time. This will sav you a lot of time searching for them in the long run (unfortunately Doom's map doesn't show you door colour like that nice map in Heretic does...) Save regularly! (After every major section or 5-10 mins. is highly recommended) Learn to dodge the shots from imps and barons! (Use the mouse!) ================================================================ * Copyright / Permissions * Authors may do whatever the fuck they want with this thing as long as I am given credit for creating the original HARDTIME.WAD file. This file may be freely distributed and used in any non- commercial facility. (If you charge money for my work I'll kick your ass!) You are encouraged to distribute this WAD, provided you include this file, with no modifications and do not charge any money whatsoever for it. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
================================================================ HARDTIME.WAD Created by: Mike Katzberg Beta Testers: Simon Dyck, Matt Mclellan, and Scott Sentis. Release date : May 27, 1995 Email: [email protected] before Sep. '95, or [email protected] from Sep. '95 on. (Any bugs?! What do you think of my level? Tell me!!) ================================================================ Misc. Author Info : Experienced Wolfenstein, Duke Nukem, Doom, Doom II, etc. level designer. Currently majoring in English at the University of Regina, but a computer nerd in general. :-) Upcoming Doom releases by this author : DOOM69 (A 10 level replacement that I'm putting the finishing touches on.) (i.e. erasing chunks 'cause my levels are just too damn big for Doom to handle...) HRDTM2.WAD? (What do you think? Should I make a sequel?) I'm currently working on some levels that are set in some kind of "Death Arena" for the Demons' viewing pleasure and your general annoyance... Description : An interwoven 2 key level; kind of interwoven like the original Doom levels. The action is pretty intense.. for a first level at least. The Story So Far : Uhmm... You like start in this weird alien base man, and... Naahh... Make up your own story--or better yet, just kick some demon ass! ================================================================ * Play Information * Game : Doom I: should work with any version. Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes (but play on the _easiest_ level!) (Of course if you're really macho you can see just how far you get on the harder levels...) New Sounds : No New Graphics : No Demos Replaced : No REAL avg. playing time : 35-45 minutes (No kidding!) General : * Construction * Base : New level from scratch Build Time : 30+ hours, plus beta testing Editor(s) used : DEU 5.21, idbsp 1.12 Known Bugs : Standard glitches from overhanging sectors which are especially noticeable in "the slime pit" area. And other normal Doom bugs are in full effect here too. ================================================================ * Hints * Warning: don't read any farther if you're a Doom pro, but if you're just getting into it read on for a few helpful hints: Remember where the various keys and doors are if you pass them and cannot go through them at that time. This will sav you a lot of time searching for them in the long run (unfortunately Doom's map doesn't show you door colour like that nice map in Heretic does...) Save regularly! (After every major section or 5-10 mins. is highly recommended) Learn to dodge the shots from imps and barons! (Use the mouse!) ================================================================ * Copyright / Permissions * Authors may do whatever the fuck they want with this thing as long as I am given credit for creating the original HARDTIME.WAD file. This file may be freely distributed and used in any non- commercial facility. (If you charge money for my work I'll kick your ass!) You are encouraged to distribute this WAD, provided you include this file, with no modifications and do not charge any money whatsoever for it. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.