Breached Perimeter
A fairly small and easy E1-style map. I made this map to have exactly 75 monsters, an idea that came about as a result of playing the various 1024 megawads a...
Filenames
75m1-jer.wad
Size
112.12 KB
MD5
af60b5a0cb6f64a749fe8d1ab374061d
SHA-1
9ac22606dbc23d117c8d48ca5708d28a4af4e2c5
SHA-256
ecbab93e5514f3c583c802d7e9356ed819a422bd00065645ed0015aad9aa1735
WAD Type
PWAD
IWAD
Doom
Engines
Boom, PrBoom, ZDoom, Doom
Lumps
11
Maps
E1M1
Read Me
===========================================================================
Advanced engine needed : Doom.exe, but PrBoom or ZDoom recommended (see
known bugs)
Primary purpose : Single play
===========================================================================
Title : Breached Perimeter
Filename : 75m1-jer
Release date : 1/10/2011
Author : Peter "jerrysheppy" Bayless
Email Address : [email protected]
Description : A fairly small and easy E1-style map. I made
this map to have exactly 75 monsters, an idea
that came about as a result of playing the
various 1024 megawads and realizing that despite
the small size a lot of them seemed very long and
grueling to play through. I wondered what it
would be like to make a map with a theme that
forced the mapper to make a 'bite-sized' Doom
experience, and came up with the idea of making a
map with 50 monsters, no more, no less. Once I
started making this map I decided 75 might work
better.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented. I was trying to work with both E1 monsters
(with a small exception) and with the 75 monster limit, and
that didn't give me a lot of good ways to increase the
difficulty. It was never going to be that hard even on UV
anyway--it's *supposed* to be a leisurely stroll through
a research base with a moderate hellspawn and undead
infestation--so I let laziness win out. :)
* Construction *
Base : New from scratch
Build Time : A week or so (not working constantly)
Editor(s) used : Doombuilder 2
Known Bugs : This map was primarily tested with ZDoom,
however, brief testing was done in PrBoom and
Chocolate Doom as well. In PrBoom and ZDoom there
were no errors or bugs I could see. In Chocolate
Doom, the level is completable, but for some
reason the first W1 teleport line doesn't work,
so several monsters and two secret areas are
inaccessible to the player. Also in Chocolate
Doom, the exit sign displays tutti-frutti. I'm
not sure why this is since as far as I can see
the offending wall isn't higher than its texture
or any of the other things that cause this.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You may NOT distribute this file in any format.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

