A Furry Tale
A Furry Tale
=========================================================================== Title : A Furry Tale Filename : FURRY1.WAD Date Finished : 25/10/01 Author : Mouse Email Address : <email removed> Other Files By Author : Pretty Sammy vs. Sailor Moon, BGC Enhanced Description : Explore and have fun. ZDoom users run FURRY1.BAT to play. Additional Credits to : Geeze, too many to list. iD of course, Ascii for the various SimRPG graphics, other artists, and the authors of the numerous utils I used. =========================================================================== * Play Information * Game : Doom 2 or compatible port. I use ZDoom 1.22 with the -notrans parameter. Game Version : 1.9 Map # : MAP01 & MAP02 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : Yes New Music : No New Graphics : Yes Demos Replaced : None * Construction * Base : Levels from scratch. Build Time : ~3 weeks. Editor(s) used : Quite a few Known Bugs : An occasional Doom lock up. * Type of DOOM or DOOM II file* New level PWAD : Yes Sound PWAD : Yes Music PWAD : No Graphic PWAD : Yes Dehacked Patch : Yes .LMP : No Other : No Required To Have In Dir : ZDoom if using the FURRY1.BAT file. If not using ZDoom you may need to append sprites and flats, as well as create a new exe using the furry1.deh file. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Rip, tweak, and modify to your hearts content. Some things you should know before playing the mod. Treasure Chests: Some treasure chest contain a Health Up potion that will increase your hit points by 30. Most treasure chests are booby trapped however, with arrow launchers so be wary. Chibis: A Chibi is a currency unit. You can exchange Chibis for items and services, via magical vending boxes found in shops. To buy something, select your Chibis and "shoot" the numbered icon. The number indicates how many chibis you need to purchase an item. Most of the magic boxes will close after you leave so pick up your purchase before leaving. Weapons: Three weapons are available to you; your dagger, a long bow, and a waist cannon. You have unlimited throwing daggers, but they don't do much damage. The long bow is an adequate weapon, but requires you to draw the arrow when you want to fire. Your arrow quiver, while limited, is large enough to last a small adventure. The waist cannon is a scaled down cannon meant to be fired when braced against ones waist. While it's very powerful, it takes some time to reload, and you cannot carry much powder and shot. Plot Markers: These are used to advance the story, such as it is. To continue on to the next area, simply "use" the marker, it will lower and allow you to advance. Level 2: There is no exit, so don't try to find one.