Ars Doom (repackaged edition)

Ars Doom (repackaged edition)

Welcome to ARSDOOM! An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have ...

Filenames
ars_r.wad
Size
4.50 MB
MD5
fe3b289599512889cd90d1df6ebf7bfb
SHA-1
36d1dc4bd623ecbf0f7816bea8afa6de34eab6c5
SHA-256
53fc26164b227aae75f29a61a7e73d1b89e5e66f11e3842af1970be2560ab381
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
430
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Advanced engine needed  : Any port with support for embedded DeHackEd lumps
Primary purpose         : Single play
Uploader                : Linguica ([email protected])
Upload date             : December 7, 2015
Uploader's note         : This is a reupload of the 1995 art WAD "Ars Doom"
                          in a format more easily playable on modern source
                          ports. The DeHackEd patch has been updated from
                          v2.3 to v3.0 format and embedded in the WAD. The
                          level's nodes have also been rebuilt to minimize
                          HOMs and slime trails.
===========================================================================
Title                   : Ars Doom (repackaged edition)
Filename                : ars_r.wad
Release date            : July 19, 1996
Author                  : Ars Electronica 95 Project
Email Address           : [email protected],
                          [email protected]

Description             : Welcome to ARSDOOM!
                          
                          An attempt for an artists project using the
                          wellknown doom engine and wellhacked internal
                          formats. No blood-feast! About 20 artists have been
                          invited to exhibit in the virtual museum located in
                          the Brucknerhaus in Linz, where every year an
                          exhibition for the worlds greatest computer art
                          contest, the prix ars electronica is celebrated. So
                          people around the world who cannot come to Linz
                          this time participate at the exhibition in the
                          virtual Brucknerhaus. All the artists are there
                          virtually (at least there heads and projects). Some
                          personally, some computer generated. Max. 4 of them
                          on the net, the other 20 as monsters. And have fun
                          interacting with the different projects, be an
                          artist like Arnulf Rainer, Hermann Nitsch, Baselitz
                          or Nam June Paik.

Additional Credits to   : Producer:    Orhan Kipcak
                          Realisation: Reini Urban
                          Music:       Curd Duca
                          Graphics:    Atelier Kipcak
                          (Michael Pölzl, Katharina Copony)
                          
                          Involved international artists for their art, heads
                          and voices:
                          
                          Peter Weibel, Seiichi Furuya, Manfred
                          Wolff-Plottegg, Sabine Bitter, Peter Kogler, Heimo
                          Zobernig, Ecke Bonk, Jörg Schlick, Kurz & Klopf,
                          Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler,
                          Wolfgang Hilbert, Andrea Mayr, Kathi Copony, Rich
                          Art, Michael Smith, Stephen Pusey, Timo
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (but all desync)
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Geometry from AutoCAD with a selfmade AutoLISP and
                          ADS program
Editor(s) used          : DCK 2.0+2.2, Deutex 3.1+3.4, Deusf, Dehacked
                          2.3-2.5
Known Bugs              : Medusa at the Welcome wall, Visplane overflows in
                          the hall with < 1.7, Some HOM's in the foyer.
Tested With             : PrBoom-plus, ZDoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                          DOOM II(tm), ARSDOOM 95                               
       ────────────────────────────────────────────────────────────────         
           Game by id Software, addon for the Ars Electronica 95                
                                                                                
           Producer: Orhan Kipcak  Realisation: Reini Urban                     
           Music: Curd Duca  Graphics: Atelier Kipcak: M.Pölzl,K.Copony         
           Artists: Peter Weibel, Heimo Zobernig, Peter Kogler,                 
           Jörg Schlick, Seiichi Furuya, Sabine Bitter, Ecke Bonk,              
           Kurz & Klopf, Curd Duca, Stefan Nessmann, Timo,                      
           Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr,               
           Katharina Copony, Rich Art, Mace, Michael Smith,                     
           Stephen Pusey                                                        
         http://xarch.tu-graz.ac.at/~rurban/ars/                                
                                                                                
                                                                                
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

Graphics

Colour Palettes

Lumps

Name
SHA1
MD5
Size
PLAYPAL
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10.50 KB
COLORMAP
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8.50 KB
DEMO1
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63.91 KB
DEMO2
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1ff77773e779aef63895894b222957a3
13.17 KB
DEMO3
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c8c3125db0d0994a4a23abc00f365f22
30.53 KB
GENMIDI
0e300fcc1fd75262de8935f11e894045746e2c7e
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11.63 KB
DMXGUSC
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4be00ac11899154367771e1a45f3c2fc
4.76 KB
ENDOOM
18e9d60377574122be0addf43c38aed107b8b0d4
e156693af0bb66225be016a4d9bad788
3.91 KB
TEXTURE1
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6b6df99f3f08bfd65df283e46a9bd6ff
24.21 KB
PNAMES
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4.55 KB
DSBSPWLK
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24.51 KB
DSGETPOW
29efcc852028e8c7b3ab6ed014baa33b40ddcdd1
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53.52 KB
DSCACSIT
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27.95 KB
DSVILSIT
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1abe4de52033306ca8cbe6d282146f5d
30.72 KB
DSKNTSIT
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12.14 KB
DSPESIT
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68.62 KB
DSMANSIT
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43.38 KB
DSSKESIT
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13.47 KB
DSBGACT
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14.63 KB
DSCYBSIT
21e3f6efe1b0a6a4202816a38c873d9b88d1231b
3b0297e090a7cad52ac6ba159d07dca6
19.87 KB
DSBRSSIT
3e9a284c49a226decf95765dd5db5d71e5386f7a
42a2408b1a1302466a5ba950a907041e
16.25 KB
DSSPISIT
1de490042eecc919d39de453c66e3250f0a160b0
2f0222906361d1b9e66526facc8ad4f2
16.29 KB
DSDMACT
21e3f6efe1b0a6a4202816a38c873d9b88d1231b
3b0297e090a7cad52ac6ba159d07dca6
19.87 KB
DSPOSIT1
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18.50 KB
DSSKEACT
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18.50 KB
DSPOSIT2
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28.00 KB
DSPOSIT3
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23.88 KB
DSBGSIT1
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12.14 KB
DSPOSACT
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5.39 KB
D_RUNNIN
cb66138e7246c2d07972d3fa25a1113df2aa48a1
1a20f43752bdf69b6ce24c88aa2698a5
23.22 KB
INTERPIC
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65.32 KB
TITLEPIC
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65.32 KB
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
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0 bytes
PLAYA0
e03cf68d40db3874c13548511d7f0130f6414e36
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5.13 KB
PLAYB0
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4.97 KB
PLAYC0
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4.83 KB
PLAYD0
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4.91 KB
PLAYE0
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4.54 KB
PLAYF0
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4.44 KB
BON1A0
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5.13 KB
BON1B0
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4.97 KB
BON1C0
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4.83 KB
BON1D0
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4.91 KB
BON1E0
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4.54 KB
BON1F0
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4.44 KB
POSSA0
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5.13 KB
POSSB0
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5.35 KB
POSSC0
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5.61 KB
POSSD0
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5.80 KB
POSSE0
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5.96 KB
POSSF0
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6.11 KB
POSSG0
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POSSH0
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POSSI0
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POSSJ0
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SPOSA0
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5.13 KB
SPOSB0
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SPOSC0
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SPOSD0
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5.83 KB
SPOSE0
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5.96 KB
SPOSF0
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6.11 KB
SPOSG0
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SPOSH0
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SPOSI0
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6.18 KB
SPOSJ0
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VILEA0
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VILEB0
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VILEC0
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VILED0
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5.41 KB
VILEE0
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5.51 KB
VILEF0
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VILEG0
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VILEH0
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VILEI0
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SKELA0
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SKELB0
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SKELC0
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SKELD0
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SKELE0
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SKELF0
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SKELG0
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SKELH0
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SKELI0
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SKELJ0
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FATTB0
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FATTC0
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FATTD0
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5.72 KB
FATTE0
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FATTF0
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FATTG0
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FATTH0
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FATTI0
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CPOSA0
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CPOSB0
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CPOSC0
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CPOSD0
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CPOSE0
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6.42 KB
CPOSF0
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CPOSG0
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6.90 KB