Binary ripple counter
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This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed ...
=========================================================================== Title : Binary ripple counter Filename : counter.wad Release date : 13 June 2006 Authors : fraggle Email Address : <email removed> Other Files By Authors : greenfish.wad Description : This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions. This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept. Additional Credits to : Afterglow for introducing me to the concept of scripting levels through voodoo dolls on conveyor belts, through his start map back in the SMMU days. PlusNET for breaking my DSL connection and giving me the time to do this. =========================================================================== * What is included * New levels : map01 Sounds : No Music : No Graphics : Yes - binary 0/1 Dehacked/BEX Patch : No Demos : No Advanced engine needed : Boom-compatible port. Will not work in legacy because they broke the normal voodoo doll behavior. * Play Information * Game : Doom2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New levels from scratch. Build Time : 1 day Editor(s) used : Yadex * Copyright / Permissions * You may do anything you want with this file. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.soulsphere.org/ FTP sites: