Czechbox

Czechbox

Czech Community project with all 32 maps made by Czech or Slovak authors. The maps should be playable with pistol start and also in one run. It should be ful...

Filenames
czechbox.wad
Size
21.70 MB
MD5
832f43d2d5922a4a5bf4cd60cc91e3a3
SHA-1
1507163f53ad348a198399d7b1dcef76a0dc7f66
SHA-256
354e4efe2c0ebba6976d2717c7d7836480be17dd30e1f92d98e4e629e85639d3
WAD Type
PWAD
IWAD
Engines
Lumps
558
Maps
MAP01, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP12, MAP32, MAP18, MAP19, MAP26, MAP28, MAP13, MAP31, MAP16, MAP15, MAP27, MAP17, MAP20, MAP10, MAP11, MAP21, MAP24, MAP30, MAP23, MAP25, MAP22, MAP02, MAP14, MAP29

Incorrect? Suggest a correction.

Read Me


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===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single play
===========================================================================
Title                   : Czechbox
Filename                : CzechBox.wad
Release date            : 19.1.2020
Author                  : Damned, Matthias, Sulphurit, Jaeden, Kloki38,
                          Pipicz
Email Address           : [redacted]
Other Files By Authors  : Zones of Fear
Misc. Author Info       : Group of mappers from Czech Republic and Slovakia.
                          The team was gathered around Liquiddoom.net portal.

Description             : Czech Community project with all 32 maps made by
                          Czech or Slovak authors. The maps should be
                          playable with pistol start and also in one run. It
                          should be fully BooM compatible and
                          jumping/crouching is not allowed since it could
                          spoil the gameplay of many maps.
                          Also Voodoo dolls are used in several maps, so
                          please use ports that support this feature.

Additional Credits to   : Testing: Leebigh, PavelU
                          Additional graphics and textures: Community Chest 4
                          textures, Damned, Eradrop (skies)
                          Thanks to: ID Soft, Doom Builder, Slade,
                          Liquiddoom, Doom Writer
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (map names)
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 13.10.2012 - 19.1.2020 (more than 7 years) :)
Editor(s) used          : Doom Builder, Slade
May Not Run With        : Vanilla doom, limit removing. BooM and voodoo doll
                          needs to be supported.
Tested With             : Prboom+, QZDoom, GZDoom, K8Vavoom


===========================================================================
+++++++++++++++++++++++Additional Level Information++++++++++++++++++++++++
===========================================================================

Map01     : Entrygay
Author    : Sulphurit
Music     : Lands of Lore - Gladstone Forest (Southlands)
Comments  : Damned:"Sulhpurit was pretty active during the first months of
            the project, but he as fast as he appeared he also disappeared.
            Still we decided to keep his maps in, but we selected the name
            , background music, etc. by ourselves. It is pretty easy and
            small map, but it works fine as a starter."
---------------------------------------------------------------------------
Map02     : Ruins
Author    : Matthias alias enkeli33
Music     : Lands of Lore - The Draracle
Comments  : Matthias: "This map looked much more epic in my head than the
            actual result. Well, I was trying to make it in more 'aztec'
            style map, that's why it's Ruins. I doesn't look like that
            though."
---------------------------------------------------------------------------
Map03     : Excavations
Author    : Sulphurit
Music     : Lands of Lore - Upper Opinwood
Comments  : Damned:"This is similar case as the first map. Sulphurit
            disappeared so we managed all completion if the map by
            ourselves. I kind of like the theme, but boring secrets and too
            crowded fights makes it average."
---------------------------------------------------------------------------
Map04     : Chapel of Baphomet
Author    : Sulphurit
Music     : ?
Comments  : Damned:"This is the 3rd and last submission by Sulphurit before
            he disappeared."
---------------------------------------------------------------------------
Map05     : Infested Helipad
Author    : Damned
Music     : Memento Mori II - Give In (With Pleasure)
Comments  : I planned this map for earlier slot, but Sulphurit was too fast
            with his submissions so I had to put it to slot M05. The main
            idea was the helipad and everything else has been build without
            any specific plan. 
---------------------------------------------------------------------------
Map06     : Close Quarters
Author    : Jaeden
Music     : Lands of Lore - Catwalk Caverns
Comments  : Damned: Jaeden, who submitted most of the superhuge maps in
            Zones of Fear provided this time compact map with crumped rooms
            and close combats.
---------------------------------------------------------------------------
Map07     : Fuck Censorship
Author    : Matthias alias enkeli33
Music     : Lands of Lore - The Urbish Mines
Comments  : Matthias: "This map is some sort of experiment and playing with
            surrealism or something. I remember reading about removing and
            remaking some sectors in original Doom because they looked too
            much as swastika. So I put some swastika symbols here. No, I am
            not nazi, I just don't like cesnorship. Fuck censorship.
---------------------------------------------------------------------------
Map08     : Mountain Hideout
Author    : Jaeden
Music     : Bullet for my Valentine - The Last Fight
Comments  : Damned: I really like the hub layout of this map and how the
            player progress. For me this is his best map in Czechbox.
---------------------------------------------------------------------------
Map09     : Stairway to Star
Author    : Damned
Music     : Castlevania - Arya of Sorrow (Floating Gardens)
Comments  : I've build the central staircase more than 10 years ago and it
            lay on my HDD untouched since than. Still I've found the idea
            pretty good so I didn't want to just scrap it. I had idea to
            make DM map from it, but when this project started, I decided
            to build the whole SP map around it. The Hitler secret is quite
            tricky. Don't hesitate to use bigger guns on him. :)
---------------------------------------------------------------------------
Map10     : Kafkaesque World
Author    : Matthias alias enkeli33
Music     : Doom 1 - E1M3
Comments  : Matthias: "I had this idea in my head with seeing platforms
            raising trought the window and go to jump on them, so I used
            this idea here. And there is also the tunnel jumping. Mostly
            inspirated by a section in Map 20 in old videogame Powerslave.
---------------------------------------------------------------------------
Map11     : Blast Furnace
Author    : Damned
Music     : Whispers of Satan - MAP21
Comments  : This map started as most of my maps. I've just started to draw
            something without any plan and without idea, where the design
            will go. After several days of mapping I've found out, that the
            map is not consistent. It had two parts with completely
            different layout style so I've decided to split the draft and
            made two maps out of it. I suppose you would not guess, that
            the second part of this map is now map20. This map used heavily
            the voodoo doll conveyor belts to rise and lower the bridges to
            the central part of the furnance. The mastermind in the end is
            not too big challenge if you know, how to block it.
---------------------------------------------------------------------------
Map12     : Nineve
Author    : Matthias alias enkeli33
Music     : Anvil of Dawn - Underground City
Comments  : Matthias: "Like the Map02, I wanted to use some historical
            theme, so I situated this map in the acient city of Ninive. So
            you can see the city outside from the main building. As usual I
            suck at mapping, so not really city-feeling I guess. Maybe
            it'll be a surprise, but the design in general was inspirated
            by the old videogame Strife.
---------------------------------------------------------------------------
Map13     : Castle Climber
Author    : Damned
Music     : Rise of the Triad - You Suck!
Comments  : I had in mind several ideas, which I found interesting, but I
            haven't belived those ideas could be fun to play. One of those
            ideas was to build map, which will be really vertically
            oriented. One difficulty is, how to build it in not really 3D
            Doom engine. Another difficulty is, how to make it fun and
            playable. Since whole map is visible right from the start, I
            needed to use lot of monster cabinets with teleporters.
            Also the map uses shootable switches as standard and it has
            been finalized long before Sigil was announced. So I have bad
            feeling that John Romero stole my idea. :)
---------------------------------------------------------------------------
Map14     : Truck Depot
Author    : Kloki38
Music     : TNT Evilution - Let's Kill at Will
Comments  : In the first version we had another map by mr. Musalek alias
            NinjaLiquidator. He originally submitted the map for CzechBox,
            but due to the long development of this project he published
            the map in the meantime in his own project. Therefore we
            decided replace this quicky by original map so Kloki build this
            piece in few hours.
---------------------------------------------------------------------------
Map15     : Hometown
Author    : Jaeden
Music     : TNT Evilution - AimShootKill
Comments  : Damned: I am not big fan of city maps, but this one is executed
            pretty well. After the player clear out the exteriors there is
            not enough action. The secret exit is pretty nice though.
---------------------------------------------------------------------------
Map16     : Twilight light
Author    : Damned
Music     : Rise of the Triad - Excalibur 
Comments  : This was the second map I've created for Czechbox. I started
            again without any plan and waited, what will come from my
            intuitive improvisation. I build as usual some techbase, but
            then I wanted to make it interesting and build the outside area
            with caves and rocks. I liked how this part came out, so this
            was in fact the starting point for my map29, which I consider
            as one of the best maps I've ever done.
---------------------------------------------------------------------------
Map17     : Tickets, Please!
Author    : Kloki38
Music     : Whispers of Satan - Covert Operations Facility (Map06)
Comments  : Damned: Kloki likes to build maps based on real environment.
            Here you will fight the demons in subway station. The train
            part is pretty repetitive and the final fight with cyberdemon
            is quite easy, but overall it plays well.
---------------------------------------------------------------------------
Map18     : Orwell's Nightmare
Author    : Matthias alias enkeli33
Music     : Anvil of Dawn - Sunken Ship / Quagmire
Comments  : Matthias: "I've always wanted to make the bloody/fleshy map,
            something like 'In the flesh' level in Blood videogame. And
            Doom has lots of meaty/bloody textures. Result was really
            horrible and I must've made a lots of changed later.
            And as usual, I used wannabe-poetic name."
---------------------------------------------------------------------------
Map19     : HQ 
Author    : Pipicz
Music     : Rise of the Triad - MMMenu
Comments  : Damned: Hey Pipi, would you like to provide a map for this
            Czechbox shit? :) So the same as for Zones of Fear, I've
            convinced Pipicz to submit something. I still regret I wasn't
            able to convince Gusta as well :D
---------------------------------------------------------------------------
Map20     : Teleportation Transfer Terminal aka TTT
Author    : Damned
Music     : Duke Nukem 3D - Water World (E1L4)
Comments  : The map TTT has been separated from map11. In fact this part
            had been created even before the part for map11. The opening
            area was something for me like training of detailing and
            mapping skills after long pause in doom designing. Maybe
            therefore the map looks more focused on appearence than on
            gameplay. Still I really like few moments, like the final area
            with bridge, or the cyberdemon fight.
---------------------------------------------------------------------------
Map21     : Raccoons' Den
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Draracle Caves 1 - Urbish Mines 2
Comments  : Matthias: "I had this idea in my head of a map that has a big
            hole in the middle, and most of the map is situated in dens
            around the hole. As usual, it looked better in my head. Also
            this map is some sort of appreaciation of raccoons, because
            they are coon animals and they love washing things. So you have
            to wash yourself in this map :)"
---------------------------------------------------------------------------
Map22     : Breadcrumbs
Author    : Damned
Music     : Plutonia MIDI Pack - Seasons of Insanity (Jimmy Paddock)
Comments  : Here I tried to create completely non-linear map. Player can go
            to all directions, collect the keys in any order and in the end
            just open the exit door. Because of this character, the
            navigation through the map could be little bit confusing, so
            I've added several "breadcrumbs" marks around the map, that
            should show the player, what key could they get, if they head 
            this particular direction. In the end I like this whole
            interconnected layout of the map, but the gameplay could suffer
            because of it.
---------------------------------------------------------------------------
Map23     : Made by Crates
Author    : Matthias alias enkeli33 (heavily remixed by Damned)
Music     : Castlevania: Symphony of the Night - Dance of Pale
Comments  : Matthias: "I had an idea to make a castle with crates. It
            turned out to be far more complicated that it looked in my
            head, because, if you want something that is not totally
            'crate-shaped', it's not only difficult to make, but it also
            mess with the textures around. Eventually I am satisfied with
            this map the most."
---------------------------------------------------------------------------
Map24     : Binky Dance
Author    : Matthias alias enkeli33
Music     : Serious Sam - Dunes fight
Comments  : Matthias: "I wanted to try to make map that keeps you on a one
            place all the time. Something like a big battle arena, and also
            this map is a rabbit appreaciation, because rabbits are cool.
            Did you know when rabbits are happy, they jumping and such? And
            it's called binky dance!"
---------------------------------------------------------------------------
Map25     : Infernal Stronghold Rush
Author    : Damned
Music     : Haunted Castle - Cross your Heart
Comments  : I also wanted to make some more slaughterish map for this set
            and slot25 fits well. Also I wanted to make map in more hellish
            environment, because most of my maps are just variations of
            techbase. It is different, but still I find it quite enjoyable.            
---------------------------------------------------------------------------
Map26     : Cuteness Overload
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Lower Opinwood
Comments  : Matthias: "I realized it's really fun to fight with an army of
            low-tier enemies with BFG9000, so I wanted to make a whole map
            based on this. Anyway, this whole map was made within a day.
            Not suprise, huh?"
---------------------------------------------------------------------------
Map27     : Lift it!
Author    : Damned
Music     : TNT Evilution - Blood Jungle
Comments  : This map uses another idea I had in my mind for ages, but dared
            to really use it in map. There is big central elevator, that
            connects all the floors of the map. I haven't believed it could
            work because I knew the elevator will slow down the gameplay
            and break the flow of the map. Still I always wanted to do it
            and community project like Czechbox offered me the option. I
            managed to do the big lift with voodoo doll conveyor belt and
            technically it works well. I was aware of the gameplay issues
            that will be caused by the elevator, but I think it is overall
            not that bad.
---------------------------------------------------------------------------
Map28     : Criticall Hit
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Draracle Caves 2 - Urbish Mines 3
Comments  : Matthias: "This whole thing is actually a remake a map I made
            what I was a kid. I liked the idea you have a caste or a
            palace, but you can enter directly and you have to use sewers
            to get inside. It's little bit inspired by The Assault mode
            from Unreal Tournament."
---------------------------------------------------------------------------
Map29     : Hole
Author    : Damned
Music     : TNT Evilution - Into the Beast's Belly
Comments  : I started to work on this map early (I started it as my third
            contribution to the project), but it become my magnum opus. I
            wanted to do the exterior map, where you jump to the abyss and
            you need to climb up again. It is partially inspired by DooM2
            map29 (The Living End) and also by the movie Dark Knight Rises.
            I like how the map look, I also like the progression, I like
            the gameplay. So this is my overall most favorite map of the
            set and I am really proud on it. :) Enjoy!
---------------------------------------------------------------------------
Map30     : Icon of Souls
Author    : Damned
Music     : Descent 2 - Briefing (Alien Vendetta - MAP22)
Comments  : I've never ever done before the true Icon of Sin map and again
            Czechbox offered me a chance to do so. I wanted to do the Icon
            more plastic, not just wall. I think I havent seen round Icon
            before, so here it is. Anyway, you will probably hate this map.
            It is pretty dificult to finish it, when you are not really
            sure what to do. Also my deviation to spam swarms of lost souls
            got unchained here (I had to even lower the amount of the lost
            souls during game testing). So here is small guidence.
            1. Hit the switch on the north (marked 1 on automap).
            2. Then hit all 4 brains of fourheaded Icon.
            3. Push 2 eye switched on east and west (marked 2 on automap).
            4. Hit again any brain of Icon to finally kill it.    
---------------------------------------------------------------------------
Map31     : Fresh Air
Author    : Damned
Music     : Descent 2 - Level 1
Comments  : I wanted to do platformer map. Majority of Doomers hates this
            kind of maps and therefore I've decided to secure bonus map
            slot for it. I like the layout and how the player is
            progressing through the map. Due to the openess of the map,
            testing was quite hard. During the testing I always found some
            platforms, where you can get too early and skip half of the
            map. I tried to get rid of those, so it should not be possible
            now. Still rocket jumps will completely ruin the gameplay,
            because you would be able to jump directly to the exit. 
---------------------------------------------------------------------------
Map32     : This Map Is Boring
Author    : Matthias alias enkeli33
Music     : Castlevania Bloodlines - The Discolored Wall (Stage 3)
Comments  : Matthias: "Just another map inspired by Powerslave videogame.
            This time I was inspired by Map 04.
            Not much similarities I'd say."
---------------------------------------------------------------------------

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
6
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
4
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
4
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
6
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
4
Co-op Spawns
5
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
5
MAP21

MAP21

Deathmatch Spawns
4
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
4
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
5
MAP23

MAP23

Deathmatch Spawns
4
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
4
Co-op Spawns
5
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
5
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
5

Lumps

Name
SHA1
MD5
Size
D_ADRIAN
3f1d9f2bf4bd4b6038bb5f3711ce622a34144624
a9a57a6aeb1b693f9538667e00cf8867
83.81 KB
D_AMPIE
bafacb35ea388277d4619f25537d5c3d0184b530
df8a422c878482c0387585d32220765e
17.47 KB
D_BETWEE
2d017c5ab10d6055452e20e48cb1416af7a95747
2a285d9c269bdba33b8ffe1668834227
13.35 KB
D_COUNT2
ebb6891be6b5cc070f618b349d7004bf0216530e
c1779bd7b3192c126295a93617bc9eb0
6.06 KB
D_COUNTD
30d35cdab955986427115c7421fbbcbd43c18f63
e4e0786c083440c2ef5510b88e148f26
11.99 KB
D_DDTBL2
fa8f0e67e54ca923b784769153effdf7c03b421c
b7d4e204bf135bd4d15fa657abb08a4f
15.72 KB
D_DDTBL3
c5af8ba46cac6660ecc97cd316f10531b3cb0379
094dbef2c21feef9e79cb937fa024966
27.35 KB
D_DDTBLU
27841cb7dc167572118fefa4703f7799ad4ad79c
076895ed34021101a1d686060631f8f5
49.78 KB
D_DEAD
8c30978fea8fa625a36261b04683ab379d01c512
77891673a152c50b6d84a2dc5d64c0b2
22.46 KB
D_DEAD2
b846b04252d23091ea45f195670224197157b92c
22b0cd4bce2f19dcce5d8d74b4f6877e
27.54 KB
D_DM2INT
937825861946e3c97e4a9082fb529e7f87ae104b
87dc89c90aa40b0da9773dbbb8f0a959
3.07 KB
D_DM2TTL
e5c211766ad4c41e30a2cdb402f9bd0fe546a85d
d7ee132d8b71bc901fd49eb4beb4ec79
1.41 KB
D_DOOM
fe53a9931f81393f9209f2e7758cb2ada5679825
703058734107e1bd6a6d7aa408996ea7
56.82 KB
D_DOOM2
bfb3387044398c7da5a0b3125c9e94b627269f0d
0a329f45c9861e87b986f049d8e8fb20
5.94 KB
D_EVIL
73ed482453b0ef734a4a77ac9de7e6c9726ef075
8e6cb6044a4f4a6db9ea66e0815e9c21
36.48 KB
D_IN_CIT
23491b9751a8ec15f1fff64238f868ed8d9d07a4
cf52e3979eae6cedeb1c24ddc2cbde85
29.22 KB
D_MESSAG
6ce620d853892a36ff880cc84db2ffdfedabe095
51002382b1005d6052c79663542a1712
24.78 KB
D_MESSG2
28b0a8cc53ec349a9d0dbf9b06d79196de08c4e6
71edd079a6f4c25c069d8a63b6c609a7
19.01 KB
D_OPENIN
acc8d3b2b9df2e35c6c01492a7c302bb0975998a
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22.04 KB
D_ROMER2
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19.51 KB
D_ROMERO
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19.66 KB
D_RUNNI2
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10.74 KB
D_RUNNIN
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24.72 KB
D_SHAWN
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4.91 KB
D_SHAWN2
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27.41 KB
D_SHAWN3
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13.97 KB
D_STALKS
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2.27 KB
D_STLKS2
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31.81 KB
D_STLKS3
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35.48 KB
D_TENSE
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3.49 KB
D_THEDA2
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35.96 KB
D_THEDA3
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9.83 KB
D_THE_DA
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8.22 KB
D_ULTIMA
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31.06 KB
TITLEPIC
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66.57 KB
CREDIT
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66.57 KB
BOSSBACK
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66.57 KB
INTERPIC
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66.57 KB
M_DOOM
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8.43 KB
M_JKILL
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4.83 KB
M_NMARE
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3.14 KB
CWILV00
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4.14 KB
CWILV01
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3.26 KB
CWILV02
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4.81 KB
CWILV03
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6.23 KB
CWILV04
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5.24 KB
CWILV05
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5.19 KB
CWILV06
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5.59 KB
CWILV07
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5.34 KB
CWILV08
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5.29 KB
CWILV09
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5.92 KB
CWILV10
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4.82 KB
CWILV11
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3.29 KB
CWILV12
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5.00 KB
CWILV13
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4.39 KB
CWILV14
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3.80 KB
CWILV15
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4.57 KB
CWILV16
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5.08 KB
CWILV17
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6.02 KB
CWILV18
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2.31 KB
CWILV19
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8.89 KB
CWILV20
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5.12 KB
CWILV21
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4.75 KB
CWILV22
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5.16 KB
CWILV23
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4.50 KB
CWILV24
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7.53 KB
CWILV25
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6.22 KB
CWILV26
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2.97 KB
CWILV27
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4.35 KB
CWILV28
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2.92 KB
CWILV29
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4.64 KB
CWILV30
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3.81 KB
CWILV31
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5.71 KB
DEHACKED
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6bf56571d1f34d7cd7378b95556d67f8
1.04 KB
DEMO1
41d408e073fa22e4cf3d9f2af4772b60ca0a7bea
5267ca8dcd5fc3dde3c4e2e6ecedb118
21.07 KB
DEMO2
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23.77 KB
DEMO3
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18.92 KB
PP_START
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0 bytes
EWALL_0
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17.13 KB
EWALL_2
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17.13 KB
EWALL_3
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17.13 KB
EWALL_4
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17.13 KB
TEXTUR20
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4.57 KB
DOORSTP2
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2.13 KB
DOORTRKH
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2.13 KB
FLAT20W
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4.57 KB
GRAY3
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17.13 KB
GRAYW
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17.13 KB
LITE7W
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4.57 KB
SUPPORT5
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4.29 KB
WFALL1
1f6b1174f6179bf7c2b326d21c6249983d9178bf
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8.57 KB
WFALL2
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8.57 KB
WFALL3
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8.57 KB
WFALL4
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8.57 KB
N5META19
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2.15 KB
Q2ENV021
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17.13 KB
Q2ENV025
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34.26 KB
Q2ENV027
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34.26 KB
Q2ENV028
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17.13 KB
Q2ENV029
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17.13 KB