DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the ...

Filenames
doom.wad, DOOM.WAD
Size
1.81 MB
MD5
dae9b1eea1a8e090fdfa5707187f4a43
SHA-1
df8ffe821a212d130ae48cf2c23721bd0ee6543b
SHA-256
65d1435f37ace42fc46740e7e26a9ae2c3c2a1e14a23490f495570761eef856c
WAD Type
IWAD
Engines
Beta
Lumps
670
Maps
LINES

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : Upload to historic
Primary purpose         : Historically important "lost" DOOM alpha build
===========================================================================
Title                   : DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")
Filename                : doom0_3.zip
Release date            : 28 February 1993
Author                  : id Software
Email Address           : [email protected] (uploader only)

Description             : This is the long-rumored v0.3 alpha, built by
                          id Software on February 28, 1993, almost one 
                          month later than the v0.2 tech demo and 2 months
                          earlier than the much further progressed v0.4.
                          Notable features include several maps in their
                          earliest known forms and a fully functional
                          on-screen automap. Though apparently never
                          released to id's alpha testers, this build was
                          sent to several industry professionals for
                          comment and review, whereby it has been 
                          successfully preserved. It much more fully 
                          displays the DOOM engine in its earliest state
                          than the tech demo, with an internal 
                          architecture significantly different and less 
                          advanced than later builds. Crashes will be
                          common, especially when walking over two-sided
                          lines. The README file promises a more proper
                          release to follow in two weeks, but such a 
                          release is not presently known to exist.

Additional Credits to   : Robert Morgan, Braden Obrzut
===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : No
Graphics                : Yes
Other                   : MS-DOS executable and original README file.


* Copyright / Permissions *

The DOOM v0.3 alpha is the property of id Software and has been uploaded
to complete the set of historic alpha builds. Authors should treat its
resources the same as those of any shareware or commercial release.

This is NOT a supported product of id Software; do not contact them with
questions about how to use it.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
February 28, 1993

Dear Beta (or in this case, Pre-Alpha) Tester,

Yes, this is the...

	@@@@   @@@   @@@  @   @
	@   @ @   @ @   @ @@ @@
	@   @ @   @ @   @ @ @ @
	@   @ @   @ @   @ @   @
	@@@@   @@@   @@@  @   @

	       PRE-ALPHA!

Your mission: see if DOOM runs on your system.  On some 386s, we have seen 
major slowdown compared to other 386s.  Please include your system stats.  
DOOM at the present time requires 4 Meg of memory.

WHAT IS IN THE PRE-ALPHA
o Four levels-in-progress (1,2,3, and 8)
o Five stub levels (4,5,6,7, and 9)
o Light diminishing
o Light levels
o Monsters "spawning" (but not "thinking" or "moving")
o Different resolution modes of play (all but hi-res available now)
o Animating floors
o Automapping
o Other stuff

WHAT IS NOT IN THE PRE-ALPHA
o Artistic item sprites
o Finished levels
o Real menu
o True network or modem interaction
o All the weapons
o Disgusting displays of gibletty horror and mayhem
o Music, sound effects
o Other stuff

And now, let's look at the controls . . . .

WHAT    KEY     RESULT
Menu    Esc     Go back to Menu (In Menu, go back to game)
	1-9     In menu, go to that level #
	Q       Quits

Game    Ctrl    Fires
	Alt     Strafe/Use (Use doesn't do anything right now)
	Arrows  Move around
	R.Shift Run (with any up or down key)
	1-4     Select weapon

Detail  Q       High detail (for 486s, pretty much)
	W       Medium detail (default)
	E       Low detail (for slower systems)
	R       Use High-color DAC (160 x200, but great color!)
		(Only newer VGA cards have this-if it looks OK, ya got it)
		(This may--okay, will--REALLY screw up the playscreen's
		 graphics.  Just look at the neat colors and don't worry.)

Window  A       Full screen
	S       Regular (helmet view)
	D       Reduced (small helmet view)

Texture Z       Full texture mapping
mappin' X       Ceilings not texture mapped
	C       Floors and ceilings not texture mapped (the Wolf key)

And, ya know, you can use the mouse, just like Wolfenstein.

WHAT YOU NEED TO TEST
o Does it run on your system in:
	o High color DAC mode
	o Regular (helmet) view
	o Small screen view
	o Full screen view
	o Low detail
	o Medium detail
	o High detail

Do any blow-ups occur?  If so, could you press CTRL-ALT-DEL to get out of it?

IMPORTANT!
Go to level 7. Make sure you are at Medium Detail (W), Normal Playscreen (S), 
and Full Texture-mapping (Z). Press T.  The program will time its 
performance.  When it exits to DOS, WRITE DOWN AND REPORT THE NUMBERS IT 
PRINTS OUT.  A 383/33 should be at about 23 frames per second, and a 486/50 
with local bus can go 97 frames per second!

Do not press P.  P starts a profile accumulation.  Hitting P again saves it 
off and quits.  So, in summation, don't hit P.

As you run around, a gauge on the lower left shows tics/frame. If the gauge 
reads seven, you are in too high a detail mode for fun play.  Four is decent.

Try and run DOOM with your normal environment first.  If that doesn't work, 
try a bare boot.

Please respond on Software Creations if you have problems.  Thanks.

Sincerely,
John, John. Tom, Adrian, Kevin, Jay, `n' Shawn
The Bad Boys of Id

P.S. Please report problems.  Letters full of praise without any substantial 
comment really don't help us--we'll have big heads and a buggy program.

P.P.S. Yes, many parts of the levels are rather messed up, especially 2 and
3. This is not important right now.

P.P.P.S. And look for the REAL alpha in two weeks!

Maps

No image available

LINES

Deathmatch Spawns
0
Co-op Spawns
0

Endoom

ENDOOM

ENDOOM

 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓╔════════════════════════════════════════════════════════════════╗ ▓▓▒▒░░ 
░░▒▒▓▓║ DOOM: Evil Unleashed, a rather scary 3-D game by id Software.  ║▓▓▓▒▒░░ 
░░▒▒▓▓║ ────────────────────────────────────────────────────────────── ║▓▓▓▒▒░░ 
░░▒▒▓▓║   This is the alpha version of DOOM.  If you are not a beta    ║▓▓▓▒▒░░ 
░░▒▒▓▓║   tester, then you are quite the bad person.  Delete your      ║▓▓▓▒▒░░ 
░░▒▒▓▓║   copy of DOOM right now and you will be safe from our wrath.  ║▓▓▓▒▒░░ 
░░▒▒▓▓║                                                                ║▓▓▓▒▒░░ 
░░▒▒▓▓║   Watch for more great games from id Software coming soon!     ║▓▓▓▒▒░░ 
░░▒▒▓▓║                      (That's id, not I.D.)                     ║▓▓▓▒▒░░ 
░░▒▒▓▓╚════════════════════════════════════════════════════════════════╝▓▓▓▒▒░░ 
░░▒▒▓▓ ▒▓▓▒▒░░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ 
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░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║             id Software is:             ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║                                         ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║ Coder types: John Carmack, John Romero  ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║     Drawers: Adrian Carmack, Kevin Cloud║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║Thinkerupper: Tom Hall                   ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║    Bizfella: Jay Wilbur                 ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░║   Supporter: Shawn Green                ║░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░╚═════════════════════════════════════════╝░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▒▒░░░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
                                                                                
                                                                               
DOOMERR

DOOMERR

 
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                          :DOOM Error!:                         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║ Check your manual for information that may rectify the problem.║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   You do not have enough memory to run DOOM.                   ║▒▒░░░░  
░░░░▒▒║   Some things you might try to correct this situation:         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║        unload any TSRs you have in memory                     ║▒▒░░░░  
░░░░▒▒║        rename your AUTOEXEC.BAT and CONFIG.SYS files and      ║▒▒░░░░  
░░░░▒▒║         reboot                                                 ║▒▒░░░░  
░░░░▒▒║        install an EMS emulator or Upper-Memory-Block manager  ║▒▒░░░░  
░░░░▒▒║         (if your computer allows this)                         ║▒▒░░░░  
░░░░▒▒║        if you are using DOS 5.0, load dos high                ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   Hopefully one of these will remedy the situation.            ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░ G
:\LDOG 21:52 >                                                                 

Colour Palettes

PLAYPAL

Lumps

Name
SHA1
MD5
Size
SCRINFO1
bfe04cf98a49e1583930402c24db88a961a12ab7
ec7c46d863dcf1bc9d559850f69e6a40
1.26 KB
SCRINFO2
2c8007ecfc3c82e6887bc14c9e6fe62c17e78a74
6a452647c7736e8481bf93d4f042fdf7
1.26 KB
SCRINFO3
e467a711c751a94a4c4a93e27d5426b0d075f8f7
72a63ff4b73c91d3fe119d41a70ea22b
1.26 KB
BLIT1
fed2c55ea9554af24494017680ac08c8762a77d5
49410fc38dad86d943ac8d5abe7ad569
116 bytes
BLIT2
c13f3b6a1f37fb5bc0e81f7282deda68752765b6
2fa6c6a573940fe497edc355d5f01d66
164 bytes
BLIT3
e178947ce29cf41b1ea0997a2a261d43f47d04a4
72c0fc72652de0036e7a26b061393578
188 bytes
PLAYPAL
7564317340c09332a4d010b0491f21becb536b0a
5ebaac7b6134da5d21dcd7e17ab6d0e0
768 bytes
COLORMAP
05e0f186d0b5ce27e525f00e37485b08d1d0cb62
8d9daeda67367cab69710eb591ffe9f1
8.00 KB
COLORS12
b3d46457f798651af003a39db6f227bb286fe74f
eb0e2dbc558c29f874955bef751e85cd
16.00 KB
COLORS15
335977d1fb4ff6c786150fdfaca039717aa1f46e
bb9674ddd180d4cfbb130f8ad2fe8c34
16.00 KB
ENDOOM
273d2f41ed66fd3f13b73b666ca4dfd69f4c3b4d
417a3b1210b9423d971f978ecf58dbc8
3.91 KB
DOOMERR
d7cf86bca4172033f0c58f20ba3a61fc8aa17bd0
2f3fef8801994bf5d55a10691fd77ab8
3.91 KB
M_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
E1M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
4e2f6757e06b77041de9a22b1edc02afd11e84ba
04cfb40cb7d0f9a11dee9b4dc7c7fbba
260 bytes
POINTS
84b94b3d944781fcf22ae46064a58df6b19d4c6a
9f5b080429ce3fe5f47d13c7618c16d4
2.93 KB
LINES
b3cff2ec148e757e9c00819aa669674f8c72a977
a1dfde78c1695e7be7887445fb96dca0
25.10 KB
SECTORS
895346dca827e30985de5114a24270ed13064813
939f0b86d2492fee598bd17011684ff3
2.91 KB
THINGS
74dc13adba7bb57119b265b51f75f1d001c48cfe
5beb128120752e62c3a9daaea0d6f314
544 bytes
E1M2
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
0ec7546861dbd44f0b94798c6306a076710e00ab
1a4d35bee179289303747a8645dbed78
76 bytes
POINTS
f7e3e451d22e824d64dcb7111c0079a41fb6d527
f665b15e4e653239148cf24efbde343a
4.41 KB
LINES
1acc8e2b5bf85292e9f8d2d000c12cd123e5e83e
0e2de6c0f804e697dec4df60ac03943f
35.85 KB
SECTORS
da623067e83d5fd2e489551586e0349a35025936
686cb8b18ea01178652e7365f7623c71
3.18 KB
THINGS
623b42a33a455b8598b26a1a27a0d1fb5021e468
0578249f87e1e4e70150c070347a2e43
124 bytes
E1M3
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
6a44f82c8163c4685a7fa93a25006b7c20bfa198
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28 bytes
POINTS
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3.30 KB
LINES
e8d900e874458ed6abd352a2e6b4967236f9ff5e
d5cc36a7673a7b2e40ce777209831d8c
29.10 KB
SECTORS
c0c7c7166bb70cdf3c0d40faadc30bd1b751a841
99302c7cdce68509adbb7a9b2e36a2ad
3.22 KB
THINGS
501859be49bc90950bf9dedd67a3c1d85e15ec96
c5da2ae0bf56bdb35f637bd8a5f112de
52 bytes
E1M4
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
e4940d111ce21a346380e74a8b49d088080856a9
a4273937312a9c134ffddaa37da2328f
20 bytes
POINTS
5a891b06562ace750bb5a43590be2ab18d8ec868
9c4fbbaa794680b63bec29eb79be16e4
100 bytes
LINES
462f8eb6d1d9e15e3c328ae577ec9c7df3ecf01d
34dd282a94025b63b2aed89286f2a019
772 bytes
SECTORS
9c4995b7564a73c25e3c0ed0262e7f333f4089d8
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70 bytes
THINGS
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31464d37ccd99a811e12718632079bd9
52 bytes
E1M5
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0 bytes
FLATNAME
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20 bytes
POINTS
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9c4fbbaa794680b63bec29eb79be16e4
100 bytes
LINES
462f8eb6d1d9e15e3c328ae577ec9c7df3ecf01d
34dd282a94025b63b2aed89286f2a019
772 bytes
SECTORS
9c4995b7564a73c25e3c0ed0262e7f333f4089d8
24750f3de78d439f034b4ec8508d95fe
70 bytes
THINGS
bd6cf8535337bed021bf5d0abc4f265d06c380fd
31464d37ccd99a811e12718632079bd9
52 bytes
E1M6
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d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
e4940d111ce21a346380e74a8b49d088080856a9
a4273937312a9c134ffddaa37da2328f
20 bytes
POINTS
5a891b06562ace750bb5a43590be2ab18d8ec868
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100 bytes
LINES
462f8eb6d1d9e15e3c328ae577ec9c7df3ecf01d
34dd282a94025b63b2aed89286f2a019
772 bytes
SECTORS
9c4995b7564a73c25e3c0ed0262e7f333f4089d8
24750f3de78d439f034b4ec8508d95fe
70 bytes
THINGS
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31464d37ccd99a811e12718632079bd9
52 bytes
E1M7
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
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a4273937312a9c134ffddaa37da2328f
20 bytes
POINTS
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9c4fbbaa794680b63bec29eb79be16e4
100 bytes
LINES
462f8eb6d1d9e15e3c328ae577ec9c7df3ecf01d
34dd282a94025b63b2aed89286f2a019
772 bytes
SECTORS
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24750f3de78d439f034b4ec8508d95fe
70 bytes
THINGS
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52 bytes
E1M8
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0 bytes
FLATNAME
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84 bytes
POINTS
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1.20 KB
LINES
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10.47 KB
SECTORS
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1.61 KB
THINGS
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52 bytes
E1M9
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0 bytes
FLATNAME
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20 bytes
POINTS
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100 bytes
LINES
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772 bytes
SECTORS
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70 bytes
THINGS
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52 bytes
MENUMAP
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0 bytes
FLATNAME
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20 bytes
POINTS
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100 bytes
LINES
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772 bytes
SECTORS
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70 bytes
THINGS
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52 bytes
THESTORE
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0 bytes
FLATNAME
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68 bytes
POINTS
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212 bytes
LINES
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2.07 KB
SECTORS
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568 bytes
THINGS
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52 bytes
SHAWN2
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0 bytes
FLATNAME
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36 bytes
POINTS
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1.50 KB
LINES
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13.07 KB
SECTORS
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1.49 KB
THINGS
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436 bytes
M_END
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0 bytes
TEXTURES
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3.77 KB
PNAMES
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996 bytes
HUFONT
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9.53 KB
L_START
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0 bytes
WEAPBOX
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1.00 KB
WNUMBER0
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388 bytes
WNUMBER1
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388 bytes
WNUMBER2
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388 bytes
WNUMBER3
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388 bytes
WNUMBER4
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388 bytes
WNUMBER5
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388 bytes
WNUMBER6
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388 bytes
WNUMBER7
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388 bytes
WNUMBER8
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388 bytes