Heretic: Dissonance is a level conjured inside (and out) of a Fortress built at the edge of D'sparil Dimension, You (Corvus) must find away through...

3.25 MB
WAD Type
Archive Maintainer      : Dharmesh Mistry
Update to               : <email removed>
Advanced engine needed  : Modern Source Port (JHeretic, ZdoomGL)
Primary purpose         : Single play
Title                   : Dissonance
Filename                : Dissn.wad
Release date            : June 26th 2010
Author                  : Dharmesh Mistry
Email Address           : <email removed>
Other Files By Author   : Hell's Maw 2 (hell2.wad) released about a decade
Misc. Author Info       : Finally Got back into Level Building, If you like
                          the amount of effort I put in, let me know. I
                          would like to be apart of any epic mega-wad pack
                          if you are looking for someone!

Description             : Heretic: Dissonance is a level conjured inside
                          (and out) of a Fortress built at the edge of
                          D'sparil Dimension, You (Corvus) must find away
                          through the treacherous building in hopes to find
                          a switch, or some line segment that will free you
                          from its grasp.
                          Lame Story right? meh.. Its just a level to see
                          if I could still do it, and I can.
                          So I had done some more designing too, such as
                          pixel by pixel sectors to cover the black on the
                          stainglass, and imported monsters and custom
                          hacks but only zdoom supported it ( and some with
                          new doomsday betas ) but i'd prefer a level in
                          which everyone can play by just loading it in
                          their fav source ports.
                          Notes: There are some sprites and stuff that take
                          advantage of Dengine techniques that may not make
                          sense or display a little funky in Zdoom Vavoom
                          or Whatever, but its a Jheretic thing, you
                          Zdoomer's wouldn't understand :)
                          The lights (and time consuming as it was) are
                          sector made for Zdoom and other non-flashy (but
                          always work with anything and everything source
                          ports) that seem trivial in JHeretic, but shows
                          time, dedication, and effort of modern conception
                          of sector based limited lighting, you JHeretic
                          people wouldnt understand :)
                          This Wad may be used in conjunction with any
                          high-res texture packs, however if you use
                          Doomsday 1.8.6, only the high-res flats will show
                          up, don't judge me on that email me: I'd love
                          some comments or whatever, maybe LAN?

Additional Credits to   : ICE - Textures, help, offering a beta test, and
                          some opinions.
                          Doom Builder 2, First time with a new wad editor,
                          had used DCK prior too, definitely impressed!
                          WinTex - To add my Textures, Sounds, Sprites and
                          Doomsday, (G)Zdoom(GL) - For compatibility and
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : GL Nodes are prebuilt in the Wad

* Play Information *

Game                    : Heretic
Map #                   : E1M1 For Simplicity
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Good Portion of 1 Month
Editor(s) used          : Doom Builder 2, Wintex, DCK
Known Bugs              : In Doomsday 1.8.6, you must have always render
                          full sky. In Doomsday 1.9.0 (beta 1.9.6 tested)
                          the courtyard does not know how to do the missing
                          texture trick and looks terrible.
May Not Run With...     : Vanilla, or Older Source Ports (like WHeretic)

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


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