Doom the Dark Project
A single level to try and capture a little of the look from theif the dark project. Very linear gameplay, but that wasn't really why I did this map.
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : ZDoom 1.23 later betas (14/15) or better Primary purpose : Single Player Level for Doom2 =========================================================================== Title : Doom the Dark Project Filename : NJTHIEF1.wad Release date : 23 February 2001 Author : Nigel Rowand (Enjay) Email Address : <email removed> Other Files By Author : Literally hundreds, most not released. Misc. Author Info : Home Page http://www.btinternet.com/~Enjay001/ Description : A single level to try and capture a little of the look from theif the dark project. Very linear gameplay, but that wasn't really why I did this map. Additional Credits to : Id Software for, well, you know Jack Vermeulen for his help particularly for coding DeePsea Looking Glas Studios for the Thief games. =========================================================================== * What is included * New levels : Map 01 Sounds : A bit of ambience Music : Something from my midi collection that sounded right Graphics : Walls, floors, titlepic, a few scenery sprites Dehacked/BEX Patch : Yes, to make the scenery work how I wanted (simple stuff). Other : No Other files required : None * Play Information * Game : Zdoom 1.23 b14/15 or better Map # : Map01 Single Player : Main intention Cooperative 2-4 Player : This might work Deathmatch 2-4 Player : No, 4 starts all gathered together near the map beginning Other game styles : None Difficulty Settings : Yes, implemented * Construction * Base : From scratch Build Time : A couple of days a couple of years ago and an afternoon last week Editor(s) used : DeePsea, Paint Shop Pro, Cool Edit. Known Bugs : None. Will Not Run With... : Anything other than Zdoom 1.23 b14/15. do not use -nomonsters, some things are triggered by monsters. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. As far as possible, I have used resources that I have created myself, or ones which I have seen in so many add on wads that they seem to be considered to be in the "public domain". If you can show me that you are the author of any of the resources, let me know if you wish them to be credited to you or removed. I will of course do as you see fit.