Doom v0.5a

Doom v0.5a - doom.wad (Doom) is an IWAD for BETA featuring 1 map (LINES)

Filenames
doom.wad, DOOM.WAD
Size
3.36 MB
MD5
9c877480b8ef33b7074f1f0c07ed6487
SHA-1
d3648d720b5324ce3c7bf58cf019e395911d677e
SHA-256
f2827b06c54cda75d92b1395acfa19a996a7d3fac61458e98ed44d5030cf1088
WAD Type
IWAD
Engines
Beta
Lumps
1099
Maps
LINES

Incorrect? Suggest a correction.

Read Me

In order to create a complete collection of historic DOOM versions, as
released to testers at the time, id Software has allowed to place this
file, the May 22, 1993 alpha version of DOOM, in the official idgames
archive.

This file is collected here because of the historic interest shown in it,
and is not supported by id Software in ANY way.  Please do NOT contact
id Software about this file.  If you ignore this request, you will be
summarily BFG-ed :)
--
Frans P. de Vries | [email protected] | Doom/Quake archive backup maintainer
Below are two posts to the Doom newsgroups that comment on various aspects
of this alpha version.  They are included for your perusal, feel free to
explore further.
--
Frans P. de Vries | [email protected] | Doom/Quake archive backup maintainer



From: [email protected] (Robert Densie)
Newsgroups: rec.games.computer.doom.misc
Subject: Re: Doom 1.0 or lower?!?! Love to see it!
Date: Sun, 03 Dec 1995 13:25:05 +1200

Theodore Duffy ([email protected]) wrote:
: I read something recently around here, someone was talking about having
: played the original beta release .99 or maybe 1.0 , with no barrels and
: other weird stuff. Anyone know where I could find a copy of it? Just for
: nostalgia's sake, and curiousity...

: ForkLord (who still has his Doom 1.2 disks around here somewhere)

I have seen and played the 0.99 version of Doom, I think I deleted
the 0.99 version having upgraded it to 1.00.

BUT ALSO

I have here a version here (doom05-1.arj & doom05-2.arj)

It's an ALPHA version of doom (I just run it to make sure)
called "Doom: Evil Unleashed".  Start up screen says Doom Alpha by
Id Software.

It has the basic Doom engine, but
* The imps and pink demons are in the game they don't move or anything
  just stand there
* No barrels (as noted above)
* A lot of graphics from wolf is used (eg medic kit, gold treasure cup)
* The map key is "a" not tab
* The strafe and open door key are both alt
* No sounds!
* The two weapons you start with are (1) bayonet and (2) rifle
* There is no run key (that I could find, so makes getting around really
  slow)
* It is quite easy to recognise some of the structures in the game
  (so the whole map structure is now over two years old).  I can't
  quote exactly were they are from but I do recognise them
* In the screen options there is high, medium, low, <another one>, and
  HIGH RES, so it looks like there use to be a high res mode that was
  taken out in the official release.

I other thing I did notice while looking through the doom.exe file is
that there is reference to "E1M10 E1M11 E1M12 E1M13", so it looks like
there was original more than 9 levels per episode

The files included in the archives are
config.lmp        152   3-12-95  12:43
doom.exe       471452  22-05-93  17:49
doom.wad      3522207  22-05-93  18:00
dos4gw.exe     231179  11-11-92   9:01

I know this version is really really old (as per the dates above),
but I am still worried about what could happen if I did post it,
It is now over two years old so who would really care it I did.

--> What does everyone else think?? <--

----------------------------------------------------------------------
PLEASE, just follow-up this article in this news group, don't email me
It costs me to send and receive email so I don't want my mail box full
of "please post these files" from every Doom fanatic out there
----------------------------------------------------------------------

--
| Robert Densie, Christchurch, New Zealand |   OS/2 Warp Supporter   |
| [email protected]                                      |
STRESS, The confusion created when one's mind  | To err is human, to
overrides the body's basic desire to choke the | really foul things up
living shit out of some asshole who needs it!  | requires a computer


From: [email protected] (Frans P. de Vries)
Newsgroups: rec.games.computer.doom.misc
Subject: Re: Doom 1.0 or lower?!?! Love to see it!
Date: 21 Dec 1995 21:42:19 +0100
Organization: Home

Robert Densie ([email protected]) wrote:
} It's an ALPHA version of doom (I just run it to make sure)
} called "Doom: Evil Unleashed".  Start up screen says Doom Alpha by
} Id Software.

Thanks for posting it (and to Chris for you know what ;-).  I had a look
at it too, and noted:

} It has the basic Doom engine, but
} * The imps and pink demons are in the game they don't move or anything
}   just stand there

There are 2 Barons of Hell in E1M12.  If you shoot a monster with your
rifle, it just disappears, i.e. there are no death frames yet.

} * No barrels (as noted above)

There are barrels in one level but not as we now know them.  Like all
things (monsters, treasures, ammo, etc.) they just disappear when shot
with the rifle.

} * The map key is "a" not tab
} * The strafe and open door key are both alt

The 'm' key toggles between normal viewing point and a viewing point at
floor level.  You can continue to run around like this, but I presume this
is a preliminary hack at the death players' viewing point.

The '[' and ']' keys increase and decrease the viewing area.  Full screen
mode (w/o status bar) is already implemented.

} * The two weapons you start with are (1) bayonet and (2) rifle

There is a chainsaw in one level but it can't be picked up.  There's a
shotgun (using a rough version of the pump-action graphics) and a missile
launcher (that uses the shotgun graphics), but you can't shoot anything
with these.

} * There is no run key (that I could find, so makes getting around really
}   slow)

I found that the diagonal strafe run makes you run quite fast.

} * It is quite easy to recognise some of the structures in the game
}   (so the whole map structure is now over two years old).  I can't
}   quote exactly were they are from but I do recognise them

See below for a list.

} * In the screen options there is high, medium, low, <another one>, and
}   HIGH RES, so it looks like there use to be a high res mode that was
}   taken out in the official release.

The keys 'q', 'w' and 'e' switch to the first three modes high, medium, low.

} I other thing I did notice while looking through the doom.exe file is
} that there is reference to "E1M10 E1M11 E1M12 E1M13", so it looks like
} there was original more than 9 levels per episode

Most of the levels made it into the final game:

 -run <level>   final level
     1           not used
     2           E2M2
     3           E2M3
     4           E1M7
     5           E3M3
     6           MAP10 (DOOM II !)
     7           E1M4 (no inverse swastika in the "swastika room" yet ;)
     8           E1M2 (rough)
     9           E1M6 (rough)
     10          E1M3 (partly)
     11          E2M7
     12          E1M8 (really rough)
     13          E2M4
    E2M1         crashes too early into the level to recognise it, but I
                 agree with Alden Bates that it could be E3M7


The engine doesn't allow the player to jump off ledges that are higher than
what the player can climb back on.  Thus some parts of the levels can't be
accessed, and there are a lot of moving elevators where different techniques
have been employed later.

The cheat codes don't work, obviously, because these were implemented by
Dave Taylor and he joined id sometime in the second half of 1993, I think.

Every level consists off:  ExMy, FLATNAME, POINTS, LINES, SECTORS & THINGS.
FLATNAME lists the floor and ceiling textures, which were of course later
merged into SECTORS.  The others are pretty obvious.  Structures like SEGS,
BLOCKMAP and NODES were apparently added later to improve performance.

There is something that looks like a "-savepcx" parameter in the .exe, and
messages like "IO_ScreenShot: Couldn't create an LBM" and "Screen saved",
but I haven't found a way to actually produce screen shots.  There must be
a way, since the doompix1.exe screen shots are older than this .exe.  The
same goes for recording demos, as there are 4 demos included in the .wad.

The frame rate dots (-devparm in the final game) are permanently enabled.
At the start of each level, the four players (all green) are already there,
but of course only one moves.

There are references to "actors" in the .exe, so some terminology from the
Wolfenstein 3D engine was inherited into id's next engine.

And this concludes my nostalgia trip. :-)
--
Frans P. de Vries | [email protected] | Rec.Games.Computer.Doom FAQ maintainer
In order to create a complete collection of historic DOOM versions, as
released to testers at the time, id Software has allowed to place this
file, the May 22, 1993 alpha version of DOOM, in the official idgames
archive.

This file is collected here because of the historic interest shown in it,
and is not supported by id Software in ANY way.  Please do NOT contact
id Software about this file.  If you ignore this request, you will be
summarily BFG-ed :)
--
Frans P. de Vries | [email protected] | Doom/Quake archive backup maintainer

Maps

No image available

LINES

Deathmatch Spawns
0
Co-op Spawns
0

Endoom

ENDOOM

ENDOOM

 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓┌────────────────────────────────────────────────────────────────┐ ▓▓▒▒░░ 
░░▒▒▓▓│ DOOM: Evil Unleashed, a rather scary 3-D game by id Software.  │▓▓▓▒▒░░ 
░░▒▒▓▓│ ────────────────────────────────────────────────────────────── │▓▓▓▒▒░░ 
░░▒▒▓▓│   This is the alpha version of DOOM.  If you are not a beta    │▓▓▓▒▒░░ 
░░▒▒▓▓│   tester, then you are quite the bad person.  Delete your      │▓▓▓▒▒░░ 
░░▒▒▓▓│   copy of DOOM right now and you will be safe from our wrath.  │▓▓▓▒▒░░ 
░░▒▒▓▓│                                                                │▓▓▓▒▒░░ 
░░▒▒▓▓│   Watch for more great games from id Software coming soon!     │▓▓▓▒▒░░ 
░░▒▒▓▓│                                                                │▓▓▓▒▒░░ 
░░▒▒▓▓└────────────────────────────────────────────────────────────────┘▓▓▓▒▒░░ 
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░░▒▒▓▓ ▒ ▓▓▒▒░░┌───────────────────────────────────────────────┐░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│                id Software is:                │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│                ───────────────                │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│       Programmers John Carmack, John Romero   │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│           Artists Adrian Carmack, Kevin Cloud │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│ Creative Director Tom Hall                    │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│            C.O.O. Jay Wilbur                  │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│  Software Support Shawn Green                 │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░└───────────────────────────────────────────────┘░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▒▒░░░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
                                                                                
                                                                               
DOOMERR

DOOMERR

 
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                          :DOOM Error!:                         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║ Check your manual for information that may rectify the problem.║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   You do not have enough memory to run DOOM.                   ║▒▒░░░░  
░░░░▒▒║   Some things you might try to correct this situation:         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║        unload any TSRs you have in memory                     ║▒▒░░░░  
░░░░▒▒║        rename your AUTOEXEC.BAT and CONFIG.SYS files and      ║▒▒░░░░  
░░░░▒▒║         reboot                                                 ║▒▒░░░░  
░░░░▒▒║        install an EMS emulator or Upper-Memory-Block manager  ║▒▒░░░░  
░░░░▒▒║         (if your computer allows this)                         ║▒▒░░░░  
░░░░▒▒║        if you are using DOS 5.0, load dos high                ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   Hopefully one of these will remedy the situation.            ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░ G
:\LDOG 21:52 >                                                                 

Colour Palettes

Lumps

Name
SHA1
MD5
Size
PLAYPAL
653ee139c24ad833dd63269c2e4ed716b38c445b
157999db6ef9891b87ef22156a4e934a
8.25 KB
COLORMAP
a2090fc12182e8276252ca22502596ac528af8ea
79395b7e46b6f9fe3d42c893f9e5b93c
8.00 KB
COLORS12
3c0d1173054303cb27b79892e9c1d1aede7aa3a5
bb0db1e8d69c4c3923bdf503590ebb7f
16.00 KB
COLORS15
55d00244080da3c97f7bcd0387ad786786a56565
b017727f6352ff3009d3df4b30b40a81
16.00 KB
ENDOOM
31eb4a08e35ceb0b3f1cd6bd9a79aa73dcd90a04
918775815e9fe5c1dec04757bf35f2f6
3.91 KB
DOOMERR
d7cf86bca4172033f0c58f20ba3a61fc8aa17bd0
2f3fef8801994bf5d55a10691fd77ab8
3.91 KB
DEMO1
9d9a28296c2309e88008ab6b46751c83cfc6fe41
193d967c8a981e040be1b140e4f836a3
43.35 KB
DEMO2
17b7120090217b5ab67fba6002bf6cd2aed55609
3b175f4bdf7e35a68580e14c38aefca5
25.39 KB
DEMO3
3f5c488db5bd86790fb2befa39186f14bf733fcd
3e223642dcbf85f763a27c896a243968
13.23 KB
DEMO4
3f5c488db5bd86790fb2befa39186f14bf733fcd
3e223642dcbf85f763a27c896a243968
13.23 KB
M_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
E1M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
cf502116e80885bce42c731738aed69181b78af9
335893bf98faf83df98bcac4faa73a4c
164 bytes
POINTS
bd3969ee5717786b5bd51c6c5d374f2a308a7391
7ebd4095c289bdd13d345564c1c5362d
1.31 KB
LINES
dadc0d97a90d5fc4c5cb33025c0aad5f2b12398a
a9f4c4541f65c9b255a0338539f00530
13.43 KB
SECTORS
84d06568a9bbdb89c13067e67a1f92d5ce834a94
098a2da833f7042f85bd7d5d5ab72554
1.82 KB
THINGS
979f7eaf90887c6e2d968a5032ef5b32245dda99
7d372e1d42f53e13863e1eb8bf9603b8
304 bytes
E1M2
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
6c71357a8feb09f761762a1646fba3c5beb156b9
e2fbed4a2cabad93104ded12038f6ac0
284 bytes
POINTS
2774f19ffe0ce34524097bab86ada0b101700066
4e73740b0fcdc1739c1bc64f24615d46
4.93 KB
LINES
55147703cc42743007e727abb6e6c153c52f598f
3f4bac4c7ce4dde91575fba3e5a87dd0
51.47 KB
SECTORS
1b2ff5b353646fb45aa7230cfd89b1d1d7ff7066
d5e832a30651cd3113175b42c7e51682
7.55 KB
THINGS
07744b867b7a3286e58bf0e85d193cd5f7df3a46
747d176c44eba9b977f1f72785a9f514
1.91 KB
E1M3
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
88896617aedbc8999c4629dde9eec72a5a84657a
4a4482715966e298e2630f4ccf8e4723
228 bytes
POINTS
b8092fd09f2a83983b8ae3700940713a8902282f
cfacaa3a739398914ebe0891856845fc
3.20 KB
LINES
f7ad76a4f4ec3b10c72a766d2e43a85302960369
ce5b481acb1181fba2c227ff77b59ba7
34.39 KB
SECTORS
d4bc2d1604380719104a94de93b9066c076a3fb5
6101bb61e6c72d54492bb09ec7e8497f
4.92 KB
THINGS
3ba1f08efde23aae8bfc0059173e9f0f1110770e
2a73dab4d3b3504f154c64bc7a5d4085
1.14 KB
E1M4
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
6f63dc359fba7ec2f708533f22ec3d8dbd438049
d081a287ccc03f929df786f18936ac32
116 bytes
POINTS
2df25764080fc3a08dfc6b3e12662255194f50e0
68f884721abdf2faa9a7c83f82907802
2.68 KB
LINES
2dbc08c2f5da3762076142f2753ad2cff308651c
3066a9590279b75c002c1fa1106f1187
28.87 KB
SECTORS
61b6d88743d42e975db1e30cdacba9fcef663015
f130f16c25ec56dc2b1aa8c596ca6a35
4.35 KB
THINGS
804d665b6ad45342a825904bd5211e5dabe2ed2e
63c26b58de53d2d476571db4b866408b
52 bytes
E1M5
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
82a600162c08c2a5087b7f3084834c83f9707ebb
093681d7da8081ad9c43b9ff96d616f1
260 bytes
POINTS
d467c66fe47fd21e5f38e8a3a0c06e34021a21e4
5477be580c8432e8c789872bb1a5b3f7
3.57 KB
LINES
8e686aae510b6100003b4a8ea622a5a10a6959f5
db6875807b74e38c1bcf05ac30ec23d8
39.13 KB
SECTORS
a98c451706e2a56dd8e850acdae8fda0a8ee7b1e
262c8b2d4257c0d910521039b4d5fa3a
6.52 KB
THINGS
a67a9ddc60730209bfe645c5f8e3bdf354cbe4b8
473236cd468e72b640bfac7cd4db1eb5
832 bytes
E1M6
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
6afc7841ada3e383454270102c72a26f4cc9afc1
9825ce34a9d2298e880625e3977428d4
204 bytes
POINTS
afc033aee27417d5cd2cf7a725e70a18b9097580
bd1aa24af644df34c03d6422ff637f40
3.21 KB
LINES
ea8350d4b580e50c14812b5a7165a19737131b38
91b71f74e8d8d7237c28a149af90ffad
34.28 KB
SECTORS
6c34bdb535da044dbe47cb4dd082edc7e8aa44ff
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5.34 KB
THINGS
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4abcc9ba70e40c3e9d4ad6c9b16e16d0
712 bytes
E1M7
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0 bytes
FLATNAME
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188 bytes
POINTS
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2.62 KB
LINES
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28.69 KB
SECTORS
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4.44 KB
THINGS
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71125413dc248b70ea3e9c15cf151c0e
808 bytes
E1M8
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0 bytes
FLATNAME
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116 bytes
POINTS
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1.94 KB
LINES
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22.43 KB
SECTORS
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4.11 KB
THINGS
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333f576764a8a17089f44ef36b2abf6d
64 bytes
E1M9
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0 bytes
FLATNAME
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124 bytes
POINTS
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4.21 KB
LINES
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46.41 KB
SECTORS
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7.56 KB
THINGS
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7c9e7aa2d70ea62a7826e4bdc1b46303
64 bytes
E1M10
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0 bytes
FLATNAME
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156 bytes
POINTS
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2.22 KB
LINES
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24.12 KB
SECTORS
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3.85 KB
THINGS
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beb111fc08ec3211223a8fe7d842704f
220 bytes
E1M11
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0 bytes
FLATNAME
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412 bytes
POINTS
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5.57 KB
LINES
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61.21 KB
SECTORS
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10.64 KB
THINGS
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579f4f917bf9d38deb9745890f92517b
1.67 KB
E1M12
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0 bytes
FLATNAME
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108 bytes
POINTS
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1.00 KB
LINES
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10.13 KB
SECTORS
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1.32 KB
THINGS
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388 bytes
E1M13
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0 bytes
FLATNAME
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172 bytes
POINTS
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3.33 KB
LINES
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36.92 KB
SECTORS
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6.42 KB
THINGS
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1.25 KB
E2M1
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0 bytes
FLATNAME
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36 bytes
POINTS
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332 bytes
LINES
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3.17 KB
SECTORS
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424 bytes
THINGS
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344b687f52b1ddc51540ce36b11ebea6
196 bytes
MENUMAP
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0 bytes
FLATNAME
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20 bytes
POINTS
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36 bytes
LINES
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292 bytes
SECTORS
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40 bytes