EDGE WAD for V1.27

Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.

Filenames
edge.wad
Size
744.44 KB
MD5
ebe8a9b7d5c1efc491b09efb1d67aca6
SHA-1
ac96ce3e47f464eff9bed566db78e7fad0ebb07f
SHA-256
e719c42351a54588c8092cc3c089bddcacfec99bd5f7ebd935a9c2bef0c5e533
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
165

Incorrect? Suggest a correction.

Read Me

2.6.0
1.8

2.6.0 - [version number].[revision]
1.8   - [can use 1.8 thru 2.6 version of EDGE.WAD]

EDGE WAD 2.6 (8/16/2001):
==========================

1) COLMAP.DDF: changed "[ALLGREEN]" to use "NITEVMAP" instead of "COLORMAP"
2) Removed COLORMAP.LMP, added NITEVMAP.LMP instead (see #1 above)
3) THINGS.DDF/ATACKS.DDF: added DLIGHT stuff for dynamic lights!


EDGE WAD 2.5 (7/29/2001):
==========================


1) THINGS.DDF: added JETPACK (was missing since day 1 for some reason)
               removed two frames from DOG's respawn (frames M and N don't exist)
2) LINES.DDF: removed all 'COUNT=0;' entries (unnecessary)
3) LANGUAGE.LDF: added: NeedAnyForDoor="You need at least one key to open this door";
                        NeedAllForDoor="You need all keys to open this door";
                 added: HomDetectOn="HOM Detection ON";
                        HomDetectOff="HOM Detection OFF";
                        idhom="idhom";
                        (and German)
                        HomDetectOn="HOM Entdeckung AN";
                        HomDetectOff="HOM Entdeckung AUS";
4) LINES.DDF: added: [280] // Legacy "3D liquid floor" (same as EDGE line type 405)

EDGE WAD 2.4 (4/28/2001):
==========================

1) THINGS.DDF: removed "CASTORDER=6;" from MBF DOG entry (unnecessary)

EDGE WAD 2.3 (2/24/2001):
==========================

1) EDGE.SCR: corrected events for E2M8 and E3M8 when killing the Cyberdemon or
             Spider Mastermind for RTS exitlevel, added 5, to wait 5 seconds
             after they are killed

EDGE WAD 2.3 (2/7/2001):
==========================
1) LANGUAGE.LDF: added entries for menu options (all start with 'Opt'),
                 this is to allow menu options to show in different languages

EDGE WAD 2.2 (1/10/2001):
==========================
1) LINES.DDF: added line types 281 and 289 to support Legacy "3D floors"
            NOTE: use -truebsp when loading a Legacy "3D floor" level
2) THINGS.DDF: added the following to all monsters:
               STATES(GIB)=POL5:A:-1:NORMAL:PLAYSOUND(CRUSH);
               which is new for controlling what happens when a monster is
               crushed or is dead under a door (used to use the [GIB] entry,
               which is now REMOVED)               
3) SOUNDS.DDF: added [CRUSH], called when a thing is crushed
4) Added DSCRUSH to the EDGE.WAD, see above...

EDGE WAD 2.1 (1/1/2000):
==========================

1) COLMAP.DDF: updated all text entries, minor corrections to that section

EDGE WAD 2.0 (12/12/2000):
==========================

1) LINES.DDF: corrected line 46, CEILING.DEST_OFFSET=-4 (was 4)


EDGE WAD 1.9 (12/4/2000):
==========================

1) LINES.DDF: added line type 242, supports BOOM's deep water effect (should work
              well with the 10 Sectors Contest WADs that use the effect)
2) Updated various stuff to work with last EDGE internal update, nothing big

EDGE WAD CHANGES 1.8 (11/16/2000):
==================================

1) THINGS.DDF, LINES.DDF, ATTACKS.DDF -TRANSLUCENCY is now a percentage


EDGE WAD CHANGES 1.7 (10/7/2000):
==================================

1) THINGS.DDF -renamed:
                 DAMAGE, DAMAGE_RANGE, DAMAGE_MULTI, and EXPLOD_DAMAGE, 
               ...to:
                 DAMAGE.VAL, DAMAGE.MAX, EXPLOD_DAMAGE.VAL, and EXPLOD_DAMAGE.MAX
              -renamed VARIEDEXPDAMAGE to EXPLOSIONDAMAGE (for unstable barrel)
              -added CROUCH_HEIGHT=32; to all player entries (WOO!)

2) SECTORS.DDF -renamed DAMAGETIME to DAMAGE.DELAY

3) SOUNDS.DDF -removed BITS and STEREO (obsolete)

4) COLMAP.DDF -removed PRIORITY (obsolete)
              -renamed [FUZZSHADOW] to [FUZZY]
              -added [SHADOW] colmap entry (used for shadows, makes then flat colored,
                                            with no details, like a normal shadow)

NOTE: also make several tweaks with lots of entries, WEAPONS.DDF now has translucent
      flash frames, ATTACKS.DDF uses TRANS_FADE to fade out explosions, etc.

5) Added a ton of new EDGE default line types, see LINES.DDF for entries...

6) Added SHADOW.LMP, used for new SHADOW colmap entry6

EDGE WAD CHANGES 1.7 (10/7/2000):
==================================

1) THINGS.DDF -corrected the heights of the following:

		Num#  Thing name            Height
		----------------------------------
		25    SKEWERED_BLOKE        64
		26    DYING_SKEWERED_BLOKE  64
		27    SKULL_ON_A_STICK      52
		28    HEADS_ON_A_STICK      64
		29    SKULL_CENTREPIECE     40
		31    SHORT_GREEN_COLUMN    38
		32    TALL_RED_COLUMN       50
		41    EYE_SYMBOL            56
		42    FLOATING_SKULLROCK    48
		44    BRONZE_BLUE_TORCH     96
		45    BRONZE_GREEN_TORCH    96
		46    BRONZE_RED_TORCH      96
		54    BIG_TREE             120
		55    WOODEN_BLUE_TORCH     72
		56    WOODEN_GREEN_TORCH    72
		57    WOODEN_RED_TORCH      72
		85    TALL_TECH_LAMP        78
		86    SMALL_TECH_LAMP       58
		2025  RADIATION_SUIT        60
		2028  SMALL_BOLLARD_LAMP    46
		7010  BURNT_SPIKE_STUMP     46

		The old DOOM heights for these didn't matter
            because it didn't have true 3D, but with EDGE
            we could walk uner or over these things without
            touching them because their heights were all 16.

2) LINES.DDF -added line type 429, scroll down fast lower and mid
              texture only, for water/lava/slime falls
             -added line types 430-433, which are thick/liquid/extrafloors that scroll down,
              used for waterfalls and rivers on the part where they roll over a ledge

3) SECTORS.DDF -added types 18-64 for scrolling textures and push sectors:
                18-25: (water) scrolling/pushing liquid extrafloors (blue hue)
                26-33: (slime) scrolling/pushing liquid extrafloors (green hue + damage)
                34-41: (lava)  scrolling/pushing liquid extrafloors (red hue + damage)
                42-49: push object in sector
                50-57: regular floor/scrolling floor texture
                58-65: regular floor/scrolling floor texture + push object in sector
                66-70: colored light, hues for water, and slime/lava + damage

4) COLMAP.DDF -added colormap entries for WATER, SLIME, and LAVA (used with new SECTORS.DDF entries)
              -removed NO_SKY from sector special #1 (hard coded as true, no use for it to be false...)

5) added WATERMAP.LMP, SLIMEMAP.LMP, and LAVAMAP.LMP (colormaps used in #3 and #4 above)

EDGE WAD CHANGES 1.6 (10/3/2000):
==================================

1) LINES.DDF -corrected sort order of all lines (were all jumbled)
             -added a ton of BOOM compatable linetypes
              (including 40, 78 and 85)
             -corrected line types to once only versus repeat:
              47, 31-34, and 118
             -changed EXIT=EXIT; to EXIT=NORMAL; (more descriptive)
             -changed LIGHT_PROBABILITY to LIGHT_CHANGE, also uses
              percentages now (engine change)
             -changed EXTRAFLOOR_TRANSLUCENCY to TRANSLUCENCY
             -added EDGE line types 409-417 (thin extrafloors and
              translucent mid-textures)
             -added types 418-421 variations of ENABLE_RTS
2) SOUNDS.DDF -added MBF entries for the dog sounds
3) THINGS.DDF -added MBF entries for the dog thing (#888)
              -updated PALETTE_REMAP for OUR_HERO entry (see below)
              -added dog sprites and sounds from MBF dog
4) COLMAP.DDF -added TEXT_RED and PLAYER_GREEN entries

EDGE WAD CHANGES 1.5 (8/24/2000):
==================================

	Just DDF updates again. Other WAD entries are the same.

1) THINGS.DDF: -corrected thing # for UNSTABLE_BARREL from 7101 to 7104
               -corrected OFF_SOUND to OOF_SOUND (type-o)
               -added ATTACK_HURTS and DISLOYAL to all player entries
2) LINES.DDF: corrected OFF_SOUND entries from "SWITCHX" to "SWTCHX" (type-o)
3) ATTACKS.DDF: added missing PUFF=PUFF; entry to "TRACER_MISSILE_L" and
                "TRACER_MISSILE_R" (caused a crash when MKII monster attacked)
4) WEAPONS: changed RANDOMJUMP to JUMP for plasma gun flash states (engine change)

EDGE WAD CHANGES 1.4 (8/16/2000):
==================================

	Just DDF updates. Other WAD entries are the same.

1) LINES.DDF -added ACTIVATE_SOUND="SWTCHX"; to line types 11 and 51
2) THINGS.DDF -added NOWAY_SOUND="NOWAY"; and OOF_SOUND="OOF"; to player
               entries, and renumbered POOL_OF_BLOOD_II from 79 to 80 (oops)
3) SWITCH.DDF -added OFF_SOUND="SWTCHN"; to all switch entries, renamed
               SOUND to ON_SOUND
4) GAMES.DDF -added ACCEL_SOUND="SLOP"; and FRAG_SOUND="PLDETH"; to all
              entries

	Most of the additions for sounds are for the engine changes,
	less hard coded sounds!

EDGE WAD CHANGES 1.3 (7/29/2000):
==================================
1) added FNWHTMAP -new colourmap for fonts
2) added AUTOMAPS -new colourmap for the automap overlay
3) updated COLMAP to use the two new colourmap lumps above
4) ATTACKS.DDF -change "ALTERVISIVILITY" to "TRANS_FADE(x%)"
5) THINGS.DDF -same as above
6) DDF's are now version 2.1

EDGE WAD CHANGES 1.2 (5/27/2000):
==================================
1) merged DDF/SCR 2.0 to EDGE WAD
2) added EDGTTL mus lump (EDGE title music)

EDGE WAD CHANGES 1.1 (3/7/2000):
==================================
1) added the following colourmap lumps:
	PLYRMAPS
	SKINMAPS
	TEXTMAPS
2) removed PALREMAP (above three replace it)

EDGE WAD CHANGES 1.0 (3/6/2000):
==================================
1) moved RSCRIPT to external file as EDGE.SCR
   it's now in the DDF package

EDGE WAD CHANGES 0.9 (3/3/2000):
==================================
1) in RSCRIPT, removed time after EXITLEVEL

EDGE WAD CHANGES 0.8 (3/2/2000):
==================================
1) cleaned up RSCRIPT (radius script) for DOOM entries
2) added lump under data for the WAD version: EDGE_1.1

EDGE WAD CHANGES 0.7 (2/28/2000):
==================================
1) made new 'sleek looking' mouse pointer (not used ATM)
2) made new title and credit screens for EDGE
3) renamed DDTTL to EDGETTL
4) fixed DOOM2 scripts to work properly (DOOM1 needs to be tested)
5) cleaned up jetpack sounds
6) removed old demos (will add prior to public alpha release)

Lumps

Name
SHA1
MD5
Size
DSJPMOVE
b10de825bc7725eb1bd650ef2df666cef5e3642c
4bb41c7a5e243c58778aec2c69acb67c
1.38 KB
DSJPIDLE
3cf02ebef15e92c733b7cb6bc830d01a33e2f7a3
72b52c5049deb5e59ab41adeab2cea64
2.90 KB
DSJPFLOW
b7c671daa6a6e8cfd7192c16b79af9ef907637b8
2f8771bc8c3a26004f22c9ab707fb918
3.83 KB
DSJPDOWN
4d78fd98296713284429614d2d1f84baa89059f7
ba7ef6907c1d747f18617fa07e00e6af
16.20 KB
DSJPRISE
80a08dce8d24cbc625be198d1047c8c5a963fe2d
657fc69ea0d0dbef694f634328749479
7.64 KB
DSDGACT
dea9fdf71586a608a3a3bb0535dfda56778a3884
a2347b3af36449009bfc36c481d340ff
6.92 KB
DSDGATK
3b4565a2f732d603bd04d222c2f575d67b2de146
bd65c76060e6c56a3c3be5ad3525ccc0
5.79 KB
DSDGDTH
5707d5f05b6695b2eb4e851a982158a2091ea537
6767afce264deb42ce7e0ab009809b3b
21.26 KB
DSDGPAIN
6e7bd03fd96e7a708e8e17457d44d22306a0f193
3ca28ce90ba9dd0a11933f51a91788cd
2.21 KB
DSDGSIT
ae4f3dfd6246f9098f182944c1480200aa888c6d
d588f126473b6307484b4e38dac570e2
2.09 KB
DSCRUSH
af3d95746139dcf9a4756c0fe7eae05dc8273782
892d0f31c9f50dacf94c0a730005c16b
6.85 KB
D_EDGTTL
19d650a74241cacfbe34c0d3bec1b09296404134
d75a0641fe2dcf9c5026bb608261d213
1.49 KB
EDGEVER
8fefcbeb14161052e7e96121cd124402bb0f31be
e506f5689c945519b2b838a4c6e28c0e
10.25 KB
DDFANIM
ba86d4e1848189d18a8d60349bb26fabd8d214c0
712baa86b4b49b2b712590f59dd1ca8a
1.91 KB
DDFWEAP
53ef949a20d75c53daa7f02585e8cc884f0f72f9
188f515907f54cd149969b95c05f80f4
5.53 KB
DDFTHING
8cf09990844530ff9ed4b7264c427278b06d2649
134e2d87a92ae106ea1e67f970cbe5dd
85.47 KB
DDFSWTH
e62b9fa434b2c47cf94317cc45df5cc9b3faa1f8
2ace2a882530e4f2a22920a23b9b2fb1
4.19 KB
DDFSFX
db440e9a14a4b6ff367b54d869b41bdbfbb367ff
49f7adc9686729e8859f08ce6f855f3e
6.34 KB
DDFSECT
07ec4f1361f0b22c83bba3b1f106f6ff05c0f18e
a63320f1c6456d470c57cabe0b306986
11.41 KB
DDFPLAY
3a559c938d59da695f2fd5b5162138b903d0b116
89c1fb0449f8a5241678ae646cc53572
2.55 KB
DDFLINE
700737c3d1814587b4197d7234bce142e376dbc5
fcf8ee1fa2454b0a13656bbc81c13c8d
55.84 KB
DDFLEVL
fb019f963bbecaffd005c6b62cd36fad9ab4cc10
298e4f437dc4aa29096290d96a63b4c3
15.84 KB
DDFLANG
fcc3c56b835344f24fe7c7355988df1371ea58c6
df491756195146317f3346cd97efb04f
126.13 KB
DDFGAME
a3c0e97b58edd6133887409a549c39f6c4aae24d
9a35e1239214e0ec8b8a28dde6480b03
3.90 KB
DDFCOLM
d3d68492b32112d68c4d307f324f5829910bb846
ee93235511cad08ea53527e4c35998b9
3.21 KB
DDFATK
22c1b9765f4869acfa024557342d0203249fd78c
767d2f5dd15222be132ba88befb00318
16.79 KB
RSCRIPT
4add1de0f6047e1141f974c2a593de1c35b49835
eb1346d8eb23bb405899c100652ccb98
1.76 KB
AUTOMAPS
1281bbf845c029cd7650d05ca3d97d6c6cd4104a
f473f32e0cef3d3c8a6733b3acd81ca9
512 bytes
FNWHTMAP
b5d6667accb93aa96e4c3a0f1a551ec6770d2769
b9f9ff4c869c713e62c60e39a394a1e8
256 bytes
NITEVMAP
37073cdc6a45dc1897bc2099b87797407864fcfc
7bbf81d01a2d09a6b583b07a7a495894
256 bytes
PLYRMAPS
f1eb3a549fb865d0b4e2dd8452e03bfdd5e61631
76f72d880b61060228f38307e637167d
3.75 KB
SKINMAPS
605c252c4103476f359fb3c27996bb4093994b26
284dde95412b9fe1af602d783a8c8ce1
1.25 KB
SHADEMAP
b376885ac8452b6cbf9ced81b1080bfd570d9b91
348a9791dc41b89796ec3808b5b5262f
256 bytes
TEXTMAPS
153e1d48fc01f4503442d78c918e09f11d14c2a6
b4bf14b1e22ac9b86da4ea626fc9cf6e
1.75 KB
LAVAMAP
fa2fa4c5b1bb69d611f2bfecdacd4deee8ea220a
1ab7921d774df7c6a5e3bb85f25d9fa4
8.50 KB
SLIMEMAP
bab6c5eaa2a6a6119b366afbebd55f9531ec7279
53c56a17773217da75d14fd08807c5c6
8.50 KB
WATERMAP
d37d2095757940d9800cc66b11b390589979bd3e
c2fc5ff6b568bb83a27273becbd2c2e1
8.50 KB
TXTBRNS2
632832c160a46a3e3b285bce3b79fedb7d8806e5
8107563bbefa1db90b8853eaa7fb9be8
1.25 KB
TXTGRNS
77b17d18b14b2f5c5717608933ed11c54caa12b6
0a13a4ba454fe1b4985993f1424825f6
1.25 KB
TXTPNKS1
bd24c586f3adae0f92324bac8d6e47e31cff9962
f484c093df96978868b582fa7452c74b
1.25 KB
TXTPURPS
194d23350f34ed6048367020fbaa996884a22930
5fb194d554535981810443927e23eb48
1.25 KB
TXTYLWS1
6d68b5fef9851efd17da52e19fcf4132aaa264af
a58808e48b9df5a2b2cb8e1a7761424a
1.25 KB
TXTBLUES
df81e049b43b9b5acd744e68bfd1c2fb970b04db
3032eb66df35f37b8cfde37fa736a408
1.25 KB
TXTBRNS1
53c20c3273f068918c1d8a0b9829bfa9383b8496
e087e72d8cb11a46d10d5e13836e48e3
1.25 KB
TXTGREYS
693b858bc6023ab57fcf9624a176f87bd4284192
a73e13d5a08a97e95fde42b292d2d5f7
1.25 KB
TXTORANS
0c96be9bbca3602845768d4408baabef2f804a9e
a74d622bc05387774518dfc42babf6af
1.25 KB
TXTPNKS2
11b2aa28ec1bae7e7fb0e7a7b8bf624b7d6c7b0e
3dade73b468979498dcdb837ebd2ffb0
1.25 KB
TXTREDS
f191cd18fd54fd81ce43f56acb0022e0cd6c155c
2fa7efda478e6a4bcd8392ed9de4a726
1.25 KB
TXTYLWS2
185ca083d85cbabe8ffbc000fcfc8fbd5539b01b
e4bf32ea3ed22f9ab4d1a773fcb1e5ae
1.25 KB
MOUSE
73b694d0c729fa2f9d30b9375097aaebebe1c293
60cb08a8a2b4a5a8fe3e57dcf56e81e4
183 bytes
CREDIT2
81af6a57f31af7add48a799a727dc44c5fc3cf59
a3c0ef285ca7630e6befb85d42ce299a
65.32 KB
EDGETTL
12e9dff0ac590ab39758b7e9d8b4bebc06fefc27
187c14b2bbb72529c1f4eb5fdd24713c
65.32 KB
STCFN000
78d2490e5ca8c987e469bb9df1ecf30eb3b8c24a
482b0c87aa6486ba5e93dc5f7cb0bdc9
98 bytes
STCFN134
4c53bb4c144fb9995398bccbcb6490f6ceb40d2e
7920ba020266a911c0cf71008da2ade2
127 bytes
STCFN132
8a431f9fa48022d18fa3ef761df846d07f66c72d
bb18cfc478416dc7d63fcd07400ec0eb
142 bytes
STCFN148
626568b62a16a26150ecfbc203b5d9df58c438da
d0b98f61d396304acef8e06e41d32b2f
135 bytes
M_EPI4
37ae6d6fd582d30757fc32c4467b0c70f6766c8e
b8eacb0e59ea1d81f16db6f803e000eb
3.70 KB
M_EPI5
5d9f245c8625674ab4be71ddac9d44356e2b1b15
43e03fd088a0b7ed0929652a4edc39ca
2.70 KB
M_MSETTL
3d189bb85f29972b11445e11719f25ddc36be9d7
2aa53af05851b7bee3db8e1b40a5e0c6
2.89 KB
M_GAMEPL
7f9c9c21c20285f91bdc718f16f343ea6b6c00e4
e75ae7d7838c8d8506a85923f3ebc8de
3.75 KB
M_CONTRL
f5a4b9330cae9ec0c5e844c38bd4b8408b1de9e9
1a8f1d221dd33b3711bbbe3d002851d3
2.28 KB
M_VIDEO
4d04e0d12140e359277e5c292ad14fcd4cb38e0f
4453fbd7276caebeb1b24359797b170f
2.79 KB
STKEYS6
82fb97dc21a6ec1b47faae6d71866d865ce384b7
cd88b10a43df9a27a0631c4fa095f3b2
67 bytes
STKEYS7
b6c2d17f0a65c9889fbcb534561dee3eb01f9a90
8203b7ed264a23113f131ffb525e6a9b
67 bytes
STKEYS8
2645b2b801101c8ad3f9ae0a8ccd5fc74c6f7b3d
b0a0c06ccf888cfcd303cd4136d76faf
78 bytes
STFB0
ed29b544b08bcdcc78b9e92f12e7129967f436b5
cd59b342c725f09a24f7844944950e7e
220 bytes
STFB1
c6dd4fce3270e9fed327483849ca1c87b750742c
0391fd15dbec8689c7fe57ba984d38b1
220 bytes
STFB2
6ae3371a9457487633cca122255642b39b19320a
76b5fed166629e28a094a185af181708
220 bytes
STFB3
2852e9369b72fbc1c8a7ab37557babcec0a29f46
4b9b690d475630823cfafb822a2d36c5
220 bytes
STPB0
052d0626f3715aa597c6a304eb16dfae82b0c93d
3bb847433112cdf00a905608379d96e5
224 bytes
STPB1
386f65f91706e11bcd52f72b0cef87215b62a2de
5211c6dfd7b064954a0495189ef6273a
224 bytes
STPB2
c778f06447affd660949d296b5536d9a784f811b
32447635745b613ed5aa418db1cad3e0
224 bytes
STPB3
9f68e860b4d9dc8101779bcbf3f67f6d7948401b
aebb2b5e25bd00f529e2be4110cd1a3f
262 bytes
STFB4
0c4e0c3cbfb59817342cd6afbe038381e64e2167
9a8af0ad53688eb4d11e3d9318a3165f
220 bytes
STFB5
dcdf483626946571a6ea3c89e8c9212e6f4e29d7
9d09be6470ef0fe3c035733e04daa5d6
220 bytes
STFB6
be47e26ab13207ce7f0b289a2a40c65f89d3d2df
4879492eb06f7ad9e392091e03e6c1aa
220 bytes
STFB7
13c26d060ae562199075d311b7b209abfb941c7a
8b8deff0c1f2530cd9686283eee82ff2
220 bytes
STPB4
d22124cea623362eb92ef1a47f54dda3de10c063
fe875ed5e294286944616aee8b9238b1
224 bytes
STPB5
9665622cb90a181fd90d54ef5294415a52556d66
99c859019fcbdc7cc0bdf67b78770c5b
224 bytes
STPB6
491c009497290ed26168bcc3ed0fedd5f720ca57
bb354535b6c1c261ca942e0fa1b4f2b5
224 bytes
STPB7
2062bdfab420abc35cf6d11662d808503992f3ac
e39757c64e6e7cf7b64223a9f3a79aa9
224 bytes
AIRBAR01
397899991bb1653e7e71f478a5fefde8fef67ce5
56f591cd0af3429c41b3215f63a496a7
2.66 KB
AIRBAR02
07a44043881b32fadc752242f39e30d16688e4d5
7c46ec71cad97f1cbab5132b1ac9b194
2.66 KB
AIRBAR03
40a0678037e5fbbafccf5e396ce71f0ec18aa0c7
08cae33b6ecd65d6f5a727a94320fc4f
2.66 KB
AIRBAR04
5abf2e35386207f72ba315afcd6fa0954c6dee87
8e9c2ac8b991d11b95c6d7c9ec47bb8c
2.66 KB
AIRBAR05
312800f747dccb35db426777acfe39f768f98e59
84ed957c27ab687dd411f00ac438cebb
2.66 KB
AIRBAR06
fdec7c28d2d5b88cf1cfacae545f953718d3c27f
77e487f11b23f09558bec78dbd8ea930
2.66 KB
AIRBAR07
7d6b7b561ddf2164fbaedb8b87eeaf01c4837020
8f50e072bc7b318142cde414c3563fba
2.66 KB
AIRBAR08
bd542363c6390be9b3ea9443bffd5b40c79c330b
23bf56edb27c879adaefbfc058d7ffce
2.66 KB
AIRBAR09
4f18fa8fb312bc4df61118eb190555f746d97072
36dffaf6fedc6b748021d823f600e75a
2.66 KB
AIRBAR10
e4c3d7ddad88f7c87c4c5d098a0b1655b5d8994f
3bf32353e4119e3339bf036854878621
2.66 KB
AIRBAR11
42afd821e4e9fb1fa05e7307504f694eb8618483
e3321c8588150d66a357f1b1796d4c6f
2.66 KB
AIRBAR12
896ff68f9abd33b217c0b4fbd9d56fffd1566f8a
f5915daa9279cd24bad07ecfda340fc7
2.66 KB
AIRBAR13
71d0c8133695c3bcd1df1952bd1e1594fe9a3cc6
4f5d905c90e09c5c2b2e4e4424dbfa52
2.66 KB
AIRBAR14
b1fab8aa280f98377d0be6344a496ce47ebaf402
0cd8b3c356dd23ac7c6f18e0dc596686
2.66 KB
AIRBAR15
80d60457ff8bc3d4a445faaa3be77e3f90535940
f6bb3728d09ed6d61ded845e5085566a
2.66 KB
AIRBAR16
5d2cd5b510d0594948624b4862d50d5ff00d8395
a5c685d2c08f0577eb3f1d585acec5c5
2.66 KB
AIRBAR17
a10d52a74bfd6bd9f572010bf429f3a09781440f
478e72d7c376ad13e626672fe10958bc
2.66 KB
AIRBAR18
393c3a0d20c5885fcbb8d803a26d2c8369632ed9
e54fccc794fb8ec45ccc58e0454a48fa
2.66 KB
AIRBAR19
403168ff68df1b6b74130981ee99baeba0cc708e
e48d3ab8874167a8f4b15c39d9605416
2.66 KB