Excalibur

Excalibur

Excalibur - dmexca.zip is a PWAD featuring 1 map (E2M1)

Filenames
dmexca.zip, excalibr.wad, EXCALIBR.ZIP
Size
357.01 KB
MD5
5e175ceb43edbb2f9329e12e13fe35a5
SHA-1
ad39e555ced86b9d5b4e5e99c3570dd194ca6234
SHA-256
700f6a77bcaf18ce314edba28221372e7085ecd2a8cd3ea2faad3a495cac130a
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1

Incorrect? Suggest a correction.

Read Me

Title                   : Excalibur
Filename                : EXCALIBR.WAD
Author                  : Stefan Maes
Email Address           : [email protected]
Misc. Author Info       :

        Ph.D. student at the University of Antwerp (Chemical Crystallography)
        and addicted to first persons games. I rate Doom a close second after
        Ultima Underworld. When does System Shock come out?

Still some more info    :

        When DEU 5.1 came out, my collegue Carl started constructing his own
        WAD. Gerd and I followed in his tracks. Somehow, I lost both along the
        road. Maybe they should have planned things a little more, just as I
        did. Although I didn't plan to spend so much time on this level...

        I've always been fascinated by the Middle Ages, so building a castle
        WAD was the only thing for me. I tried to give each room a meaning and
        succeeded for the majority of them. There are still a few 'space
        fillers', but I'm sure you'll recognize the throne room, the main
        quarters, the torture room with prison, a bathing house, kitchen,
        stables and of course a conference room (NO not one with a round
        table in it :) ). A castle is supposed to have some secret passages,
        so there are a few; Not as many as I wanted though.

        I intended to name this level something boring like CASTL_SM, but then
        the BBC played that great movie Excalibur again. A namechange was the
        result...

Description             :

        I confess! I'm not a *true* DOOMer. I like the game the most at the
        HMP (He Must Practice ?!) level. I want to have some time to take a
        closer look at the enviroment. Besides, I'm into X-rays, not UV :)
        Therefore I spend much time aligning textures and I hope I haven't
        missed a spot (If you find an error, please flame my beta-testers!).
        On the other hand, this could mean that I exaggerated UV a little...
                          
        Before you go out and hopefully play this WAD, I must tell you that
        there's a CyberDemon Surprise at the end (I know it's a cheap trick,
        flame me!), but you're given 3 options to bypass this CDS:
        a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ... 
        Nah! It's a secret.

The evil S-word         :

        Right. Let's not forget to mention the story of this WAD. Some warlord
        dared to revolt from your Doom King Romero. You and 3 more of his best
        Doom Masters were send to his castle to talk this matter over.
        Negotiations failed and you and your compagnons are about to be put
        away in some dark cell. This is when plan B took over. Waste the son
        of a &%$* ! Question is: 'Where are your buddies?' and moreover 'Can
        you still trust them?' There's only one way to find out!

System requirements     :

        To fully enjoy Ultra Violent Excalibur a just above average (?) Doom
        machine (486DX, 8Mb RAM, VLB) is required. You REALLY need 8Mb RAM!
        On my 486DX2/66 with 8Mb RAM and a ISA ET4000 video card I get about
        20 FPS indoors and around 14 FPS during heavy outdoors combat. For me
        it's just tolerable. On a DX40 (full VLB) but only 4Mb RAM repeated
        disk access spoils all the fun outdoors, while the framerate indoors
        is a dot better than my system.

Status of the Ferraris  :

        You asked for it, so here it is :) I have three (3!) one GTO, one
        512BB and one F40. All are red and on scale 1/24. (Just WHAT else did
        you expect from a 'poor' student ?!). In real life I settle for an
        1985 Ford Escort XR3i

Additional Credits to   :

        id Sofware for creating DOOM;
        Brendon Wyber and Rapha?l Quinet for the Doom Editing Utilities;
        Per Allansson and Per Kofod for the GCC port of DEU;
        Colin Reed for his Binary Space Partitioner 1.2x - the only
        node-builder that could handle this WAD correctly;
        L. Witek ([email protected]) for his Reject utility;
        Jin Kim ([email protected]) for discussion about the different
        nodebuilders out there, beta-testing and many hints to improve
        playability of this WAD;
        My collegues Gerd Thys ([email protected]), Carl Peten
        ([email protected]) and Johan Van der Looy ([email protected])
        for DeathMatches and beta-testing.

==============================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes   
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No    There are many good sound WADs out there.
New Graphics            : No    id did a pretty good job.
New Music               : No    Get SWMUSIC.WAD !
Demos Replaced          : Nope  There's absolutely no(DOOM)thing you can learn
                                from me!

* Construction *

Base                    : New level from scratch.
Construction time       : Roughly 10 hours for the paper design;
                          Six (6!) months for the DOS-port. I had a
                          Windows-like hate-love relationship with DEU:
                          More off that on the job.
Editor(s) used          : DEU 5.1 and DEUGCC 5.2.1, BSP 1.2X and REJECT 1.0
Statistics              : You thought you've seen really BIG levels? Take a
                          look at a few stats: 2016 Vertices to construct
                          2716 LineDefs with all together 4030 SideDefs. I
                          needed those to build 641 sectors. Oh yeah, don't
                          forget about the 611 Things.

Known (?) Bugs          : - It's more a feature than a bug: Due to the
                            complexity of this WAD, don't play it with
                            anything less than Doom 1.4 engine. Unless of
                            course you really like HOMs.
                          - Lack of speed on 'lower end' Doom machines on UV.
                            Send enough comments/complaints and I might try
                            again. For now I'm a little tired fooling around
                            with Block Sound LineDefs and Deaf/Ambush Flags.
                          - The one my beta-testers never told me about.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. Please let
me know where to find the results.

You MAY distribute this WAD, provided you include this file, with no 
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I sure would like
to know about that CD-stuff!

Finally I would love to see a full castle episode, with or without this level.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu    in  /pub/doom/wads/d-f
           bear.montefiore.ulg.ac.be   in  /pub/doom/wads/episode2
Title                   : Excalibur
Filename                : EXCALIBR.WAD
Author                  : Stefan Maes
Email Address           : [email protected]
Misc. Author Info       :

        Ph.D. student at the University of Antwerp (Chemical Crystallography)
        and addicted to first persons games. I rate Doom a close second after
        Ultima Underworld. When does System Shock come out?

Still some more info    :

        When DEU 5.1 came out, my collegue Carl started constructing his own
        WAD. Gerd and I followed in his tracks. Somehow, I lost both along the
        road. Maybe they should have planned things a little more, just as I
        did. Although I didn't plan to spend so much time on this level...

        I've always been fascinated by the Middle Ages, so building a castle
        WAD was the only thing for me. I tried to give each room a meaning and
        succeeded for the majority of them. There are still a few 'space
        fillers', but I'm sure you'll recognize the throne room, the main
        quarters, the torture room with prison, a bathing house, kitchen,
        stables and of course a conference room (NO not one with a round
        table in it :) ). A castle is supposed to have some secret passages,
        so there are a few; Not as many as I wanted though.

        I intended to name this level something boring like CASTL_SM, but then
        the BBC played that great movie Excalibur again. A namechange was the
        result...

Description             :

        I confess! I'm not a *true* DOOMer. I like the game the most at the
        HMP (He Must Practice ?!) level. I want to have some time to take a
        closer look at the enviroment. Besides, I'm into X-rays, not UV :)
        Therefore I spend much time aligning textures and I hope I haven't
        missed a spot (If you find an error, please flame my beta-testers!).
        On the other hand, this could mean that I exaggerated UV a little...
                          
        Before you go out and hopefully play this WAD, I must tell you that
        there's a CyberDemon Surprise at the end (I know it's a cheap trick,
        flame me!), but you're given 3 options to bypass this CDS:
        a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ... 
        Nah! It's a secret.

The evil S-word         :

        Right. Let's not forget to mention the story of this WAD. Some warlord
        dared to revolt from your Doom King Romero. You and 3 more of his best
        Doom Masters were send to his castle to talk this matter over.
        Negotiations failed and you and your compagnons are about to be put
        away in some dark cell. This is when plan B took over. Waste the son
        of a &%$* ! Question is: 'Where are your buddies?' and moreover 'Can
        you still trust them?' There's only one way to find out!

System requirements     :

        To fully enjoy Ultra Violent Excalibur a just above average (?) Doom
        machine (486DX, 8Mb RAM, VLB) is required. You REALLY need 8Mb RAM!
        On my 486DX2/66 with 8Mb RAM and a ISA ET4000 video card I get about
        20 FPS indoors and around 14 FPS during heavy outdoors combat. For me
        it's just tolerable. On a DX40 (full VLB) but only 4Mb RAM repeated
        disk access spoils all the fun outdoors, while the framerate indoors
        is a dot better than my system.

Status of the Ferraris  :

        You asked for it, so here it is :) I have three (3!) one GTO, one
        512BB and one F40. All are red and on scale 1/24. (Just WHAT else did
        you expect from a 'poor' student ?!). In real life I settle for an
        1985 Ford Escort XR3i

Additional Credits to   :

        id Sofware for creating DOOM;
        Brendon Wyber and Rapha‰l Quinet for the Doom Editing Utilities;
        Per Allansson and Per Kofod for the GCC port of DEU;
        Colin Reed for his Binary Space Partitioner 1.2x - the only
        node-builder that could handle this WAD correctly;
        L. Witek ([email protected]) for his Reject utility;
        Jin Kim ([email protected]) for discussion about the different
        nodebuilders out there, beta-testing and many hints to improve
        playability of this WAD;
        My collegues Gerd Thys ([email protected]), Carl Peten
        ([email protected]) and Johan Van der Looy ([email protected])
        for DeathMatches and beta-testing.

==============================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes   
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No    There are many good sound WADs out there.
New Graphics            : No    id did a pretty good job.
New Music               : No    Get SWMUSIC.WAD !
Demos Replaced          : Nope  There's absolutely no(DOOM)thing you can learn
                                from me!

* Construction *

Base                    : New level from scratch.
Construction time       : Roughly 10 hours for the paper design;
                          Six (6!) months for the DOS-port. I had a
                          Windows-like hate-love relationship with DEU:
                          More off that on the job.
Editor(s) used          : DEU 5.1 and DEUGCC 5.2.1, BSP 1.2X and REJECT 1.0
Statistics              : You thought you've seen really BIG levels? Take a
                          look at a few stats: 2016 Vertices to construct
                          2716 LineDefs with all together 4030 SideDefs. I
                          needed those to build 641 sectors. Oh yeah, don't
                          forget about the 611 Things.

Known (?) Bugs          : - It's more a feature than a bug: Due to the
                            complexity of this WAD, don't play it with
                            anything less than Doom 1.4 engine. Unless of
                            course you really like HOMs.
                          - Lack of speed on 'lower end' Doom machines on UV.
                            Send enough comments/complaints and I might try
                            again. For now I'm a little tired fooling around
                            with Block Sound LineDefs and Deaf/Ambush Flags.
                          - The one my beta-testers never told me about.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. Please let
me know where to find the results.

You MAY distribute this WAD, provided you include this file, with no 
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I sure would like
to know about that CD-stuff!

Finally I would love to see a full castle episode, with or without this level.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu    in  /pub/doom/wads/d-f
           bear.montefiore.ulg.ac.be   in  /pub/doom/wads/episode2

Maps

E2M1

E2M1

Deathmatch Spawns
7
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
E2M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
362f9f3d50afd9c2a753b1a7f32aefc8f3854fcf
2a20acf3d438fc3264d8bb6000b5d5d5
5.97 KB
LINEDEFS
cb2c80b487256be9db1b73cd94f9cb0f69f4238e
a9345d64ae79e4fe42d3807969fd39a9
37.08 KB
SIDEDEFS
f16f330311461c91a42187205efedec48b189262
3861e94bfe586ab94aaec67075744854
118.07 KB
VERTEXES
dd8de571b2e88e2bc59fe8eee086399a94455cba
c4afe468592b036b5603f8e973f538a3
9.88 KB
SEGS
60a6e3776014c6904dab7cb977d0570b1c02f1a6
c5bef8ec946652bcd620d58a497c6063
53.23 KB
SSECTORS
6ab701792c0438e29c2fe6232cb3f6436a96ebef
4e3578c0b378694805b1927cc03be150
6.04 KB
NODES
f1429d6b574e894a0e6179f81e6e28793ca25e5f
e9f272cd7aa54c61e57f2ded1b0523dc
42.27 KB
SECTORS
aeaa97db1ab848329789a1f5aabba9a7b48bcc35
dde4d70d80e174607d011506e61b0982
16.28 KB
REJECT
3328002b99853f13118b13f14a3721e0fcd3d749
d6d03e56a49769173fe7a4986b633eff
50.16 KB
BLOCKMAP
ec32b8aa70329d9763b9a80921ade5dc9acf0195
a046c7c4f5aea161460ff87d9a9a3900
17.87 KB