Fortress of DEATH: Improved (FORTDTHB.ZIP)
A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets a...
Fortress of DEATH --------------------- Included here are details of the more recent version of Fortress of DEATH, a WAD I created some time ago. Since then I've been notified of a fatal visplane error in the level that causes Doom 2 to fall over and crash to the DOS prompt. As I said, very nasty... Anyway, this version fixes the problem :-) ! Unfortunately, due to the bug fix, the demos that came with the original Fortress of DEATH don't work properly with this version so I've left them out. The WAD can be found under the filename FORTDTH!.ZIP (notice the exclamation mark) on ftp.cdrom.com and its mirrors. If you have any comments or thoughts about the WAD, then email me! ================================================================= Notes about Fortress of DEATH Doom ][ WAD --------------------------------------------- New graphics! ------------- I have created new graphics which are used in the WAD, these include: * A full 360 degree, non-repeating sky (created with VistaPro 3) * New Doom ][ title screen * Wire mesh textures (some of which have got holes in that you can go through!) * Various "WARNING" and "NO ENTRY" signs placed on certain walls Multiplayer games ----------------- This level is surprisingly good for deathmatch and cooperative multiplayer games. Given its size you wouldn't expect it to be, but when you know the level well, it can seem quite small! Multiplayer games are best played on an IPX network or the game could slow down a lot on harder skill levels. Either adjust the skill level or play with no monsters by using the -nomonsters switch. ================================================================ Title : Fortress of DEATH: Improved (FORTDTHB.ZIP) Author : Andrew Harvey Email Address : <email removed> <email removed> Description : A level with very nice architecture and good for multiplayer games. It is set in and around a well sized fortress where there are lots of secrets and surprises... (You just go down into the dungeon... :) Additional playtesting : Darren Malley, Kevin Malley, Laythe Al-Janabi and a few other people. Additional Notes : I tried to make this level look professionally built and to a certain degree, I've succeded. I used the GCC port of DEU 5.21 to create the actual layout and then used a map conversion utility to convert it to MAP01 in Doom2. This was because DEU 5.3b was full of bugs and it kept on crashing. Then I got DCK 2.2 and added all the Things. I also used it to tweak the textures a bit. I created the custom textures and title screen with a combination of PhotoStyler SE and Paint Shop Pro 2. I then used Deutex to put the wall patches together. I created the sky in a fractal landscape program called VistaPro 3. I rendered four views (north, south, east and west) and loaded them into PhotoStyler to make them compatible with Doom. I then used Deutex to string the four sky pictures as patches together and voila! One 360 degree sky. (Note: To see the sky fully, go into the deathmatch starts in the four corners of the playing area.) Lastly I used Deutex 3.4 to put all the textures, graphics, and the map together into one WAD. ================================================================ * Play Information * Map # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes (Surprisingly quite good!) Deathmatch 2-4 Player : Yes Difficulty Settings : All (Easy, Medium and Hard) New Sounds : No New Graphics : YES! New Demos : No, not this time owing to fact of differences between the two versions of the map * Construction * Base : New level from scratch Build Time : Time span of just over a month Editor(s) used : GCCDEU 5.21, DCK 2.2 Utilities used : Deutex, Mapconv, Dview, LmpUtil (along with Paint Shop Pro 2 and Photo Styler SE) Known Bugs : No (well, one or two node errors but you would be lucky to actually spot them!) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. IF you do use this level as a base for additional levels then please give Credit to the author and include that FORTDTH!.WAD was used as a base. * Where to get this WAD * ftp: ftp.cdrom.com and its mirrors and Compuserve's Action Games Forum. Hope you enjoy the WAD! - Andrew -- +--------------ooOOOoo--------------+ "From the moment I picked up your book |Email: <email removed> | to the moment I laid it down, I was | or: <email removed> | covulsed with laughter. Some day I +-----------------------------------+ intend reading it." - Groucho Marx