This is the third level I've dreamed up (Get BDS1.exe (DOOM) and BDS2.exe (DOOM2) if you haven't already!). This is my first level totally conceive...

106.97 KB
WAD Type
Title                   : FourPlay...   
Filename                : BDS3.WAD
Author                  : Barry D. Sebastian
Email Address           : <email removed>
Misc. Author Info       : I live in Cinti. OH., married (still !) - a tribute
  to her patience, three girls - two are "fair" at the
  game..., enjoy the creative possibilities of level
    --->  BDS3.exe should contain these files:
     BDS3.wad     (level)
     BDS3DEMO.lmp (demo)
     READBDS3.txt (this file!)

Description             : This is the third level I've dreamed up (Get 
  BDS1.exe (DOOM) and BDS2.exe (DOOM2) if you 
  haven't already!).  This is my first level totally 
  conceived within the DOOM2 environment... hope you
  enjoy it!

  This is not as large a level as my first two, but it
  is very challenging.  The "floorplan" is basically 
  a symetric four quadrant design, and as such - easy
  to get disoriented in.  The center (which is where 
  you begin in both single player and multi-player) is
  a large room divided into 4 areas by an elevated 
  "cross" that is actually a lift.  Each of the four
  center sections open into rooms which contain  
  goodies - at a price.  Further exploration of the 
  area will find access to keys and surprises !
  If you find yourself in the yellow key area, you 
  will HAVE to face the Cyberdemon (my personal 
  favorite) before escaping with the yellow key (the 
  exception being on lower difficulty levels).  The
  yellow key door (off the center room lift) is 
  tricky - can get in, BUT NOT OUT 
  without the yellow key ! This is where you'll find 
  the BFG and plasma rifle...  You CAN exit the level 
  without going into the "yellow key area", but, I 
  hope there are no cowardly marines in this outfit !!

  My advice is to get the blue key first, because if 
  you get to the "wooden room" and successfully make 
  the "jumps" to get to the blue key door, and DON'T
  have the blue key - you're screwed.  This, however,
  makes for interesting multiplayer play... One trick
  for successfully navigating the wooden room - make 
  your way to the two overlook doorways, and time 
  a couple of rockets so that you get the Revenant and
  Baron shooting at each other.  It will save you ammo
  and is an interesting vantage point for them duking
  it out! (Check out the demo...)

  There ARE some secret areas.  One, I call the cave -
  is pretty big, and you can get the chainsaw as well
  as dead there. Try to find it - I hint at it in the
  demo.  If you like to go for 100% secrets, try to 
  find the "hidden Revenant".  If you do, he'll 
  surprise YOU !  

  I had deathmatch in mind with this level.  Use the 
  lifts and transporters to set up ambushes. Deathmatch
  2.0 will insure plenty of ammo, etc. (I recommend
  the "No Monsters" flag from either the command line
  or Death Manager shell - much better for Deathmatch,
  and it runs faster...)

  I'll not say anymore - now hop to it! ...and save 
  your game often... (The save game bug I got a 
  couple of complaints from in my previous BDS2 - 
  "The Phantom" level is not present in this level).

  As with The Kicker and The Phantom, my best advice 
  is to KEEP MOVING!  

* To play "FourPlay":      
  With the BDS3.wad file in the DOOM2 directory type:

doom2 -file bds3.wad 
  Choose a difficulty setting of your choice.
  If you would like a "tour", please help yourself
  to the demo I've included.  I'll show you SOME of
  the secrets... To run the demo, with BDS3.wad AND 
  BDS3DEMO.lmp in your DOOM2 directory type:    

doom2 -file bds3.wad -playdemo bds3demo

  (This demo was created using DOOM2, version 1.9 - 
  it will not play when running a previous version)

Additional Credits to   : Makers of DEU, and all the creative minds out there 
  making cool levels,         ----------------
  -------> and of course:     | ID Software. | 
  {I sure wish there was a BSP2 - hint, hint...}

  Jim Flynn for the "Linedef Type" decimal codes,
  which enables use of the fast doors, lifts, etc.


* Play Information *

Episode and Level #     : M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No 
Demos Replaced          : Demo of this level provided

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU2 
Known Bugs              : None  
Build Time              : 30 hrs +/- some !

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

FTP sites: AOL - DOOM area, some internet sites, etc.(if you liked it, pass 
   it around! - maybe it will find it's way to various BBS's),  

This material is not supported or warranted by ID Software, Inc.

Happy DOOMing . . . 

If you liked this level - get BDSDOOM.  It's my latest - 5 level add on for DOOM2.
You'll love the ending!  It's worth the download time!


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