HEVNHELL.WAD (Heaven and Hell)
Literally Heaven and Hell. If you can't figure out which way to go to get to Heaven when you start this level you need help. Heaven is simply a lar...
HEVNHELL.WAD (Heaven and Hell)
* General Information * ============================================================================ Title : HEVNHELL.WAD (Heaven and Hell) Author : Kenneth S. Forte Email Address : <email removed> Additional Credits to : The authors of DOOM, DEU, and BSP, of course. Description : Literally Heaven and Hell. If you can't figure out which way to go to get to Heaven when you start this level you need help. Heaven is simply a large stockpile of weapons, armor, and health bonuses (Apparently the NRA was right). There are also a few of Hell's more putrid denizens placed in cages for your safety and viewing pleasure, so take the opportunity to waste them. Every type of weapon is available in Heaven except for the BFG (is there one? Go to Hell to find out). Hell is a fairly linear place. In Single Player Mode if you die in Hell you are dead and thats that, but for Multi-Player mode, measures have been taken to ensure that any players that die can re-enter Hell safely many times over. This level isn't meant to be tricky or witty, it is purely kill kill kill kill kill kill jump kill..... * Play Information * ============================================================================ Episode and Level # : E1M1 (Uses textures not in Shareware Version) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (Anything below "Ultra-Violence" has about half the monsters and no Boss Monsters.) New Sounds : No New Graphics : No * Construction * ============================================================================ Base : New level from scratch Build Time : My first level ever, about a week while learning. Editor(s) used : DEU 5.0 and BSP 1.0 Known Bugs : None, at least not fatal ones. It is a very large level, and probably shouldn't be attempted on some slower systems. "Disappearing Things" effects used to occur on this level, until I found out that DOOM really doesn't like too many objects (I had at one point over 900 things, and that was cut in half), but it may still occur occasionally. Also in the corridor with the large skull key doors the game seems to like to inflict damage on you even if you have a radsuit and there aren't any monsters around. This is not a result of paper thin walls, and seems to happen randomly, but it does happen quite often in that particular area. If anyone knows what causes this to happen even when walls are two linedefs thick, please let me know. * Copyright / Permissions * ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file.