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Icon of Sin Patch
27.98 KB
WAD Type
Title                   : Icon of Sin Patch
Filename                :
Author                  : Alexis Aiello (known as Vegeta in Doomworld)
Email Address           : <email removed>
Misc. Author Info       : Someone who likes DOOM as much as you.
Description             : A new version of the Icon of Sin.  I get bored of
  face that wall at the end of almost any megawad.
  Now, while it's still a static monster, it looks
  and plays diferent (it isn't a wall anymore), 
          but retains the clasic DOOM feel.  
  I designed this patch for authors who want
  something new that still look doomish
  to use in their own projects, specially for these
  who don't like to replace any monster (I mean,
  Revenants, Barons, Imps, Cacodemons, you know..),
          or monster projectiles, but still want a new boss, 
          and are not familiar (like me) with Zdoom 1.63

Files included: Icon_p.txt - this file.
          Icon_p.wad - the wad with the new monster.
  Icon_p.deh - the dehacked file required.
  Sample.wad - a basic map designed to demonstrate
  the new monster.
   For these few unexperienced doomers, when you
                  play you must type: 
  yourexe -deh icon_p.deh -file icon_p.wad sample.wad
Other files by author   : Eidolon.wad
Aditional Credits       : id Software, Edmundo Bordeu, the author of Deth, 
  the author of Zeth the author of NWT, the author 
  of Dehacked, and Jasc Software for Paint shop Pro.
* Play Information *

Game                    : DOOM 2 with a port that can handle a wad with 
  sprites inside, and Dehacked patches.  
  For sample.wad you'll need a port that allow Z 
  coordinates (I only tested it with Zdoom).

Levels #                : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : About sample.wad
  Skill 1-2: you'll face the monster in the default 
  way, here it look better than in the other skills 
  but it isn't really a challange (this is supposed 
          to be played first if you want to test the basic 
  monster behavior).
  Skill 3: The monster appears in a medium dificult 
  Skill 4-5: The monster is a more of challange,
  but not excesive.
  This is the way the map is designed to be played.  

New Sounds              : No
New Graphics            : Yes, I replaced BBRNA0 with a cuted an resized 
  version of Edmundo's Icon of Sin Sketch, and 
  BBRNA1 with a modified version of that sprite.  
New Music               : No
Demos Replaced          : No 
Play notes              : Since the sample is just a boss arena, don't ruin
  the surprise by opening the wad with the sprites
  before playing it.  And don't forget to use the 
  deh patch.  Once playing the map. just have fun, 
  I know that the architecture is basic, the map is 
  just there to demonstrate the monster with a 
  playable (not ugly), scenario. 
  Oh and watch out with the cubes, it's easier
  than you think to get telefraged.

* Construction *

Base                    : Cut and resize Edmundo's sketch, and make it fit
  in DOOM.  A basic but solid dehacked patch.
  Sample.wad is a new level from scratch.  

Editor(s) used          : Deth, Zeth, Dehacked, NWT, Paint Shop Pro.

Known Bugs              : -Some minor misalignments
  -My English isn't the best, I'm sure that it's
   not hard to find some spelling mistakes here
   and there.

* Copyright / Permissions *

Authors... PLEASE use this patch with your projects! :-)
You can do whatever you want with the map.  I don't care 
so much if you give me credit or not.

You MAY distribute the stuff inside the zip, provided you include this file 
with no modifications.  I don't care if you include this patch in a cd with
DOOM stuff and ask money for it ;-)

* Where to get this WAD *

If you are reading this is because you know the answer.
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Creative Commons License