This is the Doom II conversion of my level KILL_EM.WAD. But unlike most DOOM to DOOM II conversions, I've made lots of changes. The level itself i...
================================================================ Title : KILL 'EM! Doom version : DOOM II Filename : D2_KILL.WAD Author : Martin Cox Email Address : <email removed> Misc. Author Info : 16, English, Formula 1 driver wanna-be Description : This is the Doom II conversion of my level KILL_EM.WAD. But unlike most DOOM to DOOM II conversions, I've made lots of changes. The level itself is a medium-sized one, with a main arena, passages, and two smaller rooms, each with some tricks and strategies to them. The courtyard is where I expect much of the major fighting to be carried out, and has three main structures in it, as well as ledges around much of it. The structures are a hollow pillar (with nice stuff inside), a tall thin building (only way to get up it is a lift, so it's great for hiding nice stuff in, hint hint), and a pagoda, who's main function is blocking shots and holding up opponents. Of the smaller rooms, one is pitch-dark, and holds some warp-in spots and guns, and makes for great ambushes. The other room has a jail in it, see the next subject. Jail notes : This level has one unique area. A jail, which you can end up in, but although you can't see out, you can get out. This jail is neat, in the way that it can turn a situation around. A player, seemingly running scared, can trick an opponent into following him into a certain tunnel, whereupon the tables turn 180 degrees and the chaser gets fragged. Just get chased down the passage going west from the southern room (red torches mark it). One thing: If there's a light on over the ammo and soul sphere, DON'T GO ANY FURTHER! This tells you that the one-time teleporter is no more. Activating a lift in the courtyard will trigger the APS (Automatic Parole System). Oh, and be careful. There's another "Go to jail" teleport around. You'll find it the hard way most likely. Do not pass Go, do not collect $200 dollars... Remember, the time spent in jail (or getting fragged because of landing in there) is punishment for getting in there in the first place. Grin. Notes : If you jump off the corner of the northern ledge in the courtyard towards the teleporter pad, you will teleport across the level. This is a good escape route. The inside of the pillar is a one-time external access jobbie. As you jump to it, a lift will drop inside it, giving you access to the stuff. Miss it once, and you'll only get back in if you spawn there. Good idea : Rocket fragging your opponent in the jail. Bad idea : Tele-fragging your opponent in the jail. Additional Credits to : No-one! I did it all I tell you! Additional Thanks to : Rapheal Quinet and Brendon Wyber for DEU Bill Neisius for DMAUD id Software for DOOM and DOOM II My good friend Daniel, who's Hungarian, a bit weird, and seems to be Acne attack Ground Zero, but he's still a decent chap and a good Deathmatch player (but I'm still better!). ================================================================ * Play Information * Level # : Map 1 Single Player : Sort of (no monsters) Cooperative 2-4 Player : Yes (if you shoot each other) Deathmatch 2-4 Player : YES! (best with four players) Difficulty Settings : Nope New Sounds : Yes (some really cool ones!) New Graphics : No New Music : Yes Demos Replaced : Nope * Construction * Base : KILL_EM.WAD for DOOM Editor(s) used : DEU 5.21, DOOM2WAD.EXE, DEU II 1.0 (DEU 5.21 port), DMAUD 1.1. Known Bugs : None, of course. I'm perfect... * Info * Weapons: All Power-ups: Soul Sphere, Beserk pack, green and blue armours, Invuln, Invis Exit: Clearly marked with both sign and door. Note: Four player starts are in here, all in different places, so you can shoot each other for this level and play co-op on the other 31 levels. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but it's already so perfect that you shouldn't want to. This is the best Deathmatch level in the world (allegedly). In the text file, though, you MUST give me credit, mention this level as the Base. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with the sounds and music * Where to get this WAD * Since you're reading this, and this file comes only with the WAD, then telling you where to get the WAD seems a bit dim to me. Oh OK, here goes: FTP sites: ftp.cdrom.com BBS's: Megasphere BBS, (317) 273-9666 Other: America Online