- by Patrik Höglund
"Archangel, dark angel
lend me thy light
through death's fail until
we have heaven in sight"
- "Satanic Mantra", Cradle of Filth
It was some time ago I last released a level.
To compensate for that, I don't only release
one new level, but four. They do generally
retain the gameplay style of my previous level
Siebenbürgen - that is, you can expect anything
except a quiet moment. This level set should
provide you with some really doomish action.
These levels were originally meant for Team
Future, but I felt that I could not possibly
manage to complete anything within the scope
of that project, with custom textures, scripting
and other stuff that I have no idea how to
implement myself. I feel bad for letting the guys
down and leaving after such a long time, but my
levels would never had been completed if I hadn't
dropped off the project.
That is, by the way, why I never have implemented
any Boom linedefs, source port features, whatever
it may be; I don't know how to implement it, and I
have never bothered to learn. My design limitations
are the limitations of DCK. It's that simple. I know
how to design mean-ass gameplay, architecture and
such, but I don't know the other spiffy stuff one
might use. So don't complain about that this time :)
This is my last contribution to the vast pile of WADS
that have assembled during the aeons. Enjoy it.
******** Details *****************
Port compability is always a thorny issue. I've tried
to make these levels compatible as they originally were
intended to be ZDoom-only. Sadly, I had to spoil a
couple of cool features such as tree climbing, but the
levels were not desperately needing them to be enjoyable.
This level set requires jumping, though. I might release
a non-jump version for those using older ports, if many
enough ask for it. As usual, the levels are designed
with ZDoom in mind even though any port with jumping and
visplane protection should do.
So you plain vanilla boys: don't bother. You are
guaranteed that the levels play as intended if you run
ZDoom. If you run Legacy or something else that satisfies
the above demands, you are practically if not absolutely
MAP01: Storm of the Light's Bane
Monsters (UV): 35
You deem it wise to raid a small storage base before
continuing on your quest to, uh, destroy everything.
Intelligence reports that light resistance is expected,
but they are most often wrong.
MAP02: The Nightwing Complex
Armed to the teeth after the sucessful raid, you charge
headlong into the vast taskforce that the Cave Imps have
dispatched. Remember the lesson that running pays off
when fighting large hordes of monsters.
MAP03: At the Fathomless Depths
You find that the Cave Imps are retreating upwards a
mountain. Needless to say, you pursue.
MAP04: The Cliff Fortress
The ancient demon stronghold Thorncastle stand atop the
bloodstained hills of Grimjaur Mountain, and it is the
last retreat for the decimated Imp taskforce. Your mission
is to reach the sun sanctuary alive - as the only one alive.
*** Explanation of the difficulty levels
Too young to die & Hey, not too rough:
You will face some high-level monsters, but you will have
humongous amounts of ammo and health to deal with them too.
Hurt me Plenty:
More high-level monsters, pretty well with ammo and health.
This is tough. I mean, its REALLY tough. You are given good
amounts of ammo and health, but you face off against obscene
amounts of monsters with several cyberdemons and masterminds.
This is for the experienced player, so don't get discouraged
if you can't make it on this level. Try an easier level instead.
Nightmare: This should practically be impossible. Doom gods only.
Don't use my levels as a base for your own levels. You may of
course draw inspiration and design areas practically alike of
those in my levels, but don't open an editor, press ctrl+c and
and paste it into your own level. It's much funnier to design
levels yourself, so do so instead.
***** Previous levels by me **************
Cradle of Filthhttp://w1.911.telia.com/~u91106873/doom/cradle.zip
Of course, the levels are available at ftp.cdrom.com, as well.
Thus, end of the line. Goodbye, Doom community.