Null Space Junior
A small single player level for most limit removing doom ports. Originally built for the Congestion 1024 project.
================================================================ Title : Null Space Junior Filename : nulljnr.wad Distributed As...: nulljnr.zip Release Date: 19th March 2006 Author : Russell Pearson Email Address : <email removed> (subject title 'DOOM') Website: www.duellist.net Description : A small single player level for most limit removing doom ports. Originally built for the Congestion 1024 project. Additional Credits to : Raven and id software, some of who's textures were modified for this map. Other Files By Author : World Carnage League (concept)(dwcl-cl.zip) Decade(decade.zip) Null Space (nulspace.zip) Doom Raider (lite version)(dr1-lite.zip) Doom Raider (full version)(dr1-full.zip) Lego Base (legobase.zip) Lego Base Enhanced (legob-sp.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) DoomTown (doomtown.zip) Deleted Scene (deleted.zip) Deleted Scene (Hexen Edition) (dshexed.zip) Deleted Scene2 (deleted2.zip) Okori(okori.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Lego Textures (legotex.zip) Wood gfx (woodgfx.zip) Doom2 Flats (d2flats.zip) Lego Base Original Cut (legob-oc.zip) Fear Spirits(fearsprt.zip) Twin Pistols(twingun.zip) ZDoom Tooth Door(toothy.zip) Spider Demon Railgunner (railspdr.zip) ================================================================ * Play Information * Advanced engine needed : Yes (limit removing port) New Levels: Yes Episode and Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Recommended Difficulty: Skill level 4 New Sounds : No New Graphics : Yes New Music : Yes Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : None Editor(s) used : Wintex, PSP, Wad Author Known Bugs : None ================================================================ * Copyright * Authors MAY NOT use the contents of this file as a base for modification or reuse. This level and concept is copyright Russell DD Pearson (2006). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Null Space Junior.... This is a small detailed map based on the theme of any earlier map of mine entitled Null Space. This map was originally built for the Congestion 1024 project, where it occupied the map32 position. It uses vanilla doom linedefs, but due to the level of detail requires a limit removing source port to run it. I'd recommend ZDoom. It was designed to be played on skill level 4 (UV). Some modifications have been made for the lower skill levels, but it plays best on UV. -Russell Pearson (19th March 2006) email: <email removed> (put 'DOOM' in the subject title or your email may be accidently deleted as spam).