Paul's levels (see below)
A whole doom replacement, current approx. release verison is 4.0 see story section for stories on the levels.
Paul's levels (see below)
E1M1, E1M2, E1M3, E1M4, E2M1, E3M1
================================================================ Title : Paul's levels (see below) Filename : PAUL.WAD Author : Paul Duty Email Address : <email removed> Misc. Author Info :DOOM maniac Description : A whole doom replacement, current approx. release verison is 4.0 see story section for stories on the levels. Additional Credits to :Authors of WinTex, Deu, and other music, graphic editing programs. Of course, the highest honor goes to ID for creating great games ================================================================ * Play Information * Episode and Level # : E1M1, E1M2, E1M3, E1M4, E2M1(not complete), E3M1 Single Player : No, you would die within minutes (see notes) Cooperative 2-4 Player : Yes, made for 4 players, but will work with 2, see notes for further explanation (see notes) Deathmatch 2-4 Player : Yes, not made spec. for, but could do great if you take out the monsters Difficulty Settings : Yes, you can see a difference of about 50 monsters from the hard level to medium level New Sounds : Yes, coming in version 2 New Graphics : Yes, borrowed some graphics out of invade2.wad, must have graphics or the few textures that are in there won't make sense. New Music : Yes, depending on what version you are on Demos Replaced : None, demos coming in version 2 along with other levels Notes : You need the graphics out of invade2.wad for the textures to make any sense at all. This version is currently in beta testing * Construction * Base : New level from scratch, with borrowed graphics from invade2.wad Build time : About 1 hour for the small levels and 2-3 hours for the large ones Editors used : Deu, WinDeu(the best editors around), WinTex, Midi2mus, Mod2midi Known bugs : I think all the bugs are out of this, but I may be wrong Current version : 1.4b Note :These levels are built on design only! Very few areas have great detail in lighting or in textures. This is a level only for design, textures will be modified in version 3 * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: Notes: Episode One only for coop.(you'll see why), Episode 2 for deathmatch, Episode 3 for single player Multiplayer playing: Player assingments for E1M1 (none) Multiplayer playing: Player assignments for E1M2 2 players Green: Front defender Starting weapons: Pistol, Shotgun with 3 boxes of shells Mission objectives: Prevent Heavy weaponsmen from being destroyed at all costs! Indigo: Heavy weaponsmen, Team Leader Starting weapons: All weapons and backpack with energy packs Mission objectives: Provide firing support for other player 3 players: Add brown Brown: Rear defender Mission objectives: Prevent heavy weaponsmen from any rear attacks Starting weapons: Same as green 4 players: Add red Red: Scoutsmen Mission objectives: Scout new areas and report in on monsters, do not pick up the boxes if shotgun shells near where you start until Team Leader says you can pick up and start attacking. Starting weapons: Same as green Multiplayer assingments for E1M3 2 players Green: Light weaponsmen Mission objectives: Provide light firing support for other players, try not to waste ammo! Starting weapons: Shotgun, Chaingun, Rocket launcher Indigo: Heavy weaponsmen, Team leader Mission objectives: Wait till Light weaponsmen has cleared as many enemies as he can and then help him. Starting weapons: All with backpack and extra ammo. Other players Make up own assignments Stories E1M1 UAC has sent you and 1 other friend(depends on players) to attack a very strongly guarded base and destroy the shield generator by flipping a switch behind it, sounds easy, but it's not very easy. During the transport, an accident during transport occours and you are beamed to separate areas. When you take the teleporter in front of you, you are transported to a "gauntlet". Before you attack, you relay to your buddy that 4 Barons of Hell have surronded you, but they are deaf and seem not to be able to hear you. You see a transporter and run to it, you hear the Barons yelling, apprently they have seen you, you dive into the transporter moments before a fireball would have hit you. You find 2 great new weapons as soon as you emerge from the transporter, the BFG9000 and the Plasma Gun. You then walk back into the transporter and the green flash envelops you. You are teleported to where you started, you run into the teleporter again and fire off a shot of the BFG, 3 of the barons fall and you fire 1 other shot into the midst of at least 30 seargents and kill all of them, you quickly pull out your pistol as you watch the seargents guts fly apart and shoot 25 shots into the baron and he can not pull off an attack due to the rapid shots going into his guts, he falls quickly under your shots. You run into the other area, you see two platforms, one has 9-10 sargents on it and the other has weapons, as soon as you walk in, the platforms lower, you quickly run to the weapons, as soon as you pick them up, the floor starts to rise. You quickly jump off as you see the other seargents get crushed. You run into the last room and see quite a few imps in the jail. They start firing at you and you quickly blast them with the shotgun, the rest is up to you to write...