Reclamation

Reclamation

Reclamation is the fourth set of 32 DOOM II Deathmatch-only levels from TeamTNT. It is now available on ftp.cdrom.com and its mirrors. See below...

Filenames
tntrecl.wad, TNTRECL.WAD
Size
7.68 MB
MD5
c9c34873dd1aabe4002a6042de7ed3a1
SHA-1
bdaefc3a64d2d54ac224890744ad81a528c307dd
SHA-256
712cffc064715af2ff44d31d6de26ab9e5f53560f0e93e296fe3e155a6c60638
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
633
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP31, MAP32, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30

Incorrect? Suggest a correction.

Read Me

Reclamation text file 28 February 1999

Contents:
   1. Announcement
   2. Installation
   3. Troubleshooting
   4. System requirements
   5. Where to find files
   6. How to get help
   7. Participants and credits
   8. Some legalities

---------------
1. ANNOUNCEMENT
---------------

            TeamTNT proudly announces the release of

                  +-------------------------+
                  |       Reclamation       |
                  +-------------------------+

   Reclamation is the fourth set of 32 DOOM II Deathmatch-only levels 
   from TeamTNT.  It is now available on ftp.cdrom.com and its mirrors.  
   See below for the exact path.

   TeamTNT strikes again with yet another 32 levels of all-Deathmatch
   frag mayhem.  Reclamation follows in the footsteps of the popular 
   TeamTNT sets "Bloodlands", "Grievance" and "Pursuit".  There's lots 
   of interesting architecture, impeccable texture alignment and play 
   balance, and this time around they've been made with Boom-specific
   features.  Some are visual features, but all levels have some special
   gameplay features that aren't possible with normal DOOM2.  Just when
   you thought you knew how to play Deathmatch, someone adds some more
   twists.  As before, most of the levels are tight fragfests, a couple
   that are big enough for a more leisurely pace, and lots of selection
   in between.

   Features:

   - 32 new levels with Boom features
   - Many new textures, new skies
   - Difficulty levels = game rules
   - 3 multiplayer demos
   - All in one WAD, easy to run
   - Music by Rich Nagel and Ty Halderman
   - It's by TeamTNT members!
   - Startup batch file included
   - .BEX file included to change level names
     and intermission story texts
   - By the makers of 
     - "FINAL DOOM"
     - Icarus:Alien Vanguard
     - TNT:Bloodlands
     - TNT:Grievance
     - TNT:Pursuit
     - Eternal DOOM
     - Eternal Deathmatch
     - ... so far ...

---------------
2. INSTALLATION
---------------

   Reclamation comes in one WAD file, zipped into one ZIP file.  You'll
   need PKUNZIP.EXE or an equivalent unzipping utility to unpack
   TNTRECL.ZIP.  This will produce TNTRECL.WAD, TNTRECL.BEX and TNTRECL.BAT
   (and another copy of this file, TNTRECL.TXT).

   Just unzip it into your DOOM2 directory and run TNTRECL.BAT, or 
   load TNTRECL.WAD in your favorite front-end program that understands
   how to use the Boom engine.  Note that TNTRECL.BEX is not required
   to be able to run Reclamation--it's just nice to use if you want the
   intermission stories and the automap level names to be right.

   Floppy download:

      Sorry, but Reclamation is too large to fit on a single floppy.


------------------
3. TROUBLESHOOTING
------------------

   Not much can go wrong, since this is just one WAD file.  However,
   since not much can go wrong, something might, and maybe a few
   steps here will help.

   a.  First, verify that TNTRECL.BAT and TNTRECL.WAD are in your
       DOOM2 directory, and that you are in that directory when you
       type TNTRECL.  Be sure that Boom is there too or at least
       is in your path.  

   b.  Spell TNTRECL right. 

   c.  If you notice that the full-screen intermission texts (like
       between MAP06 and MAP07) don't make sense any more, or that
       the automap names don't match the level names, and that matters
       to you, then you didn't run the TNTRECL.BAT file, which will
       also load the TNTRECL.BEX file to change that stuff.

       You can run it at the command line as:

          boom tntrecl tntrecl.bex

       instead, if you don't like batch files.


----------------------
4. SYSTEM REQUIREMENTS
----------------------

   A computer that will play Boom well.  Some of the levels may be
   a bit resource-intensive if you have a lower-end computer.  
   Multiplayer is always a bit sluggish, so it may be even more 
   important for these levels to have a state of the art computer.  
   However, this isn't one of the new 3d games, so you don't benefit 
   from GL and such.

   You'll like it better if you have a good sound card, but if you
   do much deathmatch you already know that.

   The WAD file is a bit over 8MB, and you'll need about 10-12MB 
   free available during unzipping.

   Any other requirements (modem, network stuff) are no different
   than if you were running Boom without Reclamation.

   Reclamation will run with ZDoom, we're told, but we're not going
   to be able to answer any questions or help you solve any problems
   if you're not using BOOM v2.02 when they happen.  There's one 
   small problem with the ZDoom menu vs. the one in Reclamation, in 
   that the cursor apparently goes one row lower than usual on the 
   screen when you go to ZDoom's options menu selection.  Everything
   still works the same though, and most of the time people don't 
   see the menus much during a DM session.


---------------------
5. WHERE TO GET FILES
---------------------

   Reclamation can be found with the rest of the TeamTNT products in 

	ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT

   ftp.cdrom.com is the one place you can be guaranteed to find
   the most recent version, and you can always get to a pointer to
   the file from our web site (see below).

   While you're there, get Eternal DOOM, Icarus, Eternal DOOM, Grievance,
   Bloodlands, Pursuit, Eternal Deathmatch and whatever else we've created
   by the time you read this...

   File list (contents of TNTRECL.ZIP):
      TNTRECL.WAD  -- Music, graphics, levels, etc.
      TNTRECL.BEX  -- BEX file to change text
      TNTRECL.BAT  -- A handy batch file to run it with
      TNTRECL.TXT  -- This file
      FILE_ID.DIZ  -- A BBS info file
      DESC.SDI     -- A BBS one-line description file

------------------
6. HOW TO GET HELP
------------------

   If it's about Boom itself, contact us or post questions on our
   message board, or just ask in the news groups.

   If it's about Reclamation, same thing, but be sure to mention 
   that it's Reclamation and that it's being played with Boom.  If
   you're using some other source port besides Boom or PRBoom, then
   talk to the author(s) of that engine, or just use ours.

   Don't bother id Software about any of it.

   We're available through our web site at www.teamtnt.com.  You can 
   select the mail link there if you want to send email.

---------------------------
7. PARTICIPANTS AND CREDITS
---------------------------

   The following TeamTNT members were involved in creating
   Reclamation.  Testing was a team effort, and a big thanks goes
   out to the fragbait the team members used to test against.

   The Punch Team spent well over a hundred hours going back
   through all the levels after selection.  Some levels needed only
   minor tweaks, but some required extensive reworking before
   release.  The Punch Team is what makes the difference in a 
   TeamTNT product and our thanks go out to those folks.

   Ty Halderman   
	Project Coordinator, builds, web and FTP sites, 
	email support, Punch Team, new textures, titlepic,
        intermission, credit, etc. graphics, review coordinator,
        public beta test coordinator, documentor, level music.
	Oh, and made a level too.

   Gary Gosson
        Levels and Punch Team.

   Dale Harris
	Levels and Punch Team

   Rich Nagel
        Intermission and title music

   Level design information:
        MAP01  Dale Harris - Cadaver    "Icy Hot"
        MAP02  Gary Gosson              "Neighbourhood Watch"
        MAP03  Jani Saksa - Sir Robin   "War Circle"
        MAP04  Dale Harris - Cadaver    "Security Bay"
        MAP05  Jani Saksa - Sir Robin   "Dust and Bones"
        MAP06  Robert Taylor            "The Pits"
        MAP07  David Wood - Hakx        "Telesaw"
        MAP08  Jani Saksa - Sir Robin   "Helldorado"
        MAP09  Robert Taylor            "Station 4"
        MAP10  Jani Saksa - Sir Robin   "UPM Death Factory"
        MAP11  David Wood - Hakx        "Eye on You"
        MAP12  Gary Gosson              "Harvest"
        MAP13  Jani Saksa - Sir Robin   "Slaughterhouse 5"
        MAP14  Gary Gosson              "Nexus"  
        MAP15  Paul Fleschute - Moe     "Watchtower"
        MAP16  Gary Gosson              "Warchild"
        MAP17  Paul Fleschute - Moe     "Rockin'"
        MAP18  David Wood - Hakx        "Circle of Death"
        MAP19  Steve Noonan - Funkymonk "Catacombs"
        MAP20  Robert Taylor            "Rocket Seppuku"
        MAP21  Ty Halderman             "Wasted Effort"
        MAP22  Gary Gosson              "Brain Candy"
        MAP23  Tommie Quick - Fatal     "Habitat"
        MAP24  David Wood - Hakx        "Symmetry Halls"
        MAP25  Steve Noonan - Funkymonk "Speed"
        MAP26  Gary Gosson              "Nobodies Hero"
        MAP27  Tommie Quick - Fatal     "Cataclysm"
        MAP28  Gary Gosson              "Final Solution"
        MAP29  Tommie Quick - Fatal     "Ethereal Mansion"
        MAP30  Steve Noonan - Funkymonk "Drop Zone"
        MAP31  Steve Noonan - Funkymonk "Frag Factory"
        MAP32  Richard Jaspars - Styx   "Death Paradigm"

   Members and non-members who offered themselves as fragbait:

	'Cordata'		(Steven Sturza)
        'Swaff'                 (Harold Swaffield)
        (and no doubt others who are too numerous or shy to mention)

   We had a public beta test for two weeks just before release, 
   and these are the folks who participated in that test:

        Philip (Cyan Bloodbane) Valois <[email protected]>
        Erik (agatar) der Hagopian <[email protected]>
        Zebediah C. (Zeb) McClure <[email protected]>
        Jason (Collar) Norris <[email protected]>
        Rhys (Killer Doom) Perkins <[email protected]>
        Phillip Andrew (Da Raven) Cardon <[email protected]>

   Our particular thanks to Phillip Cardon for the comprehensive
   way in which he did his part in the beta testing.

   And of course we thank the authors of the many utilities we used
   to produce Reclamation.  Without you the DOOM-editing environment
   would just suck.  

------------------
8. SOME LEGALITIES
------------------

   Reclamation is a copyrighted work and though free
   is not public property ("public domain").  Don't take stuff
   out of our levels, and don't take our levels out of Reclamation.
   Reclamation should have been free to you (connection times and
   stuff notwithstanding) and shouldn't have shown up on
   someone's DM collection or CD.  If it does, let us know right
   away.  We are serious about the CD thing--no commercial
   compilations are allowed to include any TeamTNT products under
   any circumstances, even if they delete this text file...

   We thank you for trying Reclamation.  Let us know what you think
   about it.  Keep checking our web page for other team products--we're 
   still churning stuff out.

   Reclamation and associated files are
   (C) Copyright 1999 TeamTNT

///End of file
Reclamation text file 28 February 1999

Contents:
   1. Announcement
   2. Installation
   3. Troubleshooting
   4. System requirements
   5. Where to find files
   6. How to get help
   7. Participants and credits
   8. Some legalities

---------------
1. ANNOUNCEMENT
---------------

            TeamTNT proudly announces the release of

                  +-------------------------+
                  |       Reclamation       |
                  +-------------------------+

   Reclamation is the fourth set of 32 DOOM II Deathmatch-only levels 
   from TeamTNT.  It is now available on ftp.cdrom.com and its mirrors.  
   See below for the exact path.

   TeamTNT strikes again with yet another 32 levels of all-Deathmatch
   frag mayhem.  Reclamation follows in the footsteps of the popular 
   TeamTNT sets "Bloodlands", "Grievance" and "Pursuit".  There's lots 
   of interesting architecture, impeccable texture alignment and play 
   balance, and this time around they've been made with Boom-specific
   features.  Some are visual features, but all levels have some special
   gameplay features that aren't possible with normal DOOM2.  Just when
   you thought you knew how to play Deathmatch, someone adds some more
   twists.  As before, most of the levels are tight fragfests, a couple
   that are big enough for a more leisurely pace, and lots of selection
   in between.

   Features:

   - 32 new levels with Boom features
   - Many new textures, new skies
   - Difficulty levels = game rules
   - 3 multiplayer demos
   - All in one WAD, easy to run
   - Music by Rich Nagel and Ty Halderman
   - It's by TeamTNT members!
   - Startup batch file included
   - .BEX file included to change level names
     and intermission story texts
   - By the makers of 
     - "FINAL DOOM"
     - Icarus:Alien Vanguard
     - TNT:Bloodlands
     - TNT:Grievance
     - TNT:Pursuit
     - Eternal DOOM
     - Eternal Deathmatch
     - ... so far ...

---------------
2. INSTALLATION
---------------

   Reclamation comes in one WAD file, zipped into one ZIP file.  You'll
   need PKUNZIP.EXE or an equivalent unzipping utility to unpack
   TNTRECL.ZIP.  This will produce TNTRECL.WAD, TNTRECL.BEX and TNTRECL.BAT
   (and another copy of this file, TNTRECL.TXT).

   Just unzip it into your DOOM2 directory and run TNTRECL.BAT, or 
   load TNTRECL.WAD in your favorite front-end program that understands
   how to use the Boom engine.  Note that TNTRECL.BEX is not required
   to be able to run Reclamation--it's just nice to use if you want the
   intermission stories and the automap level names to be right.

   Floppy download:

      Sorry, but Reclamation is too large to fit on a single floppy.


------------------
3. TROUBLESHOOTING
------------------

   Not much can go wrong, since this is just one WAD file.  However,
   since not much can go wrong, something might, and maybe a few
   steps here will help.

   a.  First, verify that TNTRECL.BAT and TNTRECL.WAD are in your
       DOOM2 directory, and that you are in that directory when you
       type TNTRECL.  Be sure that Boom is there too or at least
       is in your path.  

   b.  Spell TNTRECL right. 

   c.  If you notice that the full-screen intermission texts (like
       between MAP06 and MAP07) don't make sense any more, or that
       the automap names don't match the level names, and that matters
       to you, then you didn't run the TNTRECL.BAT file, which will
       also load the TNTRECL.BEX file to change that stuff.

       You can run it at the command line as:

          boom tntrecl tntrecl.bex

       instead, if you don't like batch files.


----------------------
4. SYSTEM REQUIREMENTS
----------------------

   A computer that will play Boom well.  Some of the levels may be
   a bit resource-intensive if you have a lower-end computer.  
   Multiplayer is always a bit sluggish, so it may be even more 
   important for these levels to have a state of the art computer.  
   However, this isn't one of the new 3d games, so you don't benefit 
   from GL and such.

   You'll like it better if you have a good sound card, but if you
   do much deathmatch you already know that.

   The WAD file is a bit over 8MB, and you'll need about 10-12MB 
   free available during unzipping.

   Any other requirements (modem, network stuff) are no different
   than if you were running Boom without Reclamation.

   Reclamation will run with ZDoom, we're told, but we're not going
   to be able to answer any questions or help you solve any problems
   if you're not using BOOM v2.02 when they happen.  There's one 
   small problem with the ZDoom menu vs. the one in Reclamation, in 
   that the cursor apparently goes one row lower than usual on the 
   screen when you go to ZDoom's options menu selection.  Everything
   still works the same though, and most of the time people don't 
   see the menus much during a DM session.


---------------------
5. WHERE TO GET FILES
---------------------

   Reclamation can be found with the rest of the TeamTNT products in 

	ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT

   ftp.cdrom.com is the one place you can be guaranteed to find
   the most recent version, and you can always get to a pointer to
   the file from our web site (see below).

   While you're there, get Eternal DOOM, Icarus, Eternal DOOM, Grievance,
   Bloodlands, Pursuit, Eternal Deathmatch and whatever else we've created
   by the time you read this...

   File list (contents of TNTRECL.ZIP):
      TNTRECL.WAD  -- Music, graphics, levels, etc.
      TNTRECL.BEX  -- BEX file to change text
      TNTRECL.BAT  -- A handy batch file to run it with
      TNTRECL.TXT  -- This file
      FILE_ID.DIZ  -- A BBS info file
      DESC.SDI     -- A BBS one-line description file

------------------
6. HOW TO GET HELP
------------------

   If it's about Boom itself, contact us or post questions on our
   message board, or just ask in the news groups.

   If it's about Reclamation, same thing, but be sure to mention 
   that it's Reclamation and that it's being played with Boom.  If
   you're using some other source port besides Boom or PRBoom, then
   talk to the author(s) of that engine, or just use ours.

   Don't bother id Software about any of it.

   We're available through our web site at www.teamtnt.com.  You can 
   select the mail link there if you want to send email.

---------------------------
7. PARTICIPANTS AND CREDITS
---------------------------

   The following TeamTNT members were involved in creating
   Reclamation.  Testing was a team effort, and a big thanks goes
   out to the fragbait the team members used to test against.

   The Punch Team spent well over a hundred hours going back
   through all the levels after selection.  Some levels needed only
   minor tweaks, but some required extensive reworking before
   release.  The Punch Team is what makes the difference in a 
   TeamTNT product and our thanks go out to those folks.

   Ty Halderman   
	Project Coordinator, builds, web and FTP sites, 
	email support, Punch Team, new textures, titlepic,
        intermission, credit, etc. graphics, review coordinator,
        public beta test coordinator, documentor, level music.
	Oh, and made a level too.

   Gary Gosson
        Levels and Punch Team.

   Dale Harris
	Levels and Punch Team

   Rich Nagel
        Intermission and title music

   Level design information:
        MAP01  Dale Harris - Cadaver    "Icy Hot"
        MAP02  Gary Gosson              "Neighbourhood Watch"
        MAP03  Jani Saksa - Sir Robin   "War Circle"
        MAP04  Dale Harris - Cadaver    "Security Bay"
        MAP05  Jani Saksa - Sir Robin   "Dust and Bones"
        MAP06  Robert Taylor            "The Pits"
        MAP07  David Wood - Hakx        "Telesaw"
        MAP08  Jani Saksa - Sir Robin   "Helldorado"
        MAP09  Robert Taylor            "Station 4"
        MAP10  Jani Saksa - Sir Robin   "UPM Death Factory"
        MAP11  David Wood - Hakx        "Eye on You"
        MAP12  Gary Gosson              "Harvest"
        MAP13  Jani Saksa - Sir Robin   "Slaughterhouse 5"
        MAP14  Gary Gosson              "Nexus"  
        MAP15  Paul Fleschute - Moe     "Watchtower"
        MAP16  Gary Gosson              "Warchild"
        MAP17  Paul Fleschute - Moe     "Rockin'"
        MAP18  David Wood - Hakx        "Circle of Death"
        MAP19  Steve Noonan - Funkymonk "Catacombs"
        MAP20  Robert Taylor            "Rocket Seppuku"
        MAP21  Ty Halderman             "Wasted Effort"
        MAP22  Gary Gosson              "Brain Candy"
        MAP23  Tommie Quick - Fatal     "Habitat"
        MAP24  David Wood - Hakx        "Symmetry Halls"
        MAP25  Steve Noonan - Funkymonk "Speed"
        MAP26  Gary Gosson              "Nobodies Hero"
        MAP27  Tommie Quick - Fatal     "Cataclysm"
        MAP28  Gary Gosson              "Final Solution"
        MAP29  Tommie Quick - Fatal     "Ethereal Mansion"
        MAP30  Steve Noonan - Funkymonk "Drop Zone"
        MAP31  Steve Noonan - Funkymonk "Frag Factory"
        MAP32  Richard Jaspars - Styx   "Death Paradigm"

   Members and non-members who offered themselves as fragbait:

	'Cordata'		(Steven Sturza)
        'Swaff'                 (Harold Swaffield)
        (and no doubt others who are too numerous or shy to mention)

   We had a public beta test for two weeks just before release, 
   and these are the folks who participated in that test:

        Philip (Cyan Bloodbane) Valois <[email protected]>
        Erik (agatar) der Hagopian <[email protected]>
        Zebediah C. (Zeb) McClure <[email protected]>
        Jason (Collar) Norris <[email protected]>
        Rhys (Killer Doom) Perkins <[email protected]>
        Phillip Andrew (Da Raven) Cardon <[email protected]>

   Our particular thanks to Phillip Cardon for the comprehensive
   way in which he did his part in the beta testing.

   And of course we thank the authors of the many utilities we used
   to produce Reclamation.  Without you the DOOM-editing environment
   would just suck.  

------------------
8. SOME LEGALITIES
------------------

   Reclamation is a copyrighted work and though free
   is not public property ("public domain").  Don't take stuff
   out of our levels, and don't take our levels out of Reclamation.
   Reclamation should have been free to you (connection times and
   stuff notwithstanding) and shouldn't have shown up on
   someone's DM collection or CD.  If it does, let us know right
   away.  We are serious about the CD thing--no commercial
   compilations are allowed to include any TeamTNT products under
   any circumstances, even if they delete this text file...

   We thank you for trying Reclamation.  Let us know what you think
   about it.  Keep checking our web page for other team products--we're 
   still churning stuff out.

   Reclamation and associated files are
   (C) Copyright 1999 TeamTNT

///End of file

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
10
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
10
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
7
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
10
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
8
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
10
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
5
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
10
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
4
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
10
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
6
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
5
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
9
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
8
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
5
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
6
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
6
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
8
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
6
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDBOOM

ENDBOOM

 
                                                                                
┌──────────────────────────────────────────────────────────────────────────╖    
│               Reclamation - Deathmatch for the BOOM engine               ║─╖  
│           Designed, implemented and presented to you by TeamTNT          ║ ║  
╞══════════════════════════════════════════════════════════════════════════╣ ║  
│                                                                          ║ ║  
│ Thanks for playing yet another TeamTNT product.  Be sure to play our     ║═╣  
│ other 32-level sets of all original Deathmatch, Bloodlands, Grievance    ║ ║  
│ and Pursuit.  Also, Icarus:Alien Vanguard (32 levels made for solo,      ║ ║  
│ cooperative and deathmatch play) and of course buy Final DOOM and play   ║ ║  
│ 64 levels, all by TeamTNT members.  And Eternal DOOM and Eternal DM.     ║ ║  
│                                                                          ║ ║  
│             (C) Copyright 1999, TeamTNT - All rights reserved            ║ ║  
│                                                                          ║ ║  
│ Reclamation is free but it's not public domain.  So don't use our levels ║ ║  
│ in compilations, or extract them as separate levels, or put Reclamation  ║ ║  
│ on CD.  If you paid anything for any TeamTNT product besides Final DOOM, ║ ║  
│ you've been ripped off.  Let us know.  But share this one with everyone. ║ ║  
│                                                                          ║ ║  
│           Keep up with TeamTNT goings on!  See our web page at:          ║ ║  
│                          <http://www.teamtnt.com>                        ║ ║  
│                                                                          ║ ║  
╘══════════════════════════════════════════════════════════════════════════╝ ║  
  ╘══════════════════════════════════════════════════════════════════════════╝  
                                                                               

Graphics

Lumps

Name
SHA1
MD5
Size
ENDBOOM
7d94f4d174816981a5255da8486710e806e93a61
6e9bee069bc115cec5084e6f1edd646a
3.91 KB
ANIMATED
5139b6f713ba9a6487925b9d9182d1d59fb0a13d
12b02f2d29fbd265d8a04d1a5dcb2707
625 bytes
SWITCHES
bc75d64c7e9bd6fb5dc91f6e942370980d9e1384
d8ab1aaaa77a1de417d5fcfee846b1be
920 bytes
DEMO1
2248070d7c1653e1856a3a6f4b810efcd908b64c
10737bf5d44d889a8404e45bfed7dffa
226 bytes
DEMO2
2248070d7c1653e1856a3a6f4b810efcd908b64c
10737bf5d44d889a8404e45bfed7dffa
226 bytes
DEMO3
2248070d7c1653e1856a3a6f4b810efcd908b64c
10737bf5d44d889a8404e45bfed7dffa
226 bytes
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
8e14bea7e401434d2e51510e8513e78be60a49ab
026fed3266374603464699ec87dae8bc
420 bytes
LINEDEFS
32758994f7ce4d31db06bae589c938b5d41f120e
3006c74eb495ab1cfc9353b973f948ed
8.65 KB
SIDEDEFS
ae55133ac066887686d9249b37541b65e33cbcec
39a8e912e17335a873cca4a7c1e9e371
33.90 KB
VERTEXES
6d5d4bce4b96e58e9c46ef840016504cdef001c6
bba781a802400b7b969cf0ea7fc17975
2.25 KB
SEGS
07833c375df6c1ebf6d93d836db05c185d6b5bbf
93f280641cf9fbe7df048ed721feac57
14.79 KB
SSECTORS
a467f0086002c1a50648544dec2d63a48b1d0789
f852c40869ae93a4ddb6e87a35c5ff59
1.36 KB
NODES
a2e50bd24e6e95dd1a1328fce0c9d9d19e8fbcb5
221a4dc0b7375f6738ee7cd3c5d55945
9.49 KB
SECTORS
7fe1475141a23b3789c57a2940d4fe92a5734ea6
b2a20c721a657adeaf8ab4921f16c600
4.21 KB
REJECT
80438fd34c88658d621cd976fb180888fd3692c5
7d3eefa5481d562523cfa48947bacb50
3.36 KB
BLOCKMAP
dcdcc3c055147c369cab629813ceb3f2712f30fa
7b8b8c7bc3ac22847d3ada889131edf5
3.45 KB
MAP02
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
29fe8c0dab92b164fc493abc1beaaf9dd2b14b39
336e1b5c091a027f2e451b177e1ca674
350 bytes
LINEDEFS
f522130ad73e754c14b9db7710ca999a2d32bff4
b5318abe8a754af844443fc70e49af0a
13.28 KB
SIDEDEFS
05b97a59d00b492682c8053315822ac3e1e606bf
f82c340bda40f3248d59e0251d5d80da
45.32 KB
VERTEXES
a67b862ef45fba59899db18fb00f2014887fe7f9
5c528da1a8c3e2db1e920c8e5d7f281f
3.76 KB
SEGS
44660a34da263a8e8a1f67286947e9e8c5a6d421
9adcf707b30088c18bdd522ff0d6d735
21.42 KB
SSECTORS
8b1f2c93072647687baf4cda3c10455c0fcc7d30
505aaddb139abe54fd695ca0ef8fd259
2.34 KB
NODES
4d639f32b623017cee72beca01ce1ebcd624328a
b456c7d17388061225a9270f0c000cfe
16.38 KB
SECTORS
29bec2647fd6be45a43b2158c7849fe71c680f09
500939a1e3b9e87f8bbac0420beb30c5
5.74 KB
REJECT
4372e5b8719fc32b640bbb341b2f75b58773898a
3810fd6495d822d7865834e6d19cc42c
6.24 KB
BLOCKMAP
dd1b9d6f3ad5dd9bce85f2983177d6da4796a0d7
ae7128d523d7972584b07404b726c415
3.37 KB
MAP03
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
2cbcb86fbe36eda3956fec6f7845a05de9d3a73a
2f2d1aad296adc35e4b681cdf4075021
490 bytes
LINEDEFS
97db0f7f276d9b150fb46114b3be190812e86023
c1073a47dc3a86bcc6b450bc945ffb12
9.30 KB
SIDEDEFS
9a86546da20e78af24eae42b5fa87755e6a5d69b
e33b5e0455cce8895878195c2c41f8f6
36.62 KB
VERTEXES
2b1dfb76b00a6554d1aa321e68a581e31496ee63
2a20a04ebd5d0d2c8a74aa2555ac22e3
3.67 KB
SEGS
de2bb65661d5613c056fb6b978ce79883ec68e66
075506db959b1de33efc25928e3e41c9
20.31 KB
SSECTORS
2f2260a4a266a2d1da28b00f2fff43cbab489ad7
f1a4462464828d8f388bcb30ec89c103
2.37 KB
NODES
c2743d53085aa00e9a3446c59bf32fe96aa832dd
ac9d8deebfe7bc11dd54561356f933f0
16.54 KB
SECTORS
a589ba785c30b3e04a1ed83e0cfccb2bdac5c5c2
188d0b6232f4143fe89fa391c4b68ed5
494 bytes
REJECT
e0fdc90c2ca2a0219c99d2758e68c18875a3e11e
d898504a722bff1524134c6ab6a5eaa5
46 bytes
BLOCKMAP
be387c0e14e6e0ea67e10bdc25ff1047e915a6e7
def15e7941c5901add4cd719e195ce8b
3.72 KB
MAP04
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
42d6c8aed4a264d94b4104d404a797835bb4f278
21cba6d3a50ce693a46fcb906081e9d0
370 bytes
LINEDEFS
9cff0a0158ed92e5de6ac4986375e9159161f19c
ecf1e77c96455677a52a26b895e58350
9.27 KB
SIDEDEFS
7bf8687ecb20d467cee91fe7a56d22f3e6f3cc7d
b6fc98d4c01cb2f6ddfd02d4275e4ad3
31.70 KB
VERTEXES
2f7d3fce1f5e65feee8674e634d293dcd0f9e201
ef46b3e56f31f5e5eaefc969d3913a6f
2.16 KB
SEGS
5dd88a26d14782046b5dab242ad0abd76a343349
3b1cdd76a567ea24b20ae5edf21d00a3
13.27 KB
SSECTORS
1ad7acce43ca91dca95516fd0603a2ff77b9685e
83e0bfdc1944f5c92feb79949d3aa109
1.37 KB
NODES
3ec4c938354ae4b52505d60fa808ddd0b4a9bcfc
a127667516334ed89225f8ab88e89a8e
9.57 KB
SECTORS
d7461a6fbc8a18a530ca7924f5ad037598328113
e639bf025f350e9ad435349f6ac28999
4.72 KB
REJECT
8411848c0fdc3a0629004357fe095018ae8d4225
a313784df9c26d9b59b31d8fdac6340b
4.22 KB
BLOCKMAP
4103314cc2e179a5f63c24f0c508a5bb82c8a589
3f0169d4ac8952592350bca7e12e8cbc
4.49 KB
MAP05
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
7f2bd3ec0d5f891823bef235a8ab9b36fa77fdd0
37d1561cefe44892def54b34112c0e95
350 bytes
LINEDEFS
4b32193a4112d2b552f085e46808fecfcea3055d
db5f523d1e5d5e3b8b5d799835a04162
18.40 KB
SIDEDEFS
a8e1d25431deb8dab1351294b4732064737dce90
f7b0432ab744e4b418b3fec0e1955b26
66.15 KB
VERTEXES
74a1f650b398a546da4b273c8b4f01254cb702af
e261f411e8374540bd8150540dabaebf
4.72 KB
SEGS
b77d944095b1761d9c8e9de9bc255ba85a2a00e6
133b135aac91029042a410f750a3b717
28.30 KB
SSECTORS
73ae256cd153cc4f822fbdbed5fc0e5abf3b58d8
42152db4524817d34e6ca673e3a349e9
3.48 KB
NODES
86411ddff0f3f4ed58e0a0d4095a222ce4683cd8
cfee987da0b4815c9c90498d05a874a6
24.34 KB
SECTORS
448280da1ec24d265fbefb2a266f7b40fc107ddd
ed36143d9d735c0e120f8f198c4143ac
3.88 KB
REJECT
64f5995c377abe466ab1c812871de9462bffbdaf
bd4cd9320d95ff56d80ec15d3604aee0
2.86 KB
BLOCKMAP
09f99200d563fd8c122e2521169f8dc9d2c96e45
5d70a57e775dc11c3db75c672f9e655c
30.68 KB
MAP06
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
44df2327b67af7e806125dd31953334ffb1c1176
033cd9d2544f2491d2b3afb27c6ebf34
800 bytes
LINEDEFS
f2a20b704a2202d2ba8e483868fd4db5081d62fd
c4e5de3de22e012efcfc5fab17fdec3e
9.01 KB
SIDEDEFS
f4d133d0eff8f475da864ff8bb79aea9c00f3f25
767de2de2801eabd74c4bdc630dfa53a
32.93 KB
VERTEXES
4ec06c20fae455d0fc4e5419c6c06c0fab4a9f49
0988c2f1875c317cbc47041d643342d8
3.95 KB
SEGS
948355f4945b03899758fb72681ebd930a8289a7
7ef0e7c1e14491cbedb7b36b49fc0d68
20.26 KB
SSECTORS
5decc23343bc7ca3fafc2ceb10c4cf35493d1e5f
03b6ff96ad4f8714871cc199cda18bb2
2.50 KB
NODES
19d3c9d0cd11b5f58f757879195ce12f15ef7397
306db8647eaca2848e6f34733fd33d24
17.50 KB
SECTORS
df326128747728e76ac8071a63ecf96b32ef834d
35c0c52f8d883d5dd28dd27705731952
1.09 KB
REJECT
c4db4f62b1c1a64f19f83c69735270c2f50d0570
5ccb2c1dfcfbff9adba49b72793b8762
232 bytes
BLOCKMAP
5d1e13cd4736b49823f7880c239c5563538a2d8c
780e9419e0763117eae9ddf6c81928af
4.11 KB
MAP07
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
3d9b7890d345ba9798ab611bdca2026f7cbb8aa5
45ad8348c0c4b805c0b18944b46d3065
1.31 KB
LINEDEFS
4bf680e30ac0557475ceb0a8b6ae7eef32ce315a
5c59a230a0d3e227e7db715f22089790
10.06 KB
SIDEDEFS
510ef2419ce0b3073146eef4c15b36c0e37af947
65e3e6b7f68aeaf9a248daddaedb11e7
36.09 KB
VERTEXES
13162ee3fbc882c50f48b18cbaf02992937080a9
6b061a310372f4f75b2b66a82d8d562b
2.76 KB
SEGS
55215d350b35ceafbeda56dc78c997b606fd5d49
12850d551ce8d13d60abb2fe2beac779
15.75 KB
SSECTORS
c84c7d9c0f92ba5fcdb5aef95dbea699fb28a244
8f9b8028e7943523030cb44e8cc327ab
1.82 KB
NODES
bb1aed4ef4099d164e5b6e5f59202e2c567d6faf
828f108cc2138257d2e77fc6bbb388ef
12.74 KB
SECTORS
6b06225c4433f3e542adf4439c5174936088ec3e
3d36de57ca5447007d99a83b4ae50f2b
4.19 KB
REJECT
ba1e265d360b08ea9f4fe856041aa4e9b2f348c7
ef9cad9ea7bbc219d64da9d39b449ae9
3.32 KB
BLOCKMAP
7a21b33b36f582bb958f4d9aa9605dcb3db850f8
23973617e5a3b6b9fb17f16d64bd35cf
6.19 KB
MAP08
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
c335744292272fede7509682c9875e44153424ec
2f47d4ecaed9c1d674640519c2b3a4d5
540 bytes
LINEDEFS
c08f81294beff22b39ba4130aa5cc7339bc4e132
406a21e57a6be6685be05307938a92ee
23.82 KB
SIDEDEFS
93d8b61fa92170d6ac40e37923e63c225d6ca862
0c520063a55f702e19d0406a8cc1fee3
95.54 KB
VERTEXES
2d92ebf2d8fc0459305db8023fea576227cc6df3
a69dcc645234af68470dfde6c645d38d
7.29 KB
SEGS
53920898ca3dc9438c351111008405c5f91d30ae
c5520a4fd73b9a018370d30731bc81ba
41.50 KB
SSECTORS
2f00f8033f71553102db7812208742b99c17197d
7130f3ed8fb16dc01cede9b29b81ccaf
6.31 KB
NODES
b1a46e54ee7d67b7f29972355513a2c6392fa17b
770ca38fe9c75d70bbd6c17d6b6c3753
44.16 KB
SECTORS
b6f8d2b3503a83b0569d5f7ee9b1e6e765f3be27
823b7f50053b1e650baaa95ef4d8970a
1.27 KB
REJECT
8f2546735c9653c10cae89332b593630d800df46
a00c4336b61933a3b7eed1304d15427c
313 bytes
BLOCKMAP
539fdd8ee9abe08efd969cecb2f17c6185e2beeb
16b6a7d7db8fc3cac403b7875dba4e92
60.73 KB
MAP09
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
f5406b5b953a14ca5245817e8431cf7ac84338a2
cbc4247953b93fb103e227582505db2b
630 bytes
LINEDEFS
65ca05f7b564b82227d920556405d2eff3c4df5b
08f26ecd5c54141e934eeeff3c4a400f
6.40 KB
SIDEDEFS
68ccd16981f7afa4bbb10a1792c87cb4ea787277
bcaec5d272a95a032cca0a975f461431
20.51 KB
VERTEXES
34e4756649c60eb46f80c269f4756a2e9e36b6a8
468a171995f09b63c1035954c10c091a
2.24 KB
SEGS
3f54e276676df0aad61e6fdc23444f4af31ecc40
cebe6155fd43860d614130d06f13e4f8
9.90 KB