Repercussions of Evil: The Game
Behold! From HTML page to videogame screen: the seminal work of literature (http://www.fanfiction.net/s/8181390/1/Doom-Repercussions-of-Evil-Repost...
=========================================================================== Advanced engine needed : ZDoom or GZdoom Primary purpose : Single play =========================================================================== Title : Repercussions of Evil: The Game Filename : repercus.wad Release date : June 16, 2013 Author : Jacek "JudgeDeadd" Dobrzyniecki Email Address : <email removed> Other Files By Author : None that are worth talking about Description : Behold! From HTML page to videogame screen: the seminal work of literature (http://www.fanfiction.net/s/8181390/1/Doom-Repercussions-of-Evil-Repost) now boasts a brilliant game adaptation! (For a specific definition of "brilliant".) Note that, due to Doom palette limitations, the mod will look better in GZDoom. This is actually an updated version of my old mod I made a few years back for the "words to maps" contest on Newdoom forums (http://forums.newdoom.com/showthread.php?t=35252). The objective of the contest was to choose a piece of Doom fan fiction and create an adaptation in Doom map form. Too late I've realized that the contest was for Boom-compatible maps only--derp! I've found the mod sitting on my hard drive a couple of months ago, and realized that, hey, I never released this to the public. The only problem was... well, the original mod sucked. Somehow, I managed to find enough attention span to re-make and improve it. Incidentally, I'm not the first guy to pull this concept off (see repevil.wad by Meatbag). Whose adaptation is better? His, probably. Or maybe I'm just so tired of playtesting my mod over and over that everything looks better in comparison. Additional Credits to : Peter Chimaera, the author of the original. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes (influensa.mod by goto8o, five.xm by algar) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : Doom Builder 2, Photoshop, SlumpEd (don't use it, use Slade) Known Bugs : The sky texture is messed up. That's why there's a huge tower standing there, to cover up the weird looking seam. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors