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This WAD file is the result of MANY SLEEPLESS NIGHTS. First I saw some "nifty" batch programs that would modify the main IWAD for the ori...

Names
SW2.WAD (STARWARS DOOM2) <Formerly
Filenames
sw2.wad
Size
3.79 MB
MD5
15f7735f3195f9c3975d6fcb6bd63aaf
SHA-1
306dd4024dadd7bb799fbf9a696c6effe30275cd
WAD Type
PWAD
IWAD
PLUTONIA
Engine
DOOM2
Lumps
1385
Maps
0
===============================================================
Title                   : SW2.WAD (STARWARS DOOM2) <Formerly
                                                    SW_DOOM2.WAD>
Author                  : VAN RENIER  A.K.A. INCognito
Email Address           : PHGE87A@PRODIGY
                          VAN_RENIER%<email removed>
      
Description             : This WAD file is the result of MANY SLEEPLESS
                          NIGHTS.  First I saw some "nifty" batch
                          programs that would modify the main IWAD for
                          the original DOOM, But I didn't like that
                          idea.  If I want to change from STARWARS to
                          something else, I had to go in and change them
                          all back again. So after a long and arduous
                          search I found out how to make PWADs with
                          sprites in them! But the WADs with sprites in
                          them WONT convert via conventional methods.
                          After getting quite a few requests for a DOOM
                          ][ version, I finally went back and got it
                          working.  I had to de-compose the original PWAD
                          into its original graphics, sounds, music,
                          etc... Then had to re-insert them into a NEW
                          WAD.  The DOOM ][ IWAD needed to have it's
                          sprites isolated, then joined with the sprites
                          from the PWAD.  Well, all in all, IT WAS WORTH
                          THE FRUSTRATION.
                          
Misc Game Info          : This is VERSION 2.0 of Star Wars Doom2. the
                          first version had a bug in it, that whenever
                          you were to see an Arch-Vile resurrect a
                          badie, the game would crash. I discovered this
                          is due to an unorthodox method of naming some
                          of the Arch-Vile's graphics in the DOOM2.WAD
                          <IWAD> So i had to manually go in, pull out
                          those gfx, stick them into a bastard DOOM.WAD,
                          then export- or re-insert them into a GFX.WAD.
                                ***This SW2.WAD is BUG FREE***
                          DOOM II WAD. This WAD is error free. It's been play
                          tested for over 20 hours. It should run fine on a
                          386 or a 486. It's been played on both.
                          However, As with all WADS, there are still a
                          possibility of errors. Let me know!

Additional Credits to   : Special thanks goes to All the programmers of
                          the DOOM editing software; WADMAN, WADED, DEU,
                          DMGRAPH, DMMUSIC, DMAUD, WINTEX, and some
                          others.  Thanks also to all those that spent
                          time working on these GFX. (I didn't create
                          these gfx, I just consolidated them all to-
                          gether.)

===============================================================================

* Play Information *

Mape Level #            : N/A
Single Player           : Yes  
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : N/A
New Sounds              : YES!!!!!!!!!        /  OF COURSE!!! THAT'S
New Graphics            : YES!!!!!!!!!       <   THE WHOLE PURPOSE OF
New Music               : YES!!!!!!!!!        \  THIS FILE!!!!!!!!!!




* Construction *
                                                                       
Base                    : Scratch -- (used previously created gfx, from
                                                       multiple authors)
Build Time              : ORIGINAL DOOM WAD: 2-3 days (to get it where i
                                                              wanted it!)
                              And DOOM2.WAD  3-4 Weeks!
Editor(s) used          : WADMAN, WINTEX, DEU (I & II), WADED, DMGRAPH,
                          DMAUD, DMMUSIC, and a few others.
Known Bugs              : Completely Bug Free --DISCLAIMER: although i
                                                have not found any bugs,
                                                the possibility exists.
                                                                       
* Copyright / Permissions *

Authors MAY use this WAD as a base to build additional WADS.

You may distribute this WAD file only as it is, no modifications can be made
to the WAD or the TXT file you are reading.

 **** IF YOU CHOOSE TO USE THIS WAD AS A BASIS FOR IMPROVEMENTS OR ****
ALTERCATIONS, PLEASE LET ME KNOW, OR PUT MY NAME IN THE CREDITS SOMEWHERE.




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