Sabbatical (01), Abandoned Station (02), Inner Sanctum (04), Hanford Disaster (10), Focal Point (11)

Sabbatical (01), Abandoned Station (02), Inner Sanctum (04), Hanford Disaster (10), Focal Point (11)

Cakewalk: You find yourself at a Power Relay Station. Pick a direction to start... relatively easy difficulty if you take your time.

Filenames
insrtion.wad
Size
2.75 MB
MD5
d99a887f8b155490cdf6636f47eb00e3
SHA-1
ad8726f7fb0d4ac442b592dc1baac79e38b9ddc0
SHA-256
c9d091c03d16f6998beb0166a4ad1f2f9b90d8b781d94d6fab9a516fef68f332
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
159
Maps
MAP01, MAP02, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP03

Incorrect? Suggest a correction.

Read Me

INSERTION

COMMON INFORMATION:    -.---.----..-.---.----..-.---.----..-.---.----..

Insertion is a DOOM2 PWAD. Recommeded Version of Doom2: 1.9. This PWAD
*WILL* work with Evilution and The Plutonia Experiment from FINAL DOOM

Filename		: insrtion.zip

Single Player		: YES
Cooperative 2-4 Player	: YES
Deathmatch  2-4 Player	: YES [Supported]
Difficulty Settings	: YES
New Sounds		: NO
New Graphics		: YES [Title Screen / Credits]
New Music		: YES [All original music created by David Shaw]
Demos Replaced		: YES [Very short ones so you don't get bored]

Special thanks to Mattew Dixon ([email protected])
for his extensive playtesting.

* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file via ANY and ALL media
(BBS, Diskette, CD, etc.) as long as you include these files intact.

LEVEL DESCRIPTIONS:    -.---.----..-.---.----..-.---.----..-.---.----..

Title			: Sabbatical (01), Abandoned Station (02),
			  Inner Sanctum (04), Hanford Disaster (10),
			  Focal Point (11)
Author			: David Shaw
Email Address		: [email protected]

If you have my email down as [email protected], please update
your address book. That email address is no longer valid.

Misc. Author Info	: Contributor TeamTNT; Memento Mori 2; ADA [Strain];
                          Requiem; Insertion; Gothic DM; Gothic DM 2;
			  Black Star Coven; Popular MIDI composer for Doom.

Description		: See the storyline then just get out there and deal
			  some "hot plasma death!"

Additional Credits To	: The Insertion Team for their PATIENCE!! Thanks for
			  sticking to the project, guys... ;-)
			  
			  All members of TeamTNT and Mementor Mori 2 for
			  the best experiences in my life. Thanks, guys.
			  JR Dietz ([email protected]) for the endless
			  tours of hell and beyond; my wife for her undying
                          patience; John W. Anderson (Dr. Sleep) for
			  keeping such a great web page...

			  ...id Software.


*    Play  Information    *

Map Number		: 01, 02, parts of 03, 04, and parts of 10 and 11

*      Construction       *

Base			: n/a
Editor(s) Used		: DETH version 3.92; Warm version 1.6; Wintex 4.2
Known Bugs		: Cleared with DCC.EXE (Doom2 Consistancy Checker)
			  by Rand Phares & Deth's error checking. However,
			  if you find any, please email immediately so I can
			  fix them.

LEVEL DESCRIPTIONS:    -.---.----..-.---.----..-.---.----..-.---.----..


Title			: Cakewalk (03), Toxic Waste Site (08),
			  Hanford Disaster (10)
Author			: Stephen Watson
Email Address		: [email protected]

Misc. Author Info	: Contributor Memento Mori 2; Insertion; and
			  something else if I ever get around to finishing
			  it...

Description		: Cakewalk: You find yourself at a Power Relay
			  Station. Pick a direction to start... relatively
			  easy difficulty if you take your time.

			  Toxic Waste Site: Open the first door. All nice
			  and peaceful? Not for long. Enjoy the green grass
			  while you can. This level has lots of fighting,
			  just strafe like crazy and you should be fine... 

Additional Credits To	: All members of Mementor Mori 2. Never got so
			  many piles of email before or since.
			  All the members of Insertion. Never had a
			  project go for as long, before or since.
			  iD Software. Never enjoyed a computer game as
			  much, before or since. Though Quake is a close
			  contender...
			  My girlfriend (a DOOM Widow) for incredible
			  understanding--now, before, and certainly still
			  going...
			 

*    Play  Information    *

Map Number		: 03, 08, and parts of 10


*      Construction       *

Base			: New levels from scratch.
Editor(s) Used		: DETH version 3.92; Warm version 1.6; RMB 3.0
                          Wads contain specialized reject maps.
Known Bugs		: None


LEVEL DESCRIPTIONS:    -.---.----..-.---.----..-.---.----..-.---.----..


Title			: Barracks of Hell (05), The Enemy Within (06),
			  Military Inferno (07), Hanford Disaster (10)
Author			: Thomas Evans
Email Address		: [email protected]

Misc. Author Info	: Fate01.wad Fate02.wad, nothing special except 
                          Insertion. TeamTNT's biggest fan.

Description		: Play them and see.

Additional Credits To	: iD, the Insertion Team, TiC & TeamTNT for 
			  inspiration.

*    Play  Information    *

Map Number		: 05, 06, 07, and parts of 10

*      Construction       *

Base			: n/a
Editor(s) Used		: DETH version 3.92; Warm version 1.6;
Known Bugs		: ants, mosquitoes, flies, bees, spiders, eeuch!  
                          None of which can be found on my levels... well, 
                          unless you count arachnotrons as spiders.


LEVEL DESCRIPTIONS:    -.---.----..-.---.----..-.---.----..-.---.----..


Title			: Running Scared (09), Focal Point (11)
Author			: Adam Williamson
Email Address		: a[email protected]

Misc. Author Info	: Memento Mori 2 MAP06; Requiem MAP29; Doom2:
			  The Tyranny Levels MAP01-10; falls.wad;
			  2spook35.wad

Description		: Erm. A Doom2 level. Nothing spectacular, not
			  too difficult, pretty fun (I hope).

Additional Credits To	: id, Ben Morris, llamas and w00d

*    Play  Information    *

Map Number		: 09 and 11

*      Construction       *

Base			: n/a
Editor(s) Used		: DCK 3.0-3.3 (roughly).
Known Bugs		: No way.


THE STORY THUS FAR:    -.---.----..-.---.----..-.---.----..-.---.----..

You awake to the sound of your own scream. Again.


For the fifth time during the night, you convince yourself that you
are alone in your assigned quarters. You have declined the offerings
of the medication that the military physicians have assured you will
help you sleep. You've fought your way through Hell and depended upon
your alert reflexes to survive. You have decided that it is far too
early to allow yourself to succumb to chemicals just so you can rest.
If something is going to happen, you want to be alert to face your own
doom.

Semper Fi.

                             -=       +       =-

It has been several days since the Earth invasion. The civilians
that had taken refuge in space (thanks to you) are awaiting official
clearance to return planetside.

The remaining thread of the governing body have mobilized all available
military soldiers. It appears that those orders were to execute a
clean-up mission. Reports of the existence of thousands of the
Hell-spawned creatures that were left behind reached authorities only
moments after what you thought was the final confrontation. You're not
sure how you ended up in a military make-shift rehabilitation center,
but shortly after the sensation of victory, you remember hearing
reinforcements arriving. Somehow they ascertained that you were not
fit to be returned to active duty at the present time.

The Gates are slowly becoming dismantled, but it is impossible to
determine if the Earth Defenses will ever be able to find, let alone
neutralize, them all.

The Global Communication Net is still off-line, and according
to standard military short-wave radio communication from your superiors,
the UAC have been struggling with a strong plan of action that will
insure a swift and successful operation.

It is not yet known if this final course of action should be taken:

               . . . the detonation of nuclear weapons
               from space to ensure the destruction of
               the gates.

The aftermath of this course of action would render a large portion of
Earth uninhabitable. Given the fact that there remain millions upon
millions of people that evacuated Earth in space, the thought of a long
stay while nuclear fallout rampages the atmosphere is quite unpleasant.
Another plan of action must be attempted first; that plan's official
designation has become:

INSERTION

               . . . the strategic implementation of
               the Marine's elite fighting force to
               neutralize the final emplacements of
               the vile beasts from Hell itself.

                             -=       +       =-

Finally you capitulate to a troublesome sleep.

                             -=       +       =-

Sometime early that morning the largest mobile unit of the INSERTION
operation is annihilated. The Earth just lost a large percentage of
their elite fighting force. The playback of the radio transmissions
were garbled, at best. And from the preliminary indications of the
telemetry from their field computer, the official assessment of the
damage is not necessary to derive the following conclusion: It looks
like more than a few gates were missed.

The general orders are as follows:

               All physically able military personnel
               have been reassigned to the INSERTION
               campaign effective immediately.

                             -=       +       =-

Shortly before the installation in which you are stationed for
rehabilitation receives word, a nurse assigned to your case has finished
entering into your Permanent Military Record that you are to be honorably
discharged immediately pending a full psychological evaluation. It looks
like YOUR fight for "King and Country" is about to come to an end. She also
notes that you are finally resting comfortably and have fallen into a
deep and restful sleep.

The alarm at the installation where you have been stationed has been
activated. Its high-pitched droning is slowly creeping into your
subconscious. The medical staff in the psychiatric ward have been made
aware of Earth's escalated situation. Via strict instructions from the
staffs' Commanding Officer, the order was given to your nurse to
formally remove the information that she had just entered into your
Permanent Military Record. You have formally been reassigned to active
duty. Just then, they turned their attention to a ghastly sound emanating
from the general direction of your quarters. . .

You awake to the sound of your own scream. Again.

                             -=       +       =-

. . . Prepare for INSERTION.

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
7
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
6
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
6
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
7
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
5
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
6
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                   DOOM, a hellish 3-D game by id Software.                     
       ────────────────────────────────────────────────────────────────         
                       DOOM WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
              Design: Sandy Petersen    Tech Support: Shawn Green               
                              BIZ: Jay Wilbur                                   
                                                                                
                              I N S E R T I O N                                 
                                                                                
       Thank you for playing Insertion. It's been a long time coming            
       and we hope that you have enjoyed it. If you wish to contact the         
       Insertion Team, please send email to:  [email protected]               
                                                                                
                                                                                
       The Insertion Team:                    Coordinator: David Shaw           
                                                                                
       Thomas Evans                           [email protected]               
       Stephen Watson                         [email protected]                   
       Adam Williamson                        [email protected]         
       David Shaw                             [email protected]                
                                                                                
                        http://www.televar.com/~tolwyn                          
                                                                               

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
af15034563044b48dd07e3abdba8010059c54bbc
f000877a6c2ad9290b386f7daca6339e
970 bytes
LINEDEFS
753948dbce4c2b7a713ec3af64783e2aba922797
8076f6401af443866fa90a88c69b30a5
10.94 KB
SIDEDEFS
13c894e2068f9065161a6e940adac804038ad957
7d1673cf4c96b685a918715385ed3543
37.85 KB
VERTEXES
d604dfbf573257c4f8533481e3b6bbada3b0ca0e
287fc2679301246c8de04179f7c4f4e0
3.17 KB
SEGS
0e25af3ab6ef6ccda73efc023eda11f0aef05da2
3eaf6b85c1e0f92da6eac14e72c6f41c
17.19 KB
SSECTORS
1c0a187aafdc79f3c54bbf1591f48486c380fcd0
fe434fde22829e06603ab0b6a6f1ea48
1.94 KB
NODES
cdc4702a1f22c57147ba2643e07be080534d8d60
597c7c202448441d1236beb61b954627
13.54 KB
SECTORS
a5364b5c9e464816a4b3676eb22aaa810f534ab4
81d01dbaac55416f431ff627e0e85370
4.42 KB
REJECT
635ec0ea4f798a4b2e3bb16cfd167a5816cbbacf
18ff7cba43203a468a40c3b6ce70cdc7
3.70 KB
BLOCKMAP
b1a0e8e7529a7d334098f09f6756a67da2a146fd
ebdc258c27e74800a89298ce340e20c6
3.38 KB
MAP02
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
3f8eb2335e38b46676ec5aeefb865cf6b932a47c
2f84b140e110033edddb76e04835b671
2.83 KB
LINEDEFS
de914b26f23c30ebe99e12047c5e794f923bc0e1
d768c1ac5fbcd2100e547a6fb77f130d
13.23 KB
SIDEDEFS
a7a2aa7fa0a575106a59318321ad0c51f3cc9a5e
e6b1479c963f3a5dc68e76b60e1adf97
40.72 KB
VERTEXES
0f3a22fb6de2d1c0d1e0b6381d59eafabdec57b6
c6013147c65b29b52894a333308f6f6d
3.58 KB
SEGS
0c38e9587b218d70c7594607331ca1b9e6334448
24b86ae21a270198477dc5119956d436
17.63 KB
SSECTORS
99841333b6ab000be1c7be54bec8d93fe956b0f7
e1f08222f187fbd545dc74cd5bc3ae20
1.82 KB
NODES
daff48c43dca988c043125a1fb80b715414dd4bc
cf8aff0fdf7f5707a1f0742182bd764a
12.69 KB
SECTORS
186028a6bf603750c2942e1dc92839ea3d7feb76
d90a3637216e0e703922f84d7c59424f
4.34 KB
REJECT
6fa584a534a0b366053abe2bfd4bfc0ff7ecdde4
c90dc9c13943827be1c155d52e391e4a
3.57 KB
BLOCKMAP
42d582f39ca4f4c4bd9638ca8328a7c75ae789fd
8f614c1229ab8c0e5a5d3e24c63459d5
4.63 KB
MAP04
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
4b5a7660bc6cebd767a624a35977591938864df2
db5b19239ee6b83c1b3271d7452077d5
2.70 KB
LINEDEFS
27eb599951334fd097d493e93ebc16cdb7cf8c2a
407c1581ffdc82ac0e9de188666061b4
19.39 KB
SIDEDEFS
27e32bf779adcae8c6e72ad5c5179ef7a50a280a
fbadc7333ca1c923d007875d3536659f
60.53 KB
VERTEXES
94375c932959f4a61ae3025bba47022c1e78625b
6a00618e2429e794c36c3f2b52fdfe70
5.59 KB
SEGS
fcfd2a7e80ceb342d6ce4e21de8f3023c63b1388
e634a801a009d2e2e6e3d3b6205239f7
26.98 KB
SSECTORS
463f1a6d909e4fd6ab3c2c67a6705c37e17f6418
5cab029f465ff18a39dff691888f98e7
2.91 KB
NODES
2fdb1ea2bc3828e04f901b04c8df44e6550971a0
716e776e2ea1cd890d2b230e93fcef96
20.34 KB
SECTORS
98c53a842139fb347e74af5debdcd88d427bcc97
25699a030b936487dfdf610247d6333c
5.31 KB
REJECT
7496549f4bbdb65ca621d268043834fa4d76b13f
3fbf13341dd9a84a702e7d7bfbfc94a7
5.33 KB
BLOCKMAP
d81f88112eb6644435b5165c160376f59fe20f9a
e36fa4fa0b28514da38297273f9e982b
7.00 KB
MAP05
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
ba43114977e66a7e0361c084fa33404658d4961a
41f58e66893ac2e0385a6b0fe1d7ac75
4.59 KB
LINEDEFS
11390756151ee4e3777287d0cd16ba063733a0de
e353a22d1bc33968ce0890bd4f1bf1bd
32.39 KB
SIDEDEFS
2fe76776576801ebd82005387325ec92c9bbf2d1
a3652d32dd7c62c22d57e1e53116c72a
105.38 KB
VERTEXES
00d21db23619b59b7400f4a73b0671c3ff865afa
410ddd5441a6b2d4d23541d2b7eaaef9
7.94 KB
SEGS
61b6913c0b4844c0469dcae5101977c7cc8194bd
a0a3c0d6acd7ae5dc49e20602cc1194b
44.64 KB
SSECTORS
e26b69d71dcddf5ef35bc67d249d789b457bb7e6
05723f8f5e37660f8853937b0fba40df
4.40 KB
NODES
6d1f5a5576636b2ec055d6c0fb2f06fc961598fb
2527fa91155278a1a3b019731f302624
30.79 KB
SECTORS
b056380685fbbb00ceb1221c532520de0232b381
fa52864f30fc7894dc5756221f1441a2
14.88 KB
REJECT
09ed5d96ef6aa44bd20ef3bf0ff78ac4dc52973e
00174b1b6bb9629869534d468799c544
41.92 KB
BLOCKMAP
a819b7c5b827537cad2b38466c9282aa2f4acd7c
ba8191d96a948d01db28451fa59cbc8e
13.17 KB
MAP06
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
b09bc659fde1ea6614916cc642d9648f15524244
f1430089d5dc9bdd738d50cb80a978ef
3.65 KB
LINEDEFS
bdbd83a63fb3880b814563104fdab5cf8a3f61a7
2935abb178707211b3c23d959b9c9137
23.78 KB
SIDEDEFS
753823969b58669cde37a84591a8ed59d42e7179
b2264b14b28244602bcb35086be36352
76.96 KB
VERTEXES
ea30e749ac6124fcb669e3f9e1ec300202e83245
25c68411a1e1b191afaee9544ca7a939
6.35 KB
SEGS
46b30c356f76a60413fa1b8fd73afb47a6f0391c
8253f42823f79654b4e57ceb6532fd7c
33.45 KB
SSECTORS
010528b72edd042153dceeb76c77dcb58d425961
487c557db025f61e62b9640bc6ad223e
3.44 KB
NODES
ddf327fda43684dc382de7cd47ec2621b710cd55
01415e07f521355cba299dfd1baa0379
24.06 KB
SECTORS
1542aa31883066e072b26dc2b50183f02464a7f4
bf36b67d698520b3e6e183a4972f15f1
9.12 KB
REJECT
e467dc99a209935cc62ef69aad5fe94db968029f
eef1f3dca81bbd4c2c83d0af638c4424
15.73 KB
BLOCKMAP
cf12d736c88c3a623beb64d09ba319600861ba02
9cd3083ea8197bd9bc52b9f5defa00d4
9.62 KB
MAP07
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
5764796d3f3e5e50f2c7e23695ffa5c61abaa510
cea90b565dd0f561fe69cd63839f3719
6.23 KB
LINEDEFS
10043b5d734902d4572e9d44f1d5c73cef607167
cabbdd411aa8899142200f1c31462fa2
24.21 KB
SIDEDEFS
1c552dcd1639c553e1751c4b234fe7c9e4caeb54
da7ec1421d32b4d1a8aba3142fbd5d1e
76.32 KB
VERTEXES
603725fdbb58caf565b1c1cb7f652010725120fd
6361fedb251803793e852be300c60ab2
5.98 KB
SEGS
dd616536fa11afa4e0e421f0c9790cd5618b2adc
44ffd170a1a682ac9ef7d15ee0659697
32.36 KB
SSECTORS
c09881ccd11346c3704637140db75ba578e8ed64
0527b53be0e6cd2346f58390f0b1b43b
3.02 KB
NODES
b2c3191f56f32968b4d3310800ba07ff520b74ec
a7879d963f4dd33eff1c6156810c9181
21.11 KB
SECTORS
b2ee062faf195e735569d3340b29aa14e4fb0f11
bac76b80dc68ae20e749df81cb3c75c1
10.56 KB
REJECT
6960c602ef6b1b3315138ee1b2ad42e8b637349a
e5433b2f63ce1ffadd2855a13c9ae18b
21.13 KB
BLOCKMAP
63e0c52ddca60672537f15266afc3b565f346ef4
577d3357ca1fc2084e47b99113c53a59
12.61 KB
MAP08
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
c7187292c2a9d580f8b1bb91cfd4f52e2cf48ccd
673ec43f124693db9ecf886f12f829cd
4.99 KB
LINEDEFS
3a7f0d125287c78b52bba043fbd4f656bef26a7e
929f22ff93eccc84698425d46078e6bb
35.52 KB
SIDEDEFS
b90f3d40151d30ca7fd42db863846779ff8ea984
ea33f6be26cc0f0e4c586c41bf9bb94f
116.69 KB
VERTEXES
bc2a157e6d9ea7b81cc86095ad84a99054b21e55
308b75ed4f6c10ed2f51394b1e2a34f6
9.72 KB
SEGS
e306168ef9976f8e44e3ce33ccf97876f9d9a370
82bd82d132150fcd2eb0fa0b1797ef06
50.21 KB
SSECTORS
9c476189e74faee84dfe665fd6d033f6b7535a54
32c79c8eeed5d61a4601ad6c63c5976d
5.09 KB
NODES
2531d038cf62cd96ba5806fd53f30c5b18837ad2
d786df82ddc8f035c7b32faf67adaa1b
35.60 KB
SECTORS
fb99621d493ad040e6947373e7e995d5ba2a1d95
32d4850385e4fedf08f5a98a8a34121a
12.04 KB
REJECT
619618bd31ce58dbf4f8a49df4b709777e689ad9
837596bb06d3395f0f5870328860bd53
27.43 KB
BLOCKMAP
5433a192e371521ff85c3628fa7326abdd7eb3dc
8b1a205b1fd12d8e2e31f53c8a93803c
19.94 KB
MAP09
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
d073a455f98e593525963c605a1f1f39b1837268
af73ab2bb4ad4cbf84ef399d57c131ad
3.05 KB
LINEDEFS
342616ba722da572f41f51ff1d1347f640bc5bfb
cd676417d0d961271abe6d3a0cf3eb60
23.31 KB
SIDEDEFS
f16f81619f5a136f020f23d2f848990ab9c66959
22c60b3d28f4006ec131c629588e9834
76.76 KB
VERTEXES
f385be791b54b4594fb0f45f793d7670367e18d3
b4a92313a24d872fbe773080b1c8ede9
6.34 KB
SEGS
411e9ef30d2ea130959d8208641dc7c295aa792f
e36feba3aac300d6ffeae6a98e530f63
32.34 KB
SSECTORS
85b4976930a9bbf144a9c4dedde4340f134ffda3
614114465a6d835566cc1a0c4e4079a1
2.97 KB
NODES
cd895c88e20763039d54169b892cb1489268c667
1181ca4efac9da553504adf4a9fc2c8b
20.78 KB
SECTORS
cb03f40766a7255d8b38943649b7476652226387
8d91bd31a07d42b908ac9d42e06ed7d6
7.77 KB
REJECT
0bac1c6ec8b80c955c1c08d78471ecc671f2732b
502b281ab1cf7539c13fe777691cb8a1
11.43 KB
BLOCKMAP
dd0f4dfa2abf7facdc0c021db2b82ec8d8c1c14b
e0d85d0ff9454b7c44cda4265c56a8af
9.41 KB
MAP10
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
6d644bbd0475e5c11635b0663b63977e730819f8
7c2608ec9792776e23364f782ee1aff9
6.04 KB
LINEDEFS
9600a19e6a2c1f6b6ae1c6ed14ff892a0b851aa5
5d31ff85c7f7b35e60c5ebeac14333cb
43.12 KB
SIDEDEFS
37eb63a3a048deb8fd481f1f1264ac0c6a0e817f
a9c3fb6c06b549a611de229ff64554ad
132.48 KB
VERTEXES
28357bd759802aac9c89930b91c76a2825b677ba
54de5152598f29cf4bc3d02f7ff52079
11.37 KB
SEGS
cb3257de5c42394431118ef36ec7777430ce7da4
6bbb346b79e5f2dc6c5eda63b4203902
57.56 KB
SSECTORS
c0092621479e4532e5f2d28ca560884296458150
e155ca5a72c7f299c32188a9d8af1c79
5.38 KB
NODES
8f421610bd72d6ceb940bafc48485f2b09ac1ac4
bef1f125e407a69355af6296e67ccb3a
37.60 KB
SECTORS
44c02555b57f213d00b1ea7467fb91183bd55300
4b4df605386f6a34e28cb8c20a504157
13.96 KB
REJECT
46d2bb882e88f10219d1c8e442abe68dde982f57
c95afafae98d976a888f171e947e3fa3
36.93 KB
BLOCKMAP
31bac5108a0fc890335fdb63036a632e26019d37
757cbed3a62c3bd33f7f3079e4745960
26.93 KB
MAP11
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes