Sector 666

10 levels, constructed through over 1 year of painful editing =)

Names
Sector 666
Filenames
s666.wad
Size
4.41 MB
MD5
2504866bd70183c8e835bd72d5293c8a
SHA-1
7da967065823a65cea0006dc214590f14bf3ce55
WAD Type
PWAD
IWAD
UNKNOWN
Engine
DOOM2
Lumps
329
Maps
11
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
===============================================================



Title                   : Sector 666
Game                    : Doom II
Filename                : 666.ZIP
Files Included          : S666.wad, S666.txt, S666ins.bat, Deusf.exe
Author                  : Paul De Bruyne
Email Address           : <email removed>
Misc. Author Info       : Hey!  None of your damn business!
Sector 666 Home Page    : http://members.aol.com/Maduin20/index.html
Description             : 10 levels, constructed through over 1 year of painful editing =)
Installation/Play       : Put all fils into your Doom 2 directory.  Then run s666ins.bat.                           
      If all goes well, you should be able to play it like any other
   wad.  
Additional Credits to   : Authors of WadAuthor, DOOMCAD, WinTex 4.2/4.3, DeuSF, and
             BSP
        Chuck Lai - he let me use some stuff from his D2Xgold.wad
        Nick Baker - drew me some great textures
        Very special thanks to Mark Klem and David Shaw for letting
          use some of their great music!!
        id Software, for, um, obvious reasons

================================================================

* Play Information *

Episode and Level #     : Map 01 - 11
Single Player           : Yes!  The wad's whole purpose!
Cooperative 2-4 Player  : No.  Because of some triggers, players could get stuck,
                            and we don't want that to happen, now do we?
Deathmatch 2-4 Player   : No.  The levels just wouldn't work right.    
Difficulty Settings     : Yes -- but you'll play UV anyway right?
New Sounds              : Many many new sounds..
New Graphics            : Of course.  I did some of them =)  
New Music               : Yeah, thanks to Mark Klem and David Shaw!
Demos Replaced          : No...  With all the source mods being used, it might cause
                            a problem.
     

* Construction *

Base                    : Built from scratch.  Ouch!  =)  
Editor(s) used          : WadAuthor, Wintex 4.2/4.3, DOOMCAD, BSP22x
Known Bugs              : Yeah, you get visplane overflows a bit.  
                          And some HOM (from too many 2 sided lines).
                          But those bugs can be fixed by running S666 in BOOM
                            or ZDoom.



* Copyright / Permissions / Legal stuff *

Authors may NOT use these levels as a base to build additional
levels.   

Sector 666 is provided as is and comes with no warranty of any kind, 
either expressed or implied.  In no event will I be held liable for 
any damages resulting from the use of this software.

You MAY distribute this WAD file!  Give it to all your brothers, sisters, parents, kids,
  friends, cousins, uncles, aunts, and grandparents.





* Where to get this WAD *

Don't you already have it?

FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/         <--- and it's mirrors I guess

Other: My home page ---
        http://members.aol.com/Maduin20/index.html

MAP01

MAP01

DM Spawns
0
Co-op Spawns
4
MAP02

MAP02

DM Spawns
0
Co-op Spawns
4
MAP03

MAP03

DM Spawns
0
Co-op Spawns
1
MAP04

MAP04

DM Spawns
10
Co-op Spawns
1
MAP05

MAP05

DM Spawns
7
Co-op Spawns
4
MAP06

MAP06

DM Spawns
0
Co-op Spawns
1
MAP07

MAP07

DM Spawns
0
Co-op Spawns
1
MAP08

MAP08

DM Spawns
0
Co-op Spawns
4
MAP09

MAP09

DM Spawns
0
Co-op Spawns
1
MAP10

MAP10

DM Spawns
0
Co-op Spawns
1
MAP11

MAP11

DM Spawns
0
Co-op Spawns
1
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