Shiprock

Shiprock

This level is a replica of the Rose Pauson residence (Shiprock) designed by Frank Lloyd Wright. Both floors are accessible, connected by a transport mechanis...

Filenames
shiprock.wad, SHIPROCK.WAD, shiprock.zip
Size
84.86 KB
MD5
da51ed1fb1381e33ff434992838fa390
SHA-1
c2d9f5537c42bb0c1eae9569e0ad39931fa11492
SHA-256
2bdf57252d54000b3b28e97b36570924c2edadb5152d19d0c1bf07f83043b6f0
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1

Incorrect? Suggest a correction.

Read Me

================================================================
Title                   : Shiprock   
Author                  : Myles Williams
Email Address           : [email protected]
Misc. Author Info       : Electrical Engineering student with
                          too much free time.

Description             : This level is a replica of the
                          Rose Pauson residence (Shiprock)
                          designed by Frank Lloyd Wright.
                          Both floors are accessible, connected
                          by an almost invisible mechanism.
                          To access all parts of this level,
                          you must use the accompanying
                          DeHackEd patch.
                          
                          Deathmatch starts, weapons & an exit
                          are included for people who want to
                          play war games inside a work of art.
                          Otherwise, it is set up only for a
                          one-person walk-through.

Additional Credits to   : My father for the idea and the
                          floorplan; Frank Lloyd Wright; the
                          authors of all the editors I used;
                          Matt Fell for the Doom Specs; and,
                          of course, id.

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (no monsters)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : Floor plan and photographs of the
                          house
Editor(s) used          : DEU, BSP, DeHackEd
Known Bugs              : Because the DeHackEd patch lowers the
                          player width, it may be possible for
                          player's graphic to be seen on the
                          other side of a wall.  If you have
                          this problem, let me know.


* Copyright / Permissions *

Recipients may NOT use this level as a base to build additional
levels.  Recipients MAY use the stairway mechanism used to link
multiple floors in their own levels.

Recipients MAY distribute this WAD, but only in the form of the
complete .zip archive in which it came.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
================================================================
Title                   : Shiprock (deathmatch version) 
Author                  : Myles Williams
Email Address           : wil[email protected]
Misc. Author Info       : Electrical Engineering student with
                          too much free time.

Description             : This level is a replica of the
                          Rose Pauson residence (Shiprock)
                          designed by Frank Lloyd Wright.
                          Both floors are accessible, connected
                          by a transport mechanism.  I'm still
                          looking for a way to turn off the
                          sound, but for now consider it a
                          feature, not a bug.
                          
                          This new version DOES allow death-
                          match play.  Simply start the game
                          on Ultra-violence or Nightmare level
                          and all the stuff will be there.
                          No monsters are present at any skill
                          level.

Additional Credits to   : My father for the idea and the
                          floorplan; Frank Lloyd Wright; the
                          authors of all the editors I used;
                          Matt Fell for the Doom Specs; and,
                          of course, id.

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (no monsters)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : Floor plan and photographs of the
                          house
Editor(s) used          : DEU, BSP, DeHackEd
Known Bugs              : Because the DeHackEd patch lowers the
                          player width, it may be possible for
                          player's graphic to be seen on the
                          other side of a wall.  If you have
                          this problem, let me know.


* Copyright / Permissions *

Recipients may NOT use this level as a base to build additional
levels.  Recipients MAY use the stairway mechanism used to link
multiple floors in their own levels.

Recipients MAY distribute this WAD, but only in the form of the
complete .zip archive in which it came.  The author will accept
no obligation for costs in any way related to distribution of
this work by persons other than the author.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
SHIPROCK: A Frank Lloyd Wright House

        This Doom 1 level is a replica of the Rose Pauson residence,
designed by Frank Lloyd Wright.  The house was built in Phoenix in
1939, and a fire from the living-room fireplace destroyed it in
1942.  The concrete structure became known as Shiprock, and remained
until 1980. By creative placement of teleporters, I have allowed the
player to walk through both floors of the house with only a slight
discontinuity.

This level is intended as a tour of the house.  No monsters are
included at any level, but deathmatch equipment is available in
Ultra-Violence mode for those who _insist_ on playing war games
inside a work of art.

        To play this level properly, you will have to install the
accompanying DeHackEd 2.3 patch file.  DeHackEd is available at all
Internet Doom archives, or if you got this level on a CD, it might
be on that CD.  Note that if you set up DeHackEd incorrectly, you
could permanently change your DOOM.EXE, and I will not be held
accountable!  Once the patch is installed, start Doom with the
command

doom -file wadpath\shiprock.wad -warp 1 1 -skill 1

substituting the modified DOOM.EXE filename for "doom" and the
correct path of shiprock.wad for "wadpath".

Note: The patch lowers the player width to fit through narrow
halls, and suppresses the teleport flash.

================================================================
Credits                 : My father for the idea and the
                          floorplan; Frank Lloyd Wright; the
                          authors of all the editors I used;
                          Matt Fell for the Doom Specs; and,
                          of course, id.
References              : For pictures and information about the
                          house, see
                          Storer, William Allin.  _The_Frank
                          Lloyd_Wright_Companion_.  Chicago:
                          U of Chicago P, 1993.

                          Guerrero, Pedro E.  _Picturing
                          Wright_.  San Francisco: Pomegranate,
                          1994.

                          Pfeiffer, Bruce Brooks.  _Frank_Lloyd
                          Wright_Drawings_.  New York: Abrams,
                          1990.
================================================================

* Construction *

Base                    : Floor plan and photographs of the
                          house
Editor(s) used          : DEU, BSP, DeHackEd
Known Bugs              : There are some see-through walls you
                          cannot walk through.  These are not
                          bugs, they're glass windows.

* Copyright / Permissions *

Recipients may NOT use this level as a base to build additional
levels.  Recipients MAY use the stairway mechanism used to link
multiple floors in their own levels.

Recipients MAY distribute this level in any format, including non-
electronic formats, provided that this text is included in the
distribution.  The author accepts no obligation for costs relating
in any way to such distribution.
================================================================
Title                   : Shiprock (deathmatch version) 
Author                  : Myles Williams
Email Address           : [email protected]
Misc. Author Info       : Electrical Engineering student with
                          too much free time.

Description             : This level is a replica of the
                          Rose Pauson residence (Shiprock)
                          designed by Frank Lloyd Wright.
                          Both floors are accessible, connected
                          by a transport mechanism.  I'm still
                          looking for a way to turn off the
                          sound, but for now consider it a
                          feature, not a bug.
                          
                          This new version DOES allow death-
                          match play.  Simply start the game
                          on Ultra-violence or Nightmare level
                          and all the stuff will be there.
                          No monsters are present at any skill
                          level.

Additional Credits to   : My father for the idea and the
                          floorplan; Frank Lloyd Wright; the
                          authors of all the editors I used;
                          Matt Fell for the Doom Specs; and,
                          of course, id.

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (no monsters)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : Floor plan and photographs of the
                          house
Editor(s) used          : DEU, BSP, DeHackEd
Known Bugs              : Because the DeHackEd patch lowers the
                          player width, it may be possible for
                          player's graphic to be seen on the
                          other side of a wall.  If you have
                          this problem, let me know.


* Copyright / Permissions *

Recipients may NOT use this level as a base to build additional
levels.  Recipients MAY use the stairway mechanism used to link
multiple floors in their own levels.

Recipients MAY distribute this WAD, but only in the form of the
complete .zip archive in which it came.  The author will accept
no obligation for costs in any way related to distribution of
this work by persons other than the author.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

Maps

E1M1

E1M1

Deathmatch Spawns
6
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
E1M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
ecb25c5c937b8df1c62312463c2bf3428dd500a1
7ec30e73a6d12d3bb530a88c030c0184
280 bytes
LINEDEFS
a00ce47dc41dc84d09cbaf894b5fcc4f4ddc2063
da951cc364eda74f605a53f473e931d4
10.62 KB
SIDEDEFS
4fd71a3da2ff262dd1ec251bf9f13d17a0a2f45d
53536a3d018ebb755e631ebf397a7ccf
31.79 KB
VERTEXES
a08a1d49f1c80658ba6e35330bceb23e7c9209b3
d6956facff232e68dd042b74eed213cc
2.77 KB
SEGS
057dc0b5b5da682c8d7987489fd56b698f719e78
87d328c8183236f93542b3a58a9ba663
14.03 KB
SSECTORS
a0eb5646a9a9cbf6e7d3fc08f1fbba46c868d60c
f418bdb18062e65d96bf9d242373bd86
1.66 KB
NODES
07f375e500887b60d27ae7c279e1529729e391d9
e83d5da4ab518495c699344025257881
11.57 KB
SECTORS
6b779b004ce9b405a6c9df64814e324b9e532612
a05c06d01ecd3caee1ab6b41f6c1e783
3.61 KB
REJECT
dcbd34f403e0df955a994f0cde9ac27a348dee8e
a4ab2576a7ce46d3894c85ac5938b190
2.46 KB
BLOCKMAP
cd6548c90c74eeb57896134080e7e8e0554c0f65
79efc877f1e3d61a34b6b132fecccf54
5.91 KB