Replaces most weapons with an 0verp0wered M4 rifle. Also includes new fist attacks, a new "chainsaw," and the dreaded M249 automatic rifl...
=========================================================================== Archive Maintainer : Intended for the "Combos" directory Update to : DT-M16.ZIP Advanced engine needed : None (DeHackEd files included for Vanilla Doom) Primary purpose : Single+Coop play / Deathmatch / No levels included =========================================================================== Title : Sopmod v1.1 Filename : sopmod11.wad Release date : 14 December 2010 Author : William Layton -- "Toughguy" Email Address : <email removed> Other Files By Author : Sopmod.wad Misc. Author Info : Brand new to modding. Description : Replaces most weapons with an 0verp0wered M4 rifle. Also includes new fist attacks, a new "chainsaw," and the dreaded M249 automatic rifle. Oh yeah, and an M203 grenade launcher. :) Additional Credits to : Bad Karma, Don Tello, Black Shadow Software. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : Registered Doom (of course) * Play Information * Games : Doom, Doom II and Final Doom Map # : N/A Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : None Difficulty Settings : N/A * Detailed Description * The pistol, shotgun, super shotgun, chaingun, and plasma gun have been replaced with an M4. The rocket launcher is now the M203 grenade launcher. The chainsaw has been replaced with a combo knife attack, and the fists have been redrawn to show a knife. And last but not least, the BFG has been transformed into the M249 AR. Increased damage has been simulated by decreasing the health and mass of the monsters. Ammo availability has been greatly reduced. There are basically three different M4 rifles, each fires from a different ammo slot. The top slot (formerly bullets) is drawn with a brown tip (5.56 mm NATO standard); center slot (formerly shells) has a green tip (5.56 mm US M855A1 ball); bottom slot (formerly cells) has an orange tip (5.56 mm US M856 tracer). The weapons and ammo in the game should be recognizable -- if it's a belt of ammo, it's tracer rounds. The muzzle flare is also distingishable: flames on the suppressor indicate the player is firing ball ammo (green tipped -- "shells") and tracers are just about impossible not to notice. * Construction * Base : Modified DT-M16.WAD Build Time : 60 hours give or take Editor(s) used : XWE / ViM (My preferred DeHackEd version) Known Bugs : Super shotgun will not fire the last round because it checks for two rounds before firing. This is fixed for ZDoom but other source ports have to suffer. May Not Run With : Skulltag (BFG doesn't work correctly) Tested With : Chocolate Doom, PrBoom+, ZDoom, jDoom, and Legacy. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you plan on using the M4 sprite for something, DO NOT REMOVE BAD KARMA'S COPYRIGHT SYMBOL. Even though I did modify Don Tello's modification of the original art, he must have worked pretty hard getting it to look that good. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors