Some details for "THE PENTADROME" are lacking. Help us out by providing us with some missing details by clicking here.

Overview: The pace of action in The Pentadrome is best suited for cooperative play, but once the monsters are thinned down, it's a fabulous place f...

117.55 KB
WAD Type
                               THE PENTADROME

                               * * * * * * * *
                              *               *
                             *                 *
                            *       -by-        *
                           *                     *
                          *     Chris Plummer     *
                           *                     *
                             *                 *
                               *             *
                                 *         *
                                   *     *
                                     * *

This DOOMish level requires the registered version 1.2 of the DOOM
operating system.  DOOM is the property of ID software.  This bonus DOOM
level was Created by Chris Plummer using the DEU v5.2 and BSP utilities.
The Pentadrome level may be freely distributed to registered DOOM owners.
The Pentadrome is not a product of ID software. As such, it is not 
supported by ID's technical staff.

To play, go to your DOOM directory and type:

                        DOOM -FILE PENTDROM

                The Pentadrome replaces Episode One, Mission One.

Features:       One player
                Two players
                Three players
                Four players
                Coopoerative and Deathmatch starts
                Adventure phase
                2 Shodown phases
                Demented architecture
                Distinct regions to explore
                Lots of baddies (and goodies)

Overview:       The pace of action in The Pentadrome is best suited for
                cooperative play, but once the monsters are thinned down,
                it's a fabulous place for a deathmatch.  With few dead ends
                and lots of twists and secrets, The Pentadrome keeps you
                on the edge of your mouse pad (and your sanity!)

                The objective is to explore the three major regions of the
                Pentadrome, which requires the player to locate 3 key cards,
                and then make it to the exit lift alive.  
                If you make it to the exit lift and still have a load of
                energy... find the secret button chamber (it'll be close by)
                that activates the showdown phase of The Pentadrome.  If
                you have the stomach for the finale, be prepared to re-
                explore your immediate surroundings and take advantage of
                secret passages.  If you look close, you'll always find them.

                The finale comes in two phases.  The second phase of the
                finale requires some creativity in getting up to the room
                that triggers the final showdown.  When you find some new
                buttons durring the end-game, try pushing them and returning 
                to the main arena to see the results.

 Good luck!

Give-Aways:     The endgame is tough, but there is more than enough ammo
                around.  You have to find it, though.  Try the silver wall 
                at the top of the exit lift!

                Once you find the exit room (Southern tip of the main arena),
                you can take the lift to the exit or push on the West wall,
                which reveals a secret room.  There you'll find a BFG and
                a button that triggers the first round of the showdown.  A
                new chamber and tunnel also opens up. 
                The buttons that you find durring the end game (in the new
                tunnel) allow you to change the topography of the main arena
                in the Pentadrome.  This can be useful when being chased by
                Cybedemons.  Each "arm" of the main arena is split into four
                definned surfaces:      1)  The main floor
                                        2)  Inner Column
                                        3)  Mid Fang
                                        4)  Outer Fang
                The Mid and Outer Fangs are arranged symetrically, like 
                concentric triangles.  The Inner Columns are in the middle of
                each Mid Fang.  All of this is part of the main floor when the
                game begins.  The middle button (of three) raises the Inner 
                Columns to the ceiling.  The other two buttons raise the Mid
                and Outer Fangs in incements of 16 and 32.  The two buttons
                directly behind the outer buttons lower the corresponding
                Fangs to the floor.  This can also be done with the two levers
                located in the balcony overlooking the main floor of the
                arena, which are visible at the start of the game.

                To trigger the final phase of the finale, you have to raise
                the Fangs high enough into the air so that you can leap from
                the arena balcony onto the Outer Fang and then jump over to
                secret room that the Cacodemons came from.  There you'll see 
                a door and a button that starts the second round, which will
                also open up a new tunnel.
   Happy Hunting!

                I hope you enjoy The Pentadrome!  
                Let me know what you think.
                You can E-mail me on America Online 
                               under my screen name,"Number1 CP"
.WAD File for DOOM with the following level(s):


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License