Tantrum 2

Sweet level with bricks and corroded metal as its main texture theme. Some wood and marble too. I've pushed the engine to its very limit in just ab...

Tantrum 2
377.3 KB
WAD Type
Title                   : Tantrum 2
Filename                : TANTRUM2.WAD
Author                  : Ola Bjorling (With funky dots over the o
                          in Bjorling.)
Email Address           : <email removed>
Homepage: http://members.xoom.com/bjorling
Misc. Author Info       : Sported a full 10 fingers at the last count.
  Go see the homepage for more essential info.

Description             : Sweet level with bricks and corroded metal as its
                          main texture theme. Some wood and marble too. 
  I've pushed the engine to its very limit in just
  about every damn area - enormous level of detail.
  A LOT harder on UV than the first version, but
                          lower skills should suit mortal players fine.
                          The level is now highly non-linear. Woohoo.

  There's no silly plot, just kill stuff.

Other files by author   : A few:
  venom.zipSP level
  talosian.zipSP level (map08)
  gothic2.zipDid some graphics
  darken.zipDid some graphics

  Coming up (as of writing this):
  overload.zipDM level pack with new graphics

  darken2.zipDM level and loads of graphics

  mordeth 3Some graphics

  Slaughter DMSome graphics

  Crucified DreamsOne level, some graphics

  And some minor work on:
  Hell Revealed 2Sky texture
  MortalitySky texture

  I might have forgotten some, but these are the main
  ones. Check out my homepage for the latest news on
  whats released.

Additional Credits to   : * Jeff Rabenhorst for the brilliant EdMap.

                          * Kurt Kessler for a LOT of inspiration.

                          * Nick Baker, Scott Cover, and Mike Reid for
    testing. Eric James Roberts and Mike Watson
    for pointing out small flaws.

                          * id for making YEAHYEAHYEAH you know what I was
                            going to write. 

                          * Lee Killough for teaching me a lot about VPOs
                            and slime-trails. Also thanks for letting me
                            use BSP 2.4 beta.

                          * Jim Flynn for VERY essential help when EdMap was
                            acting strange and screwing up my level. The level
                            might not have been released if it wasn`t for him.

                          * Julia.

Pointless greetings to
(in total lack of order): Tom "Mystican" Robinson, Mike "Cyberdemon" Watson,
                          Nick "NiGHTMARE" Baker, Jonas "Chrozoron" Feragen,
                          Gaston "Mordeth" Lahaut, Eric James "Ricrob"
                          Roberts, Malcolm Sailor, Scott "Covaro" Cover,
                          Andrew "Linguica" Stine, Mike "Prower" Reid and
                          all those other oddballs hanging in EFnet #DOOM2.
                          You're all guilty for making my phonebills so darn
                          big. I'll make you pay.


* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP 01
Single Player           : Yes that was my original intention.
Cooperative 2-4 Player  : Nope, haven't had the chance to test
Deathmatch 2-4 Player   : Yah right. Pffft.
Difficulty Settings     : Yes, UV is kinda tricky, lower skills for
                          people with real lives. You wont actually
                          miss out on anything on skill 3 or 2, it'll
                          just be a bit easier.
New Sounds              : No
New Graphics            : No 
New Music               : No  
Demos Replaced          : None - tantrum2.lmp included as a separate
  file. Recorded by Andy "Aurican" Kempling,
  <email removed>

  Skill 4, 100% kills 100% secrets 17:13
  Recorded using mouse+keyboard on a P200

* Construction *

Base                    : New level from scratch with inspiration from 
                          several different pwads and other games.

Build time: Some 250 hours I guess. Hard to estimate though.
  A lot of that time was learning and just running
                          around in the level. Most areas have been rebuilt
                          about 3 times, some as much as 7, before I was

editor(s) used          : In the beginning I used DoomEd v2.60 beta 4 but
                          as soon as I got EdMap 1.20 I used that one.
                          IDBSP 1.0 was also used. (Better than 1.0.1)
                          When the level got bigger than 150K IDBSP crashed
                          and I had to use WARM (another bsp), but it did
                          something strange - the map disappeared! (Not the
                          level - the map you get when you press TAB.)
  Got rid of it using BSP.

  For the new version I used EdMap 1.40, EdMap 1.31, 
  WinDEU 5.24 and BSP 2.4 beta.

                          Jim Flynn applied some magic with DETH 3.92.

Known Bugs              : Pffft, silly.

* Copyright / Permissions *

Yeh yeh, go on, use this as a base for another level if you want to, but
it would be nice if you included this text file and a pointer to the
original version. Also, you should send me lots of money.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and dont make any profit from it. 

* Where to get this WAD *

FTP sites: ftp.cdrom.com and its mirrors

BBS numbers: aaaw, come on


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