Terravia Part 1: Assault Drop
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This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One pla...
Terravia Part 1: Assault Drop
================================================================ Title : Terravia Part 1: Assault Drop Filename : GRENDEL1.WAD Author : Phil Stracchino Email Address : <email removed> Misc. Author Info : Beginning DOOM! hacker, NRA activist, unrepentant Goonophile, and maintainer of the official ICB client FTP site. Description : This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.5 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....) After DOOM! 1.5 becomes available, the sprites will be inserted directly into the WAD, eliminating the need for installation with DMGRAPH. This is version 3.1 of this WAD. Change History: 1.0 Original release 2.0 First pass at fixing slow armory door bug Corner trap in the blood pits fixed 3.0 Second pass at armory door bug Compound sound leak fixed 3.1 Armory door bug eliminated Medusa effect in back wall of "plasma emplacements" fixed "Plasma emplacement" lifts fixed HOM before multi-level room fixed Lift before multi-level room changed to stairs One additional secret added Additional Credits to : The usual. The guys at iD Software, the authors of DEU and DEU-GCC, and Matt Wagner. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No New Sprites : Yes (see above) Demos Replaced : None * Construction * Base : New level from scratch Time : Estimated around 80 hours to date Editor(s) used : DEU-GCC 5.21, IDBSP Known Bugs : Some lower textures are not Y aligned. FOB effect in inner compound and at doorways to outer compound. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, in any format (BBS, diskette, CD etc) provided you include all files in this archive intact, with no modifications, and give proper credit to the author. You may include this file in WAD collections with the author's prior consent, subject to the same condition. You may not charge a fee for this WAD without the prior written consent of the author. * Where to get this WAD * FTP sites:infant2.sphs.indiana.edu under /pub/doom/... ftp.netcom.com//pub/alaric/doom