The Last Sanctuary
A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest...
The Last Sanctuary
=========================================================================== Advanced engine needed : MBF-compatible (see Tested With) Primary purpose : Single play =========================================================================== Title : The Last Sanctuary Filename : tls.wad Release date : 11.12.2015 Author : cybermind (aka Mistranger) Email Address : <email removed> Other Files By Author : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell, maps for Whitemare (MAP05, MAP13), Whitemare 2 (MAP04), libZDGUI - GUI library for ZDoom, several more ZDoom mods, Hellish Lab of Barons, MBF Invasion Description : A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest participants and table with results, located in "fdc16" subdirectory. The demo files have been corrected to run properly with this version of wad (skill 2 instead of skill 4) It is recommended to use "Hey, not too rough" (contest difficulty) or "Hurt me plenty" for first walkthrough. "Ultra-Violence!" for hardcore players only! Additional Credits to : Music - Skaven (Beyond the network), Titlemus - moon shiningby acetip, Intermus - Rock by The Quality Quartet Textures - cc4tex.wad, Afterglow textures, Realm667 Testing - skepticist, Da Werecat Title - redsorceress.com/skybox.html =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Yes (PLAYPAL, ZDoom compatibility scripts) Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1.5 months (although I had an idea of building such a map since 2011) Editor(s) used : GZDoom Builder 2.3, SLADE 3, WCleaner 1.1, boomlightgen and warpgen (were written specially while working on map) Known Bugs : You could get stuck in red key hall (between broken column and wall, see vdgg's demo) Outdoor rendering is broken in GZDoom and Eternity. May Not Run With : any MBF-incompatible port, GZDoom (bad rendering of outdoors), Eternity Engine (bad sky rendering) Tested With : Pr(Gl)Boom+ 2.5.14, ZDoom 2.8pre-1779-gbeb2a4f * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: