The Perfect Deathmatch WAD

The Perfect Deathmatch WAD

A medium size WAD specifinally designed with

Filenames
PERFECT.WAD
Size
96.14 KB
MD5
9787a7e6a996fdb77512dbd4c8d40591
SHA-1
cb902f4733020dc8eeaa966260f252a5ee1b8edc
SHA-256
2c544f34eb7183dcf5028fb339f8e6fd999a9d1a750b62d1a59de28e1315c405
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

Title                   : The Perfect Deathmatch WAD
Filename                : PERFECT.WAD
Author                  : Tom Kozera
Email Address           : [email protected]
Misc. Author Info       : I am a high school kid who loves PC games, but I 
				also like WAD making, map editing, making 
				game cheats and fixing computers.  I am a 
				perfectionist, skeptic and a realist.  

Description             : A medium size WAD specifinally designed with 
(Short and Sweet!)              deathmatch in mind.  A large open area with
				a building in the middle of it.  Four "dark
				areas" in the corners, a bunker, and some 
				trees spice up the emptyness.  The tools of 
				mindless destrucion rest in the "dark areas" 
				and the corners of the building.  EVERYTHING 
				in this level is _perfect_, the textures, the 
				alignments, the lighting, and the object 
				placement.  This WAD was made for 3 or 4 
				player Deathmatch in mind.  This level _rox_ 
				at Deathmatch v2.0 (ALTDEATH) and skill level 
				5 (NIGHTMARE!).  This is a _great_ level, go
				try it and then send me your comments. That's
				it, I don't want to keep you any longer from 
				splattering brains.

Additional Credits to   : id Software the makers of Doom and Doom 2
					<idsoftware.com>
				Shawn Hamm the maker of HORMELL.WAD
					<[email protected]>        
				Jasson Hoffoss the maker of DMapEdit 
					<[email protected]>
				Tom Neff the writer of WAD Design FAQ
					<[email protected]>
================================================================

* Play Information *

Game                    : Doom II
Map                     : MAP01
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : yes (RECOMMENDED)
Difficulty Settings     : yes
New Sounds              : no
New Graphics            : no
New Music               : no
Demos Replaced          : none

* Construction *

Base                    : HORMELL.WAD by Shawn Hamm (Included)
Editor(s) used          : DMapEdit v4.0b (Go and try it, you'll love it.)
Known Bugs              : None.  If there were any would _I_ release it?
			  I am a perfectionist goddamnit.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:      ftp.cdrom.com /pub/idgames/

Other:          Send E-mail to me and I will send it to you.
Title                   : The Perfect Deathmatch WAD
Filename                : PERFECT.WAD
Author                  : Tom Kozera
Email Address           : [email protected]
Misc. Author Info       : I am a high school kid who loves PC games, but I 
				also like WAD making, map editing, making 
				game cheats and fixing computers.  I am a 
				perfectionist, skeptic and a realist.  

Description             : A medium size WAD specifinally designed with 
(Short and Sweet!)              deathmatch in mind.  A large open area with
				a building in the middle of it.  Four "dark
				areas" in the corners, a bunker, and some 
				trees spice up the emptyness.  The tools of 
				mindless destrucion rest in the "dark areas" 
				and the corners of the building.  EVERYTHING 
				in this level is _perfect_, the textures, the 
				alignments, the lighting, and the object 
				placement.  This WAD was made for 3 or 4 
				player Deathmatch in mind.  This level _rox_ 
				at Deathmatch v2.0 (ALTDEATH) and skill level 
				5 (NIGHTMARE!).  This is a _great_ level, go
				try it and then send me your comments. That's
				it, I don't want to keep you any longer from 
				splattering brains.

Additional Credits to   : id Software the makers of Doom and Doom 2
					<idsoftware.com>
				Shawn Hamm the maker of HORMELL.WAD
					<[email protected]>        
				Jasson Hoffoss the maker of DMapEdit 
					<[email protected]>
				Tom Neff the writer of WAD Design FAQ
					<[email protected]>
================================================================

* Play Information *

Game                    : Doom II
Map                     : MAP01
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : yes (RECOMMENDED)
Difficulty Settings     : yes
New Sounds              : no
New Graphics            : no
New Music               : no
Demos Replaced          : none

* Construction *

Base                    : HORMELL.WAD by Shawn Hamm (Included)
Editor(s) used          : DMapEdit v4.0b (Go and try it, you'll love it.)
Known Bugs              : None.  If there were any would _I_ release it?
			  I am a perfectionist goddamnit.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:      ftp.cdrom.com /pub/idgames/

Other:          Send E-mail to me and I will send it to you.

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
dd90f469c20a34dca7b83927937a8e7c9db66f47
1fc575233d1bb3533ec87704dc53c656
3.13 KB
LINEDEFS
3cd0f566a41953a18284c6ef6ca557181176372d
39c2c07914379b2ddd9c65213b34c4a0
12.03 KB
SIDEDEFS
1854813900c171e399f85dbbb1105d152e770d74
54a4de880b4d31527cf67c6e1abe9f33
36.80 KB
VERTEXES
4cb0952c623c8a03faab5b2838ef322af8047f9b
55efa2ac4def0a38800b1921c2f591e4
2.95 KB
SEGS
923f32937b9864e8102c3be20ffd46439ce3b067
7db5f7ddab048ba87ed32d366c6e3dc0
15.21 KB
SSECTORS
3222f87380167afa988f2e3c4e6ff51be0757413
2c1754624b954469ab4923c7741def3f
1.96 KB
NODES
b727953f0e7de6633fbab94bb125961f44d596a4
0a43c53f8ba8ecf54003e74792287788
13.67 KB
SECTORS
6a7acd8a65fe8a56862cac799a57573b92288864
719d979d35837ac0784b8dd28669c1fe
1.57 KB
REJECT
659edaff37a05ac603d08c90d2b5d26d9c90c78b
05640f18f5c0807dd96697e31fc5d8ba
481 bytes
BLOCKMAP
1b17ee4f2262a17d330b01632ce201f1842bcabd
50d84c4d280184991a4c9f7bad4841f2
8.17 KB