The Power Plant ver 1.5

A new twist on pwad deathmatch creation.. a PWAD *MADE* for team play! some of the stuff you just can't get without a partner ( Like the BFG ) The ...

The Power Plant ver 1.5
114.5 KB
WAD Type
Title                   : The Power Plant ver 1.5
Filename                : PWRPLT15.WAD
Author                  : Ravenwing
Email Address           : <email removed>
Misc. Author Info       : College student at Highline Com Col., Kent WA
                          Ravn on DWANGO and IRC #doom
                          Author of THEKULT.WAD

Description             : A new twist on pwad deathmatch creation..
                          a PWAD *MADE* for team play! some of the stuff
                          you just can't get without a partner ( Like
                          the BFG ) The BFG is a Trap, you can get TO it
                          alone, but you can't LEAVE it alone. ::Grin::
                          ( Phrasing completely intentional )

                          The exit room has more than one switch, ONLY ONE
                          IS THE TRUE EXIT! the rest lower the ceiling...
                          ::Grin:: see how eager you are to run for the exit 
                          now coward...

          - New in 1.5
                          For some reason, 1.0 didn't work...
                          (maybe its because I forgot to rebuild the nodes
                          before I released it to the public? naaah....)
                          Anyhow, it works now. Made a few changes as you'll 

Additional Credit to   :  id ( gee, wonder why... ) Kee and Romero for
                          coming up with DWANGO, Ben Morris for DCK, The
                          entier DEU team, the letter "B", the number "6",
                          The Guys on DWANGO whom I deathmatch everynight
                          with ( you know who you are )

* Play Information *

MAP #                   : MAP18  ( The Music fit )

Single Player           : Yes  (1.0 had no monsters, 1.5 has buttloads)
Cooperative 2-4 Player  : Yes  ( ^  1.5 has a few extra things for team play)
Deathmatch 2-4 Player   : Yes! (suggest -altdeath -nomonsters and 4 players)
Difficulty Settings     : Yes, all
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor used             : BSP12x
                          DCK 2.1b (and later DCK 2.2)
Build Time              : lots and lots and lots... 
                          ( "I'm ALMOST DONE!... REALLY!" )
Known Bugs              : None

* Extra Bonus stuff! *
I'm uploading two versions of 1.5, PWRPLT15.ZIP which is just
this file and the WAD, and PWRPCX15.ZIP, which is, the WAD, 
and a bunch of screen shots to help you along. 
The screen shots are in .PCX format ( taken with -devparm and f1 while
playing ) I recommend cshow to view them, as in all other viewers I tried,
(dcview, graphics workshop, MS Paintbrush, and Neopaint) it images were
either distorted or very tiny.
 The Pix File listing is as Follows:
 A-Map.PCX        -  The location of the computer map
 BFGhall.PCX      -  The entry way to the hall with the bfg,
                     careful, unless you have a partner, you 
                     won't leave that hallway with the bfg!
 BigUgly.PCX      -  One of the many Monsters in the level, still
                     alive and kicking.. ( Well, he'd kick if he
                     had legs, and he won't be alive for long )
 Careful.PCX      -  The last room, showing the first of the switches.
                     ( Hint, its neither of these 2 :) )
 DieFatBy.PCX     -  A dead Fat boy
 Doors.PCX        -  A Pair of secret doors
 Elevator.PCX     -  What I would've made into a true elevator if Doom was
                     a True 3D game. For now it has to suffice as the
                     illusion of one.
 GetUsed2.PCX     -  You'll get used to this room.. half the teleports
                     lead here ( Hint, In deathmatch, don't stand on the
                     landing pad very long.. )
 GoinDown.PCX     -  Another View of 'The Lift'
 Hello.PCX        -  Say hello, then goodbye, to the nice seargent.
 LiteHall.PCX     -  I am rather proud of the lighting in this room
 Mefirst.PCX      -  I wonder who'll get the shot off first? Me or him..
                     The tittle of this pix tells the story of what happened
 MegaSphr.PCX     -  The location of the only MegaSphere in the game.
 Outtammo.PCX     -  Aw crap.. down to a shotgun.
 PoolFDth.PCX     -  A neat looking Pool, with a Neat looking reward
 Pretty.PCX       -  Simply a nice shot of the first room, with bodies 
                     laying everywhere.. kinda brings a tear to an old
                     doomers eye... -Sniffle-
 Secret.PCX       -  You know where the room IS, but how do you GET to it?
 SwchBFG.PCX      -  The switch to open the hallway for the BFG
 TheHall.PCX      -  The longest hallway I've ever designed
 TheLift.PCX      -  One of the central Design features of this wad that 
                     stand out
 This1.PCX        -  The True exit switch

* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels. You may change it to suit your needs, but do not distribute edited

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *

FTP sites: and mirrors

BBS's: DWANGO file support BBS


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