Theme Shock (version 2)

Theme Shock (version 2)

Theme Shock (version 2) - thshock2.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
thshock2.wad
Size
842.97 KB
MD5
fd0f53bada7999d2e28c31b5e3a4b7cf
SHA-1
5c1211250b80a6297791d12af9e247f97cd7d868
SHA-256
19a6e9d35407e3d58e3e2bcb3fae2f86af0e40d43e42c3f0ad045ecffa8bb307
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
127
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

=======================================================================
Title                 : Theme Shock (version 2)
                        for Theme Patch v1.7 by Werner Spahl
Filename              : thshock2.zip
Authors               : Doom II version:
                          Sparky of KISS Software      [email protected]
                        The original Doom I version (thshck1.wad):
                          Bill Lachance       [email protected]
                          
Email Address         : [email protected]
Misc. Author Info     : Electronics Engineer with a passion for Doom

-----------------------------------------------------------------------

Description:
-----------

"Theme Shock 2" (thshock2.wad) is more than just a Doom II conversion
of the original thshck1.wad.  The original Doom textures have been
converted of course, but lots of new graphics have been added and the
logic changed around to improve the gameplay and make the storyline
more coherent. Doom II's Super Shotgun has been included just when you
need it most, and the Theme17 Flame Thrower has been added near the end
of the game.

Theme Shock 2 requires the Alien-Predator-Terminator Theme17 Patch
(theme17.zip) by Werner Spahl.  This zip contains the A.P.T.
graphics/sound resources and DeHackEd patch. It is available at:
  ftp://ftp.cdrom.com/pub/idgames/themes/apt/theme17.zip

It is not designed to run with 'Plain Vanilla' Doom (it may work but
it hasn't been tested).  You will need a Doom Source Port which can
import DeHackEd patches and pwads containing sprite graphics - such as
Boom, PRboom, MBF, SMMU, ZDoom, Legacy, etc. (see below for the known
bugs with each of these ports).

-----------------------------------------------------------------------

Thanks to:
---------

My wife for her incredible patience, love and devotion.

Bill Lachance ([email protected])
- author of the original Doom I version (thshck1.wad).
The majority of the credit for Theme Shock 2 goes to Bill.
I've just tweaked the gameplay and polished the presentation.

Werner Spahl - author of the Theme17 Alien-Predator-Terminator Patch
(theme17.zip).  What a great job Werner did way back in 1994/1995.
Here's his email address from 1995 for what it's worth:
[email protected]

Paul Corfiatis ([email protected]), a fellow Aussie, for
allowing me to use some of the music he composed himself for his own
Doom wads. The main level music is from his Doom I level "Toxin
Refinery" (pe1_tox.wad).  I needed something with both a futuristic
space feel and a evil hellish feel at the same time and I think Paul's
music fits really well with the themes in Theme Shock 2. The inter-
mission music is from his Doom II level "Verada" (verada.wad).
I needed something with a futuristic military feel about it - kinda
like Wolfenstein3D meets Star Wars. The intro music is from his Doom II
level set pc_wolf.wad.  Do yourself a favour and get the complete set
of Paul's wads- they're all excellent.

Enjay and Mark Matheson ([email protected]) - for the modified Doom
status bar which I further modified. From "Enjay ZDOOM" (njzd2.zip).

Coop Beta Testers - Blake Wilfong -- The Wondersmith! and Bryan Shelton
These blokes were the coop beta testers for Strain (Alpha Dog Alliance)
and HacX (Banjo Software) so they know what they're doing!
A few quotes from Blake:
"...we were able to complete the map, and we had lots of fun doing it."
"Another thing we co-op guys like is *tough* levels, and this one is
plenty tough!"

André Majorel - author of DeuTex v4.2.2
Thanks for your on-going development of DeuTex and for making my
life that little bit easier.

Velocity Inc. - for a few textures ripped from Strife.
Great game guys, but why'd ya have to go broke?  If you hadn't, we'd
have the source code and be playing Strife in high-res by now  :(

Thanks for the help guys.

-----------------------------------------------------------------------

The Story:
---------

UAC Intelligence has found evidence of technology being sold to the
aliens. Computer and laboratory equipment has gone missing and an
internal secret investigation has led a batallion of marines to this
lonely outpost on a forgotten planet where it is believed the aliens
are making major advances in genetic engineering.

An advance party of raw recruits has been teleported down to the
surface to soften them up.  We don't expect heavy resistance from a
bunch of scientists so it should be good experience for these recruits.
When you get down there keep an eye on them because they've only had
minimal training and could easily get caught in cross-fire.

Your job is to shut down the planet's Defensive Shield so we can blast
this whole outpost to hell and put an end to their genetic research.
The power generator for the planet's Defensive Shield is protected by
three blast doors spread around the base.  After shutting down the
power generator you will need to find a Yellow DataBoard to gain access
to the Defensive Shield Switchroom located in the middle of the central
hub.  The UAC Corporal suspected of selling the computer and laboratory
equipment has gone missing and Intelligence Reports suggest that he
may be being held captive by the aliens.  Rescue the hostage and under
no circumstances allow him to be killed - we'd rather this lousy
traitor rot in a UAC prison!

Once you turn off the Defensive Shield get out of there immediately
because the bombing will start exactly 5 minutes after we receive
confirmation of the shield being down.

Good luck marine.

-----------------------------------------------------------------------

How to use:
----------

1. Unzip theme17.zip and thshock2.zip to your Doom2 directory

2. SMMU, MBF, PRboom, Boom and ZDoom all use the same command line:
       -deh theme17 thshock2 -file theme17 thshock2

   If you use Legacy (DOS only) you'll need to use the following
   command line to overcome a bug with handling DeHackEd patches
   (thanks to Don Tello  [email protected]  for pointing this out):
     doom3 -deh theme17.deh -file thshock2.deh theme17.wad thshock2.wad

3. From the Main Menu - select "SHOCK".

4. Your mission objectives are repeated on the Skill Setting menu.


=======================================================================

* Play Information *

Game                  : DOOM II - requires a Source Port with support
                        for sprite graphics and DeHackEd patches - such
                        as Boom, PRboom, MBF, SMMU, ZDoom, Legacy, etc.
                        (see below for the known bugs with each port).

Episode and Level #   : MAP 01
Single Player         : Yes
Cooperative 2-4 Player: Yes - tested
Deathmatch 2-4 Player : No
Difficulty Settings   : Yes
New Sounds            : Yes - in theme17.wad
New Graphics          : Yes - heaps in theme17.wad and a few here from
                        Doom I, Strife, and my own creations.
New Music             : Yes - intro, map01 and intermission
Demos Replaced        : An external demo has been supplied
                        (thshock2.lmp) but it only runs synchronously
                        with PRboom or Boom.  It shows me on
                        Ultra-Violence doing 100% kills/items/secrets.
                        I'm no Doom God so watch this if you think it's
                        too hard or not enough health/ammo.

                        Try the following command line because PRboom
                        doesn't remember your screen resolution:
                        prboom -width 800 -height 600
                           -deh theme17 thshock2 -file theme17 thshock2
                        The internal demo will start automatically and
                        run for about 17 minutes.


* Construction *

Base                  : thshck1.wad (Doom I) by Bill Lachance
Editor(s) used        : Deth, WinDeu, RMB, BSP, NWT, WinTex,
                        DeHackEd, Paint Shop Pro

-----------------------------------------------------------------------

Known Bugs:
----------

Theme Shock 2 Bugs:

I noticed a couple of misaligned textures as I was doing the final
testing. If I didn't see them then you're probably not going to either.

I forgot that Theme17 has destructable lamps but I added fancy lighting
to one of the rooms which doesn't disappear when the lamp is destroyed
... woops.


Source Port Bugs:

Legacy (Win32) v1.28 - thshock2.wad will not run at all due to a bug
                       with the Menu Logo.

Legacy (DOS) v1.28 - the internal demo crashes the game so start
                     playing before the demo starts.
                   - the Mission Objectives graphic on the Select Skill
                     screen has a faulty offset.
                   - the red key hostage flashes between green and red.
                   - Legacy crashes when you exit the game - no big
                     deal, just close the error message box.
                   - broken lamps are transparent (theme17.deh bug)
                   - the monster behaviour is slightly different from
                     the rest of the source ports which makes Theme
                     Shock 2 significantly harder - use a lower skill

glLegacy v1.29b15 - the red key hostage flashes between green and red.
                  - the sky appears in the floor/ceiling in one spot.

MBF v2.03 - the demo only runs for a minute before going out of synch.

SMMU v3.10 - the demo only runs for a minute before going out of synch.
           - the red key hostage is green

ZDoom v1.22 - a weird fault regularly occurs with the death sequence of
              the Helper Marines - they suddenly turn into Terminators
              or exploded aliens.  This bug doesn't affect gameplay but
              it's ugly and distracting when in the heat of battle.

Minor bug:
ZDoom v1.22, SMMU v3.10, Legacy v1.28 - the graphic for the exit switch
doesn't toggle before ending the level (okay in Boom, PRboom and MBF).


Recommendations:
  PRboom     - high res, no bugs, the demo works
  SMMU       - high res, no major bugs except demo goes out of synch,
               my funky intermission screen is displayed at startup.
  MBF        - high res, no major bugs except demo goes out of synch
  Legacy DOS - only if you can't possibly live without mouse-look


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.
Provided you acknowledge the following contibutors:
  Doom II version    (thshock2.zip) :   Sparky of KISS Software
  Doom I version     (thshck1.zip)  :   Bill Lachance
  Theme Patch v1.7   (theme17.zip)  :   Werner Spahl

Authors MAY NOT use the music contained in THSHOCK2.WAD without
obtaining permission from the composer Paul Corfiatis
[email protected]

You may distribute Theme Shock 2 in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact and don't
charge any money for it - contains material copyrighted by id Software
and Velocity/Rogue.


* Where to get this WAD *

FTP sites:
  ftp://ftp.cdrom.com/pub/idgames/themes/apt/thshock2.zip

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
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2.44 KB
LINEDEFS
9a7a370468a5d8a21b46c740d1dcb6514613d897
16bbc51435cdddd13053bc40510ffaac
17.04 KB
SIDEDEFS
7f0ae4d1208cb3d94da9966414bdc7701e98d37c
23e98c51c95774bd26521a5deb5e5f0f
49.80 KB
VERTEXES
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0ab9aa941173dd2f364683b247e1344b
4.41 KB
SEGS
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21.36 KB
SSECTORS
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9768a594aea651697dd6138e349815e8
2.25 KB
NODES
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8664835816451df5b2b6c89d1a060753
15.70 KB
SECTORS
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6.32 KB
REJECT
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7.57 KB
BLOCKMAP
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9.46 KB
TEXTURE1
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22.38 KB
PNAMES
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4.08 KB
DEMO1
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150.09 KB
D_DM2INT
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9.16 KB
D_RUNNIN
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10.88 KB
D_DM2TTL
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1.29 KB
INTERPIC
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65.32 KB
M_NEWG
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19.08 KB
M_SKILL
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48 bytes
WIF
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48 bytes
STYSNUM0
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68 bytes
STYSNUM1
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68 bytes
STYSNUM2
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68 bytes
STYSNUM3
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68 bytes
STYSNUM4
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68 bytes
STYSNUM5
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68 bytes
STYSNUM6
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68 bytes
STYSNUM7
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68 bytes
STYSNUM8
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68 bytes
STYSNUM9
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68 bytes
M_DOOM
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11.71 KB
M_SKULL1
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339 bytes
M_SKULL2
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377 bytes
M_NGAME
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1.43 KB
WILV00
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1.43 KB
STGNUM0
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68 bytes
STGNUM1
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68 bytes
STGNUM2
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68 bytes
STGNUM3
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68 bytes
STGNUM4
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68 bytes
STGNUM5
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68 bytes
STGNUM6
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68 bytes
STGNUM7
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68 bytes
STGNUM8
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68 bytes
STGNUM9
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68 bytes
CWILV00
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10.12 KB
STBAR
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12.82 KB
STARMS
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1.61 KB
STTMINUS
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134 bytes
STTNUM0
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294 bytes
STTNUM1
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205 bytes
STTNUM2
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353 bytes
STTNUM3
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325 bytes
STTNUM4
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244 bytes
STTNUM5
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359 bytes
STTNUM6
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317 bytes
STTNUM7
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258 bytes
STTNUM8
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322 bytes
STTNUM9
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320 bytes
STTPRCNT
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264 bytes
TITLEPIC
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65.32 KB
PP_START
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0 bytes
P_RAILF
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968 bytes
P_RAILB
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968 bytes
COMP02_1
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4.07 KB
COMP02_2
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4.07 KB
COMP02_3
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4.07 KB
COMP02_4
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4.07 KB
COMP02_5
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4.07 KB
COMP02_6
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4.07 KB
COMP02_7
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4.07 KB
COMP02_8
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4.07 KB
COMP01_1
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3.56 KB
COMP01_5
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3.56 KB
COMP01_6
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3.56 KB
COMP1C_6
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3.56 KB
COMP1B_4
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3.56 KB
DOOR2_3
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2.57 KB
COMP03_6
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2.29 KB
COMP03_7
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2.29 KB
WALL21_1
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5.07 KB
WALL21_3
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5.07 KB
WALL21_5
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5.07 KB
RSKY1
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34.26 KB
SWBD10
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1.29 KB
SWBD11
0a76124cc5200e5ea737faddcad25be469542cf6
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1.29 KB
SWBD20
929f86d38e75725d2e9ed52557731cc596ab2963
9fa40e70713b7562c1152f8913ba28f6
1.29 KB
SWBD21
e459b715def042579fe69122010fff75be229ad2
0ac5b25a2b15d2fc16474cd8a0bbd091
1.29 KB
SWBD30
831d633765c8db886279bb27b4e8f8e5e770bd26
5cca5bf6975b8cc2b54fc52e46bf55a8
1.29 KB
SWBD31
ecc605822badff4067a651258eb42d13ed7e61e8
2c621aa337232f40d0937e0eed744abb
1.29 KB
SWBG10
73a8aa15d5388884ea3afe92fe47a4466358df39
08ecc80cdb22331b607403a74f40a2c7
1.29 KB
SWBG11
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63ee5cc0418b1dce4c4f87d19bab77d0
1.29 KB
SWDB10
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c8f6734ae21a131ff5d203716f6249e1
1.29 KB
SWDB11
cbcee06e7aad906258c8cf312f0a5880d95b78fe
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1.29 KB
SWCR10
18900a12fd99a515b7144c07b9ef1cbbd300c872
fd652a54fe678a003b2fd67ac34c4322
1.29 KB
SWCR11
dd0244517a7bfba61018501a4e82443e5fac28fd
8f81252433f9e349438e7d51526535a0
1.29 KB
P_BDOOR1
51946955733757cd0d29567c9bad60b4d31800ad
9a063e6b42a7da857a292409f97d2a9c
17.13 KB
P_BDOOR2
58dc683174198d223a55b679258f78aa88365997
55ed2bedd4805b49afbdecf45ba65675
17.13 KB
P_BDOOR3
90fe1d0218eabe93c2eac0eb649c7ccf91e9cef8
4b09d2e2ed09bb506cac55e2c39d2f02
17.13 KB