Thirtythree wad (for Doom ][)
March, 1996 Decent sized, around 1400 vertices and 400 objects. Called complete because I attempted to put as many functions (lifts, doors, raising...
================================================================ Title : Thirtythree wad (for Doom ][) Filename : THIRTY3.WAD Author : Douglas Ryerson Email Address : <email removed> Misc. Author Info : Moving on to make Hexen levels. Description : March, 1996 Decent sized, around 1400 vertices and 400 objects. Called complete because I attempted to put as many functions (lifts, doors, raising floors, crushing ceilings, lights on, switches, etc.) as possible (more than 50 separate tags). There is a lot to do in this level and a lot of passageways and rooms. Mostly it was designed to look good and be fun. Tell me what you think. Originally this wad was called complete, but one of the same name was just posted. So to avoid problems, I renamed this one. Its called 33 because I think (lost count) that it is the 33rd level I have made and posted. Additional Credits to : All the usual people ================================================================ * Play Information * Episode and Level # : Doom II Map01 Single Player : Yes Cooperative 2-4 Player : Yes, possible Deathmatch 2-4 Player : No Difficulty Settings : More monsters in higher difficulty levels. New Sounds : No New Graphics : No New Music : No Demos Replaced : None, I'm using version 1.8 * Construction * Base : New level from scratch Editor(s) used : DCK 2.2 (tried 3.0 and 3.1, both kept locking up when I tried to do some things), idbsp1.1 Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com and it`s mirrors