A deathmatch designed with fun and balance in mind. The feeling of this level is fairly open, just a few largish rooms and some interconnecting pas...
================================================================ Title : TreeDM1.WAD Author : Greg Lewis (Tree) Email Address : <email removed> Misc. Author Info : An avid Doomer since 12/10/93 (The Day), now working with a cool new P90 (Yay!) at home and the 386/40 (Yuck!) at school. A sophomore at U of Michigan, currently studying CS. I haven't made a deathmatch WAD yet, so I had to try my hand at it! Description : A deathmatch designed with fun and balance in mind. The feeling of this level is fairly open, just a few largish rooms and some interconnecting passageways. It's not intended to be a frag-fest, but more of a fair competition. (Average life span is greater than 5 seconds... :) Everyone has a weapon nearby when they start, generally within 10 or 20 feet. All players start with 200% health, to make the battles a little longer lasting. The deathmatch spots are designed to eliminate unfair "start-up frags". Every weapon is available, although it is more and more difficult to get to the more powerful weapons. There are some weapons sitting in cages, with a switch next to 'em; hit the switch to give access to that weapon elsewhere in the level. A quick rundown: Rocket launcher: switch and weapon itself are in the arch-room. Plasma: has two triggers, the switch and walking on one of the ledges. BFG: The easiest weapon to get, but you pay if you do. Or, go the hard way (no secrets involved, but still a long ways to get there), find the BFG-in-a-cage, and get it that way. You'll be off free as a bird. Super Shotgun: (Doom ][) Check the green room. It's a very good idea to play this level with the alt-death rules. <hint hint> The exit switch is clearly marked, non-coop, and can't be hit accidentally. Additional Credits to : The developers of Doom, DEU, and BSP. Andy Chen and Claude Martins, authors of the Invasion WADs, for permission to use their cool status bar. Playtesters: Kevin Cox, Andy Yuan, and Joe Hartford. What fun we all had... :-) ================================================================ * Play Information * Doom version : Doom 1.666/Doom ][ (both!) Episode and Level # : E1M1/MAP01 Single Player : Yes (why? I dunno) Cooperative 2-4 Player : Yes (duh, yeah, let's play co-op) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New demos : No New Sounds : No New Graphics : Yes * Construction * Base : New levels from scratch Build Time : Probably around 60 hours Editor(s) used : DEU 5.21, BSP 1.2x, BSP1.1w Known Bugs : No known bugs (keeping fingers crossed!) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and you distribute it free of any charge. Contact the author for more distribution information. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to. BBS numbers: Wolverine BBS, in Freeland, MI (517) 695-9952