UAC Internal Headquarters
Info: This is a large tech-themed map that takes place in the UAC's internal headquarters. As for difficulty, I'd say it's Story: After battling yo...
UAC Internal Headquarters
=========================================================================== Advanced engine needed : Boom and Boom-compatible ports Primary purpose : Single + coop play =========================================================================== Title : UAC Internal Headquarters Filename : UACIH.zip Release date : 01/7/2013 Author : Paul Wilson Email Address : <email removed> Misc. Author Info : I've been playing Doom since 1995 but only started making wads in 2001. This is my first released wad, and I'm quite satisfied with it. I'm more than willing to accept criticism! Description : Info: This is a large tech-themed map that takes place in the UAC's internal headquarters. As for difficulty, I'd say it's Story: After battling your way through area after area of the UAC's numerous bases, you arrive at their internal headquarters. As usual, the base is infested with demons. But something's different about this place. This is where the invasion began, and the monsters are more numerous than ever! It's time to put a stop to this madness once and for all. Additional info: Making this map was quite an undertaking. I didn't want to release it until I was absolutely satisfied with it (although it's still not perfect, of course). Sometimes I remade entire areas multiple times until I was satisfied with the result. Despite these difficulties, I can say that I love Doom mapping, and I hope to release many more maps in the future. In the past, I kept the wads I made to myself, but I'll be releasing the ones I'm most satisfied with in from this time forth. Additional Credits to : id Software, SLADE authors, CodeImp, and all the people who worked on the source ports that we know and love today. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 3 months. Editor(s) used : Doombuilder, Doombuiler 2 (later on), XWE, SLADE (XWE almost ruined my wad) Known Bugs : I don't know of any bugs, so if you find anything serious, please report them to me. May Not Run With... : Ports that aren't compatible with Boom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors