Deathmatch level set in a Bladerunner-inspired seamy urban core. Fight in the open streets, seek refuge in buildings, duck through dark alleys, and...
================================================================ Title : URBAN2.WAD Author : Bill Zimmerman Email Address : <email removed> Misc. Author Info : Description : Deathmatch level set in a Bladerunner-inspired seamy urban core. Fight in the open streets, seek refuge in buildings, duck through dark alleys, and ambush your opponent in an abandoned subway station. This level has lots of detail with new sprites, flats, wall textures, and graphics. Cool lighting effects, a super shotgun armory, lots of dark corners, a pit trap, neon signs, city skyline and more. Extensively playtested and refined. Weapons are strategi- cally placed and building layout punishes players for camping in one spot too long. Non-cooperative exit. (Bring your hardware--the map itself is fairly small for deathmatches with plenty of contact, but the open design of the city has a fair number of visplanes). Music is borrowed from Map08 of Doom2. Zipfile includes DeuSF for a clean install with no filmy residue like other PWADs. Additional Credits to : Olivier Montanuy, for DeuTex & DeuSF Jeff Rabenhorst, for Edmap id Software L.A.'s graffiti artists Sheaf Stout The playtesters: Matt Hoehnen, Shawn Smith, Josh Yockey E-Z Installation: Unzip the files into your DOOM2 directory and run INSTALL.BAT DeuSF will append the required sprites and flats from DOOM2.WAD to URBGFX.WAD. Your DOOM2.WAD is *not* modified. Alternate method if you have DeuTex: use DeuTex -merge URBGFX.WAD to add the graphics to your DOOM2.WAD. This is fast and requires little disk space but modifies DOOM2.WAD. Restoration of DOOM2.WAD is easy with DeuTex -restore. Safe for kids. After installation, run Doom2 thusly: doom2 -file urban2.wad urbgfx.wad ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Sure - Ultra Violence will challenge even the best solo players (No, there's no Cyberdemon) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Yes - Skill 1-3 has all weapons except BFG and chainsaw, a supercharge sphere, and fewer monsters. Skill 4 is slimmer on ammo, includes a berserk box, chainsaw, and enough foes to make it interesting for solo play. New Sounds : No New Music : Lifted from Map08 New Graphics : New sprites, flats, wall textures, sky Demos Replaced : Make your own! * Construction * Base : Built from scratch - a few Doom2 graphics borrowed and modified Build Time : A while Editor(s) used : Edmap, IDBSP, Dview250, DeuTex, DeuSF Known Bugs : Blown thugs? * Copyright / Permissions * You may distribute these files freely on any media, provided they are unmodified and this text file is included. If you want to use components of URBAN2.WAD or URBGFX.WAD for future levels, drop me a note. Like it? Hate it? Comments are welcome. * FTP sites * ftp.cdrom.com and mirrors ftp.u.washington.edu/public/zoroaster/ * Future plans * ¯How 'bout adding some redefined sprites of police and/or armed security drones ("Miscreant, HALT!") for target practice? Heck, why stop there--why not a full Bladerunner theme conversion? Any takers? ;) ¯Until Quake arrives, Doom needs exhaust-belching, gas-guzzling, wide-tired, motorcycles to do battle upon. Try running around the streets on this pwad with -turbo switched on and you'll get the idea. Now imagine chasing your opponent down a long straightaway at 150mph with a side-mounted chaingun... --- "Hold out baits to entice the enemy. Feign disorder, and crush him." -- Sun Tzu on The Art of War