What Lurks Beneath Base12?
This is my first .WAD that I actually completed from beginning to end. I have tried to make some other levels, but they all fell apart due to lack ...
What Lurks Beneath Base12?
MAP01, MAP02, MAP03
================================================================ Title : What Lurks Beneath Base12? Filename : BASE12.WAD Author : Scott Tingley (E2M1) and Wesley Leong (E2M2, E2M3) Email Address : Prodigy: JWTF39B CompuServe: 71021,1112 AOL: Scott1222 Misc. Author Info Scott Tingley: : This is my first .WAD that I actually completed from beginning to end. I have tried to make some other levels, but they all fell apart due to lack of know-how about DEU. I am working on another .WAD now, so stay tuned. Just to warn you this level is HARD, I died many times just trying to test it. Wesley Leong: : My two .WADS are born out of some crazy ideas and tricky sector constructions. I also like to put tedious ordeals into my level, but hang in there if things get too rough. My .WADS stress strategy as well as skill. Description : You and 3 fellow marines have been choosen for a rescue operation. SCENARIO: Communications between Earth and UAC Base 12 have been cut off for unknown reasons. Base 12 is a crucial research and manufacturing facility. YOUR MISSION: Beam down to Base 12 and secure the area. Beam survivors off surface. Eradicate any hostile activity. If aliens are encountered, you are ordered to locate the alien origin and destroy it, then after dustoff nuke the site from orbit. PRIORITY: High CHANCE OF ALIEN ACTIVITY: High CHANCE OF SURVIVAL: Most Unlikely ARMAMENT: 4 Shotguns ARMOR: 4 Standard Issue Combat Suits **Difficulty Level info for level one only: -I'm Too Young To Die = No monsters -Hey, Not Too Rough = No Monsters -Hurt Me Plenty = Dangerous -Ultra-Violence = Known to cause heart attacks -Nightmare = Yeah right! The other levels do not have varying settings of difficulties, but they are very hard. Additional Credits to : * Leo Martin Lim author of UAC_DEAD.WAD. Thanks for the UAC letters idea. I used them at the end of my level. Hope you don't mind. I thought they were cool. * Raphael Quinet and Brendon J Wyber for making the best Doom editor in the world (DEU). ================================================================ * Play Information * Episode and Level # : E2M1,E2M2,E2M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (HIGHLY Not recommended) Difficulty Settings : Yes (See ** above) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.2 DJGCC/GO32, BSP 1.2x, REJECT 1.0 Time to Build : E2M1 - 40 hours, E2M2 - 30 hours, E2M3 - 20 hours Known Bugs : HOM in a couple of areas in the first and third level. I tried to get rid of it, but just couldn't. HOM or weird flashing of floor textures in front of you exist in areas of level two and three because of the vast difference in floor height. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None BBS numbers: None yet Other: CompuServe (Gamer's Forum), AOL (PC Games Forum)