squd1.wad

squd1.wad

Multipurpose single level DOOM1/Ultimate DOOM WAD with kind of a

Filenames
squd1.wad
Size
55.88 KB
MD5
9f9e892f53096ecb58806c7a0e003c09
SHA-1
a01c6eeddf9c5048b2d77801439de1637f7bc449
SHA-256
698d2336c4dcce5c1ad996b420af735aa575837ab1a2dd034c6971f3c2518b35
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
12
Maps
E1M1

Read Me

July 15, 1999 ..... Brooklyn, NYC
----------------------------------
FILE TITLE: sqUD1.WAD
MAP NAME: Squonkamatic's Ultimate DOOM WAD #1
ORIGINAL AUTHOR: ???
"FINISHED" BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Multipurpose single level DOOM1/Ultimate DOOM WAD with kind of a 
"base" theme ..... nothing special, exceptin' that it's my first serious attempt 
at editing a DOOM1 lev, and I really like the MIDVINE textures ... :-]-~
----------------------------------
GAME: DOOM1/Ultimate DOOM [full retail/registered version required]
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: heavens no
NEW TEXTURES: none
NEW SOUNDS: none
NEW DEMO: no
KNOWN BUGS: notta
-----------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE:"dmjef3.WAD" by ???, found on the "Maximum DOOM" WADcomp CD
BUILD TIME: a few hours more than I thought it would
-----------------------------------
NOTES: I was intrigued by the layout of this WAD and felt that it was worth
having a hand in finishing. As found it consisted only of the spaces/doors/lifts,
8 rather boring texture selections and 4 start points [3dm's and the player1].I 
am responsible for most everything else, and yes it IS a pathetic 4 roomer and
you'll be done with it in 5 minutes, but it helped me figure out the 
DOOM1/Ultimate DOOM side of my HellMaker editor, something I've never really 
bothered with before. Quite playable, if I might say.

"You are to be teleported into a smallish overrun base; the objective is to leave 
alive. You DON'T necessarily have to kill everything, but ample sundries have
been provided should you wish to slug it out with them. All three entrycards are 
needed to access the different parts of the facility, and all weapons are present 
and accounted for. Good luck."

THANX TO: Original WAD author for not bothering to finish his work and STILL
releasing it, Paul Davidson for HellMaker, and idSoftware for making such great
fucking games.

AUTHORS may use this as a base for new work/email me your results ... please do
NOT place this or ANY of my game levels on hard storage format media for
redistribution for profit - NO MONEY!!
-----------------------------------
OTHER PUBLIC RELEASES [ALL FOR DOOM2] BY SQ:

cesspool - sp/dm/coop
klendathu - sp/dm/coop
sq2 - sp/dm/coop, 32 levs
spwnsq2 - sp/dm/coop, 32 levs
thepits - Quake2DM5 for DOOM2 sp/dm/coop [sort of]
squonk - sp/dm/coop, 6 levs

You can find them all at cdrom.com/pub/doom/levels/doom2, or email me.
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ071599


boy I love that midivne2!!!

Maps

E1M1

E1M1

Deathmatch Spawns
10
Co-op Spawns
4