CROSSING ACHERON 2.2, 2nd Canto in INFERNO Series

CROSSING ACHERON 2.2, 2nd Canto in INFERNO Series

CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of...

Filenames
achron22.wad, ACHRON22.WAD
Size
195.72 KB
MD5
58fdafefd08cb2e1841aa49052ff78bd
SHA-1
a0f2215674fccaa27f138cd74a0b237d95a34ec7
SHA-256
9c285f5b14b5a26a5e46e0c5566a1fbfc94a170a9d0d6c2dee19069b3e4d5423
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
13
Maps
MAP03

Read Me

07/05/95
==============================================================================
Title                   : CROSSING ACHERON 2.2, 2nd Canto in INFERNO Series
			  Copyright @1995 by John W. Anderson
Author                  : John W. Anderson (aka Dr. Sleep) for DOOM II
E-mail Address          : [email protected]
Other Files by Author	: "And Hell Followed," Episode 4, Level 7 of *The
			     Ultimate DOOM* by Id Software;
			  "Dante's Gate" v2.2 (1st Canto, INFERNO);
			: Several more to follow in 
			  *DOOM II: The Master Levels* by Id Software;
			: For HERETIC v1.0
			  "Recant" v1.1 

Misc Author Info	: DOOM has been very good to me.

Additional Credits	: Antony Burden and Simon Oke for DETH v2.4;
			: Rapha?l Quinet and Brendon J. Wyber for DEU 5.21;
			: War Machine for endless Deathmatch tests 
			: Terry C. Ramey and Sebastian Kirke for BETA critiques
			  and other witty and useful suggestions;
			: Patrix for being such a swell guy;
			: My pal Howard "Desdinova" Rider for his patience;
			: Morgana, Chris Klie, and all the folks in 
			  Compu$erve's Action Games [go ACTION];
			: Nicholas Bell, who started it all with DOOM PITS;
			: Jim F. Flynn for his definitive DOOM 2 LineDefs doc;
			: Shawn Green, American McGee, John Romero, and
			    everyone at Id Software!

Description             : CROSSING ACHERON is the second level in the INFERNO
			  series.  Having passed through DANTE'S GATE and
			  survived, you now find yourself in a keep on the
			  shores of the river Acheron. This is the second
			  leg of the journey in your search for Beatrice.
			  Your guide, Virgil, is nowhere to be found.
			  "He's buggered off!" you think to yourself; but
			  you have no time now to even think: you are
			  immediately challenged by several Demons, and in
			  the distance you hear the eerie purring of the
			  Arch-Vile (just be sure not to stare at him for
			  too long before you start running.)  As usual,
			  you dispatch what fiends you may and begin the
			  task at hand.

			  Your goal?  To get the hell out of this place as
			  quickly as possible and find your beloved Beatrice.
			  You only hope that she has already passed through
			  this hell-hole to a safer haven beyond.  If only
			  you could hold her in your arms again, you know
			  what you would say:

			  "Gimme some sugar, Babe."

			  CROSSING ACHERON (pronounced 'ak eron) is the second
			  level in a series that began with DANTE'S GATE. 
			  For any of the two or three of you out there who 
			  have read Dante Alighieri's masterwork
			  THE DIVINE COMEDY -- or even only "Inferno" --
			  I'm sure you've been able to appreciate the many
			  allusions to this work in DOOM. I have tried to
			  take a tack of my own along the same lines. (I do
			  this not only because I think the idea is neat, but
			  so that people will think that I'm very clever.)
			  I'm not so na?ve as to expect everyone to rush out
			  and get a copy of "Inferno" (I mean, it IS pretty
			  tedious stuff, at times), but it's well worth the
			  read -- and a little patience is a virtue that is
			  often well-rewarded.

			  (By the way: Acheron is a river in Hell (basically).
			  But don't look for any rivers in here: I tried it
			  several different ways and just wasn't convinced.)

			  Thanks.  Hope you like it.

Instructions		: Put ACHRON22.WAD in your DOOM directory, type
			  "doom2 -file achron22.wad -warp 3 -skill <#>"
			  (Or, to play advanced, skill 4, also put the file
			  ACHRON22.BAT in your DOOM directory and type
			  ACHRON22.)

Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form--now, then, henceforeward
			  in this life (or the next several) for any screw-ups
			  or even minor inconveniences this PWAD causes you,
			  your family, your relatives, friends, ancestors,
			  associates, employers, pets, neighbors, lovers,
			  congressional representatives, nor any other person--
			  living, dead, or undead -- that you have or will ever
			  have any contact with in even the slightest form.
			  This PWAD has been tested and tested ad infinitum, so
			  it shouldn't mess with your computer or anything else
			  remotely associated with it.  But if it DOES, then
			  too damn bad. Don't come cryin' to me.

==============================================================================

* Play Information *

Episode and Level #     : E3
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : No

* Construction *

Base                    : New level from scratch, 5 revisions
Build Time              : A really, really, really long time
Editor(s) used          : DETH 2.3 by Antony J. Burden and Simon Oke;
			  DEU 5.1, 5.21, and 5.21GCC by Rapha?l Quinet
			  & Brendon J. Wyber;
			  DEU-ii by ADLER
Other Utilities		: BSP v1.1w by Colin Reed;
			  EnDoomer v1.0.1 by Zink the Dink;
			  Reject Map Builder v2.1 by Jens Hykkelbjerg;
			  Adobe Photoshop v2.5;
			  Paint Shop Pro v2.0
			  DOOMTex v1.0c by Steve McCrea

Known Bugs              : Rush Limbaugh and Newt Gingrich

==============================================================================

* CROSSING ACHERON Revision History *

v0.0	06/10/94	Acheron.wad. Original release for DOOM v1.2.

v1.666	09/23/94	Acheron6.wad. Enlarged with new areas, Fast Doors
			and Lifts added for DOOM v1.666. No bugs to fix.

v2.0	10/12/94	Acheron2.wad. Enhanced for DOOM II v1.666 with new
			monsters, textures, the works.

v2.0a	12/05/94	Acheron2.wad. No changes except for endoom data. .UUE
			encoded for posting in alt.binaries.doom.  Should be
			compatible with version 2.0.

v2.1	xx/xx/xx	There is NO version 2.1. G'day Bruce.

v2.2	07/05/95	Achron22.wad. Rather major overhaul, making the
			level much tougher than before. A few texture
			changes were called for, plus some twiddling here
			and there -- and a couple of surprises. Also added
			a terrific new sky texture. Tested with DOOM
			II 1.666, 1.7a, 1.8, and 1.9. 

==============================================================================

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. Please.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). 

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

===============================================================================

* Where to get this WAD *

CompuServe, Action Games Forum (GO ACTION), Library 21, DOOM II levels.
FTP: ftp.cdrom.com /.2/idgames/levels/doomii/a-c or .../newstuff

(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
07/05/95
==============================================================================
Title                   : CROSSING ACHERON 2.2, 2nd Canto in INFERNO Series
			  Copyright @1995 by John W. Anderson
Author                  : John W. Anderson (aka Dr. Sleep) for DOOM II
E-mail Address          : [email protected]
Other Files by Author	: "And Hell Followed," Episode 4, Level 7 of *The
			     Ultimate DOOM* by Id Software;
			  "Dante's Gate" v2.2 (1st Canto, INFERNO);
			: Several more to follow in 
			  *DOOM II: The Master Levels* by Id Software;
			: For HERETIC v1.0
			  "Recant" v1.1 

Misc Author Info	: DOOM has been very good to me.

Additional Credits	: Antony Burden and Simon Oke for DETH v2.4;
			: Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21;
			: War Machine for endless Deathmatch tests 
			: Terry C. Ramey and Sebastian Kirke for BETA critiques
			  and other witty and useful suggestions;
			: Patrix for being such a swell guy;
			: My pal Howard "Desdinova" Rider for his patience;
			: Morgana, Chris Klie, and all the folks in 
			  Compu$erve's Action Games [go ACTION];
			: Nicholas Bell, who started it all with DOOM PITS;
			: Jim F. Flynn for his definitive DOOM 2 LineDefs doc;
			: Shawn Green, American McGee, John Romero, and
			    everyone at Id Software!

Description             : CROSSING ACHERON is the second level in the INFERNO
			  series.  Having passed through DANTE'S GATE and
			  survived, you now find yourself in a keep on the
			  shores of the river Acheron. This is the second
			  leg of the journey in your search for Beatrice.
			  Your guide, Virgil, is nowhere to be found.
			  "He's buggered off!" you think to yourself; but
			  you have no time now to even think: you are
			  immediately challenged by several Demons, and in
			  the distance you hear the eerie purring of the
			  Arch-Vile (just be sure not to stare at him for
			  too long before you start running.)  As usual,
			  you dispatch what fiends you may and begin the
			  task at hand.

			  Your goal?  To get the hell out of this place as
			  quickly as possible and find your beloved Beatrice.
			  You only hope that she has already passed through
			  this hell-hole to a safer haven beyond.  If only
			  you could hold her in your arms again, you know
			  what you would say:

			  "Gimme some sugar, Babe."

			  CROSSING ACHERON (pronounced 'ak eron) is the second
			  level in a series that began with DANTE'S GATE. 
			  For any of the two or three of you out there who 
			  have read Dante Alighieri's masterwork
			  THE DIVINE COMEDY -- or even only "Inferno" --
			  I'm sure you've been able to appreciate the many
			  allusions to this work in DOOM. I have tried to
			  take a tack of my own along the same lines. (I do
			  this not only because I think the idea is neat, but
			  so that people will think that I'm very clever.)
			  I'm not so na‹ve as to expect everyone to rush out
			  and get a copy of "Inferno" (I mean, it IS pretty
			  tedious stuff, at times), but it's well worth the
			  read -- and a little patience is a virtue that is
			  often well-rewarded.

			  (By the way: Acheron is a river in Hell (basically).
			  But don't look for any rivers in here: I tried it
			  several different ways and just wasn't convinced.)

			  Thanks.  Hope you like it.

Instructions		: Put ACHRON22.WAD in your DOOM directory, type
			  "doom2 -file achron22.wad -warp 3 -skill <#>"
			  (Or, to play advanced, skill 4, also put the file
			  ACHRON22.BAT in your DOOM directory and type
			  ACHRON22.)

Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form--now, then, henceforeward
			  in this life (or the next several) for any screw-ups
			  or even minor inconveniences this PWAD causes you,
			  your family, your relatives, friends, ancestors,
			  associates, employers, pets, neighbors, lovers,
			  congressional representatives, nor any other person--
			  living, dead, or undead -- that you have or will ever
			  have any contact with in even the slightest form.
			  This PWAD has been tested and tested ad infinitum, so
			  it shouldn't mess with your computer or anything else
			  remotely associated with it.  But if it DOES, then
			  too damn bad. Don't come cryin' to me.

==============================================================================

* Play Information *

Episode and Level #     : E3
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : No

* Construction *

Base                    : New level from scratch, 5 revisions
Build Time              : A really, really, really long time
Editor(s) used          : DETH 2.3 by Antony J. Burden and Simon Oke;
			  DEU 5.1, 5.21, and 5.21GCC by Rapha‰l Quinet
			  & Brendon J. Wyber;
			  DEU-ii by ADLER
Other Utilities		: BSP v1.1w by Colin Reed;
			  EnDoomer v1.0.1 by Zink the Dink;
			  Reject Map Builder v2.1 by Jens Hykkelbjerg;
			  Adobe Photoshop v2.5;
			  Paint Shop Pro v2.0
			  DOOMTex v1.0c by Steve McCrea

Known Bugs              : Rush Limbaugh and Newt Gingrich

==============================================================================

* CROSSING ACHERON Revision History *

v0.0	06/10/94	Acheron.wad. Original release for DOOM v1.2.

v1.666	09/23/94	Acheron6.wad. Enlarged with new areas, Fast Doors
			and Lifts added for DOOM v1.666. No bugs to fix.

v2.0	10/12/94	Acheron2.wad. Enhanced for DOOM II v1.666 with new
			monsters, textures, the works.

v2.0a	12/05/94	Acheron2.wad. No changes except for endoom data. .UUE
			encoded for posting in alt.binaries.doom.  Should be
			compatible with version 2.0.

v2.1	xx/xx/xx	There is NO version 2.1. G'day Bruce.

v2.2	07/05/95	Achron22.wad. Rather major overhaul, making the
			level much tougher than before. A few texture
			changes were called for, plus some twiddling here
			and there -- and a couple of surprises. Also added
			a terrific new sky texture. Tested with DOOM
			II 1.666, 1.7a, 1.8, and 1.9. 

==============================================================================

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. Please.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). 

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

===============================================================================

* Where to get this WAD *

CompuServe, Action Games Forum (GO ACTION), Library 21, DOOM II levels.
FTP: ftp.cdrom.com /.2/idgames/levels/doomii/a-c or .../newstuff

(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)

Maps

MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                       CROSSING ACHERON 2.2 by Dr Sleep                         
               Thanks for purchasing DOOM II. We hope you have as               
          much fun playing it as we had making it. If you don't, then           
            something is really wrong with you and you're different             
             and strange. All your friends think DOOM II is great.              
                                                                                
               Of course, DOOM II is a trademark of id Software,                
         copyright 1994-95, so don't mess with it. Remember, if you             
         are playing a pirated copy of DOOM II you are going to HELL.           
         Buy it and avoid an eternity with all the other freeloaders.           
          If you have any problems playing DOOM II, please call our             
                 technical support line at (212) 686-9432.                      
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                Design and Support: Shawn Green, American McGee                 
                  CROSSING ACHERON Design and Concept: Dr Sleep                 
                        E-mail: [email protected]