Abandoned Misery
This map was included in my huge project 'TGRDM3'(Morgenstern) that originally started back in 2007, but I finally decided to kill the project on the 26 Octo...
Filenames
amisery.pk3
Size
5.62 MB
MD5
9160086254eea947d1ddb4024e98d47a
SHA-1
a14c169cbc37b773d36350baadfd2c9ab555601f
SHA-256
3be7536969a6b3d06200ee6fcaa78abbd1457a20d3327c4973ea266d5dd557e5
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
373
Maps
MAP01
Download
Read Me
===========================================================================
Archive Maintainer : Would you kindly replace 'amisery.zip' from
[ levels/doom2/deathmatch/Ports/a-c/amisery.zip ]
with this file. Thank you!
Advanced engine needed : GZDoom 2.0 (Recommended)
Primary purpose : Deathmatch
===========================================================================
Title : Abandoned Misery
Filename : AMisery.pk3
Release date : 31 December 2014
Author : Nicholas "Tiger" Gautier
Email Address : [email protected]
Other Files By Author : TGRDM1
TGRDM2
TGRCP1
STFBall2
Misc. Author Info : I love Siberian Tigers :)
Description : This map was included in my huge project
'TGRDM3'(Morgenstern) that originally started
back in 2007, but I finally decided to kill the
project on the 26 October 2014. The development
time was going to take several more years to
complete, and making maps that uses 3D Objects -
heavily - on a 2.5 game engine is overly
complicated along with its limitations.
Abandoned Misery was originally half-way designed
back in 2010, but later completely redesigned in
2013 (which is the version released). I honestly
believe that this is the first - real successful
Deathmatch map I have ever created in my entire
history of Doom modding. Call me bias, but I
have rejected approximately 37 maps that I have
created for the TGRDM3 project, but this map is
one of the survivors in the new stock set. I
hope others enjoy this map and possibly use it
for other projects.
Revision Update (31 December. 2014):
This is a revision update from the last known release.
Updates:
Added Fog using resources within the Realm667 site.
Added Sector Fog
Added Rain using resources within the Realm667 site.
Added splashes using Enjay's "Splashes" resource mod file.
Added one ogg music file from 'Shane Strife'. (see \Documents\Credits.txt for more details)
General map fixes and updates
For example; the glass ceilings where not set properly with the currently used sky.
Some instant death sectors where not set properly.
Texture alignment
Performance Notes:
This map might be rather resource and rendering
intensive on various systems abroad. Here is a
few Console Variables that could help a bit by
disabling some special features based on the
GZDoom engine:
Line Mirrors --> R_DrawMirrors
Sector Reflections --> GL_Plane_Reflection
Dynamic Lights --> GL_Lights
Additional Credits to : Affliction - Created a python script which helped
to identify duplicated images.
http://pastebin.com/4Tv1mfxj
Mazter - Assisted and shared a tool that
compresses images using 'Image Catalyst'
Qent - Helping me with testing on the Zandronum
engine.
Tribeam - For being Tribeam
Edward850 - Helped me fix a really odd bug in the
map, and ideas on presentation.
Eruanna - Giving me a forum section from the DRD Team
site for the TGRDM3 project.
project.
MaxED - Making Doom Builder 2 even better with
GZDoom Builder editor. If it wasn't for GZDoom
Builder, editing would feel like a horror'ish
nightmare with managing over 600 3D Objects in
one map and having to deal with (G)ZDoom specific
features at the same time.
CodeImp - Making Doom Builder 2 and what started
it all (at least for me) Doom Builder.
Graf Zahl - Continuing work on the GZDoom engine.
Zandronum Dev. Team - Continuing work on making
SkullTag better and with a new vision.
DeathZ0r - Made a tutorial back in 2004 in
regards to making Deathmatch maps; a copy of the
tutorial can be found in the provided link:
http://zandronum.com/forum/showthread.php?tid=5182&pid=76221#pid76221
Enjay - Updated and yet made publicly available for everyone
to use, Splashes.
http://forum.zdoom.org/viewtopic.php?p=670357#p670357
Tormentor667 (and Realm667 contributors) - Created
and made publicly available for everyone to use,
Fog and rain special effects.
http://www.realm667.com/
Shane Strife - Created and made publicly available for
everyone to use, Doom 2 'High Definition' (NOT REMIXED) music.
http://forum.zdoom.org/viewtopic.php?p=472461#p472461
NOTE: Property of the contents belong to the respected
creators and maintainers. Original music by id Software.
(see \Documents\Credits.txt for more details)
ID Software - Do I need to add a description for
the obvious? ;)
And all the authors of the textures I used for
making this map; though, since I had a huge
texture database, I placed all the documentation
in the /documents/ section within the .pk3 archive.
Please view that directory for more information.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Recommended but not required, Ghastly_dragon's Marine Skins
for Zandronum users -- ZDoom support requires a bit more work
http://forum.zdoom.org/viewtopic.php?p=469284#p469284
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Editor(s) used : GZDoom Builder, Notepad++, and various other
tools
Known Bugs : One of the mirrors does produce a HOM due to not
having a larger rendering void, this effect
probably wont be easily noticeable.
If using the Zandronum engine, there is going to
be a lot of rendering issues and UDMF conflicts:
Geometry intermittently vanishes, textures are
not scaled, textures are misaligned, and the old
GZDoom OpenGL engine that Zandronum uses - will
lag intensively on a lot of areas on this map.
Hopefully later versions of Zandronum will
correct this [current Zandronum Official Build as
of today: 1.3]
In addition, Zandronum does not yet support ZMAPINFO.
the next release should meet the bare minimum support.
May Not Run With... : ZDoom's software rendering engine, this is due to
the sloped 3D Objects. But, this is only a
visual issue, the map will still work as expected
regardless.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

