Crab: Thrown Together Weapons That Work
You know that crab enemy from Mega Man 9? Yeah, this has nothing to do with it. :P Crab is a weapon mod that isn't fully serious, and it's notable that there...
Filenames
crab.wad
Size
1.51 MB
MD5
c80fadf26225f1bc0760906af0463e5e
SHA-1
a1b2886c3347b6fc28e1b63e2e44b9b5ee0a4c60
SHA-256
7808e9dbbdd9d2b1fe60a4376bda860869a606579b961bc95499703f2630274f
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom, Doom II
Lumps
277
Download
Read Me
===========================================================================
Advanced engine needed : ZDoom-related (requires Skulltag 97e for, well,
Skulltag use)
Primary purpose : No levels included
===========================================================================
Title : Crab: Thrown Together Weapons That Work
Filename : crab.wad and crabst.wad
Release date : 08/07/2009
Author : XutaWoo
Email Address : [email protected]
Other Files By Author : That stupid pistol thing, among other unfinished stuff.
Misc. Author Info : Is just now making the .txt file while watching
raocow. Huzzah! :P
Description : You know that crab enemy from Mega Man 9? Yeah,
this has nothing to do with it. :P
Crab is a weapon mod that isn't fully serious,
and it's notable that there are very few weapons
that you'd actually find in real life. You can
count those on one hand, even.
So, you may ask, is there any backstory to this,
like Zero Prophet's Zero Tolerance,
WildWeasel's Diaz, or even Xaser's Zharkov Goes
to the Store?
You could say that Crab is an military agency
that specializes in unorthidox weaponry, but if
your that starved for a story you probally
shouldn't be playing DOOM in the first place.
:P
Also, this is going to be my second wad on the
/idgames archive, the first being that stupid
"no pistol start" thing.
Additional Credits to : Blizzard Entertainment
Raven Software
Rouge Entertainment
Banjo Software
3D Realms
Lobotomy Software
Eurocom
Skulltag Team
Captain Toenail
Nash
Neoworm
Paul
Xaser
Eriance
Scuba Steve
And last but not least,
id Software, for a cheesy reason your can
probally guess. :P
I'm probally forgetting someone, and I'm sorry
if I am. But resources bounce around everywhere
so it's hard to keep track. Even if I made a
flowchart I'd probally be missing someone. :P
===========================================================================
* What is included *
New levels : Number of levels or 'None'
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : DECORATE, SNDINFO, and the now-redundent KEYCONF
Other files required : doom.wad, doom2.wad, plutonia.wad, or tnt.wad
* Play Information *
Game : Doom
Map # : 1 to ZZZZZZZZ
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : Anything Skulltag has.
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Longer than a stopwatch could count. :P
Editor(s) used : SLumpEd, Paint.net
Known Bugs : Hopefully I ironed 'em all out.
May Not Run With... : Eternity, Doom Legacy, EDGE, SRB2, Chocolate
Doom, and others.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
